forked from mrkubax10/industrialtest
Implement power storage nodes
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parent
8e322b3d79
commit
432fd72597
20
api.lua
20
api.lua
@ -201,6 +201,21 @@ industrialtest.api.transferPowerToItem=function(srcMeta,itemstack,amount)
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srcMeta:set_int("industrialtest.powerAmount",srcMeta:get_int("industrialtest.powerAmount")-actualFlow)
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return actualFlow
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end
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-- \brief Adds power to destination metadata while subtracting it from source itemstack
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-- \param srcItemstack ItemStack from which subtract power
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-- \param meta MetaDataRef to which add power
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-- \param amount How much power should be transferred
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-- \returns How much of power was actually transferred
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industrialtest.api.transferPowerFromItem=function(srcItemstack,meta,amount)
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local srcMeta=srcItemstack:get_meta()
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local currentFlow=math.min(srcMeta:get_int("industrialtest.powerAmount"),amount)
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if currentFlow==0 then
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return 0
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end
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local actualFlow=industrialtest.api.addPower(meta,currentFlow)
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industrialtest.api.addPowerToItem(srcItemstack,-actualFlow)
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return actualFlow
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end
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-- \brief Transfers power from source node to all neighbouring nodes
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-- \param pos Vector with position of source node
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-- \returns two values: true if any neighbouring node has room for more power, false otherwise
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@ -241,7 +256,9 @@ industrialtest.api.powerFlow=function(pos)
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local roomAvailable=false
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local transferred=false
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for key,value in ipairs(neighbours) do
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if industrialtest.api.isPowerOutput(meta,key) and value~=0 then
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if value~=0 then
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local normalizedKey=industrialtest.api.normalizeSide(pos,key)
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if industrialtest.api.isPowerOutput(meta,normalizedKey) then
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if industrialtest.api.transferPower(meta,value,powerDistribution)>0 then
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transferred=true
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end
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@ -262,6 +279,7 @@ industrialtest.api.powerFlow=function(pos)
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end
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end
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end
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end
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return roomAvailable,transferred
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end
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-- \brief Starts node timer of neighbouring nodes with center node
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154
machines.lua
154
machines.lua
@ -128,6 +128,11 @@ local function registerMachine(config)
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config.onMetadataInventoryPut(pos,listname,index,stack,player)
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end
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end,
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on_metadata_inventory_move=function(pos,fromList,fromIndex,toList,toIndex,count)
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if config.onMetadataInventoryPut then
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config.onMetadataInventoryMove(pos,fromList,fromIndex,toList,toIndex,count)
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end
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end,
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on_metadata_inventory_take=function(pos,listname,index,stack,player)
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if config.onMetadataInventoryTake then
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config.onMetadataInventoryTake(pos,listname,index,stack,player)
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@ -1807,3 +1812,152 @@ minetest.register_craft({
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{"","industrialtest:insulated_iron_cable",""}
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}
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})
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-- Power storage nodes
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local function registerPowerStorageNode(config)
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local function getFormspec(pos)
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local meta=minetest.get_meta(pos)
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local charged=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")
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local formspec
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if industrialtest.mtgAvailable then
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formspec={
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"list[context;charged;1,2.5;1,1]",
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"listring[context;charged]",
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"label[0.9,3.9;"..S("Charge").."]",
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"list[context;discharged;3,2.5;1,1]",
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"listring[context;discharged]",
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"label[2.7,3.9;"..S("Discharge").."]",
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"box[9,1;0.3,4.8;#202020]",
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(charged>0 and "box[9,"..(1+4.8-(charged*4.8))..";0.3,"..(charged*4.8)..";#FF1010]" or "")
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}
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elseif industrialtest.mclAvailable then
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formspec={
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"list[context;charged;1,2.5;1,1]",
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"listring[context;charged]",
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mcl_formspec.get_itemslot_bg(1,2.5,1,1),
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"label[0.9,3.9;"..S("Charge").."]",
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"list[context;discharged;3,2.5;1,1]",
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"listring[context;discharged]",
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mcl_formspec.get_itemslot_bg(3,2.5,1,1),
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"label[2.7,3.9;"..S("Discharge").."]",
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"box[9,1;0.3,4.8;#202020]",
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(charged>0 and "box[9,"..(1+4.8-(charged*4.8))..";0.3,"..(charged*4.8)..";#FF1010]" or "")
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}
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end
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return table.concat(formspec,"")
