forked from mrkubax10/industrialtest
Implement Electric Saber (currently only works on players)
This commit is contained in:
parent
2f9590df35
commit
f700a33a2a
154
tools.lua
154
tools.lua
@ -639,6 +639,137 @@ minetest.register_craft({
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}
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}
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})
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})
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local registeredElectricSabers={}
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local function registerElectricSaber(config)
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local definition={
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description=S(config.displayName),
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inventory_image="industrialtest_"..config.name..".png",
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=10000,
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_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
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}
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if industrialtest.mtgAvailable then
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definition.groups={
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sword=1
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}
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definition.tool_capabilities={
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full_punch_interval=0.5,
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max_drop_level=config.maxDropLevel,
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groupcaps={
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snappy={
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times=config.inactiveTimes,
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maxlevel=config.maxLevel
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}
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},
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damage_groups={fleshy=config.inactiveDamage}
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}
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elseif industrialtest.mclAvailable then
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definition.groups={
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weapon=1,
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sword=1,
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dig_speed_class=config.digSpeedClass
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}
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definition.tool_capabilities={
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full_punch_interval=0.5,
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max_drop_level=config.maxDropLevel,
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damage_groups={fleshy=config.inactiveDamage}
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}
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definition.after_use=function()
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-- Hack to make sure that saber won't be destroyed when has 0 EU in MCL
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return nil
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end
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definition._mcl_toollike_wield=true
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definition._mcl_diggroups={
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swordy={
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speed=config.inactiveDigSpeed,
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level=config.digLevel,
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uses=-1
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},
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swordy_cobweb={
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speed=config.inactiveDigSpeed,
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level=config.digLevel,
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uses=-1
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}
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}
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end
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minetest.register_tool("industrialtest:"..config.name,definition)
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definition=table.copy(definition)
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if industrialtest.mtgAvailable then
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definition.tool_capabilities.groupcaps.snappy.times=config.activeTimes
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definition.tool_capabilities.damage_groups.fleshy=config.activeDamage
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elseif industrialtest.mclAvailable then
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definition.tool_capabilities.damage_groups.fleshy=config.activeDamage
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definition._mcl_diggroups.swordy.speed=config.activeDigSpeed
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definition._mcl_diggroups.swordy_cobweb.speed=config.activeDigSpeed
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end
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definition.groups.not_in_creative_inventory=1
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definition.after_use=function()
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return nil
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end
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minetest.register_tool("industrialtest:"..config.name.."_active",definition)
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registeredElectricSabers["industrialtest:"..config.name]=true
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end
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definition={
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name="electric_saber",
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displayName="Electric Saber"
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}
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if industrialtest.mtgAvailable then
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definition.maxDropLevel=1
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definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
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definition.maxLevel=3
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definition.inactiveDamage=1
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definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
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definition.activeDamage=6
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elseif industrialtest.mclAvailable then
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definition.digSpeedClass=4
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definition.maxDropLevel=4
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definition.inactiveDamage=1
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definition.inactiveDigSpeed=1
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definition.digLevel=4
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definition.activeDamage=6
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definition.activeDigSpeed=7
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end
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registerElectricSaber(definition)
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minetest.register_craft({
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type="shaped",
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output="industrialtest:electric_saber",
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recipe={
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{"industrialtest:refined_iron_ingot"},
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{"industrialtest:refined_iron_ingot"},
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{"industrialtest:re_battery"}
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}
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})
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definition={
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name="diamond_electric_saber",
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displayName="Diamond Electric Saber"
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}
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if industrialtest.mtgAvailable then
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definition.maxDropLevel=1
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definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
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definition.maxLevel=3
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definition.inactiveDamage=1
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definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
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definition.activeDamage=9
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elseif industrialtest.mclAvailable then
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definition.digSpeedClass=5
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definition.maxDropLevel=5
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definition.inactiveDamage=1
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definition.inactiveDigSpeed=1
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definition.digLevel=5
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definition.activeDamage=9
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definition.activeDigSpeed=9
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end
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