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end
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registerMachine({
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name=config.name,
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displayName=config.displayName,
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capacity=config.capacity,
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flow=config.flow,
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ioConfig="iiiioi",
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sounds=config.sounds,
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powerSlots={"charged","discharged"},
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storageSlots={"charged","discharged"},
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registerActiveVariant=false,
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groups={
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_industrialtest_hasPowerOutput=1,
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_industrialtest_hasPowerInput=1
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},
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customKeys={
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tiles={
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture,
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config.machineBlockTexture.."^industrialtest_"..config.name.."_front.png"
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},
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paramtype2="facedir",
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legacy_facedir_simple=true
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},
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requiresWrench=config.requiresWrench,
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getFormspec=getFormspec,
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onConstruct=function(pos,meta,inv)
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inv:set_size("charged",1)
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inv:set_size("discharged",1)
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end,
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onTimer=function(pos,elapsed,meta,inv)
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local chargedSlot=inv:get_stack("charged",1)
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local dischargedSlot=inv:get_stack("discharged",1)
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local afterFlow,flowTransferred=industrialtest.api.powerFlow(pos)
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local shouldUpdateFormspec=flowTransferred
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local shouldRerunTimer=(afterFlow and meta:get_int("industrialtest.powerAmount")>0)
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if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 and industrialtest.api.transferPowerToItem(meta,chargedSlot,config.flow)>0 then
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inv:set_stack("charged",1,chargedSlot)
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shouldRerunTimer=true
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shouldUpdateFormspec=true
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end
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if dischargedSlot:get_count()>0 and not industrialtest.api.isFullyCharged(meta) and industrialtest.api.transferPowerFromItem(dischargedSlot,meta,config.flow)>0 then
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inv:set_stack("discharged",1,dischargedSlot)
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shouldRerunTimer=true
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shouldUpdateFormspec=true
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end
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if not industrialtest.api.isFullyCharged(meta) then
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industrialtest.api.triggerNeighbours(pos)
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end
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return shouldRerunTimer,shouldUpdateFormspec
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end,
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onMetadataInventoryPut=function(pos)
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end,
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onMetadataInventoryMove=function(pos)
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end
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})
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end
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registerPowerStorageNode({
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name="batbox",
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displayName="BatBox",
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capacity=25000,
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flow=industrialtest.api.lvPowerFlow,
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sounds="wood",
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machineBlockTexture="industrialtest_wood_machine_block.png",
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requiresWrench=false
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:batbox",
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recipe={
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{"group:wood","industrialtest:insulated_tin_cable","group:wood"},
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{"industrialtest:re_battery","industrialtest:re_battery","industrialtest:re_battery"},
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{"group:wood","group:wood","group:wood"}
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}
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})
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registerPowerStorageNode({
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name="cesu",
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displayName="CESU",
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capacity=400000,
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flow=industrialtest.api.mvPowerFlow,
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sounds="metal",
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machineBlockTexture="industrialtest_bronze_machine_block.png",
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requiresWrench=false
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})
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-- TODO: CESU craft
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registerPowerStorageNode({
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name="mfe",
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displayName="MFE",
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capacity=3000000,
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flow=industrialtest.api.hvPowerFlow,
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sounds="metal",
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machineBlockTexture="industrialtest_machine_block.png",
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requiresWrench=true
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})
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-- TODO: MFE craft
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registerPowerStorageNode({
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name="mfsu",
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displayName="MFSU",
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capacity=30000000,
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flow=industrialtest.api.evPowerFlow,
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sounds="metal",
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machineBlockTexture="industrialtest_advanced_machine_block.png",
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requiresWrench=false
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})
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-- TODO: MFSU craft
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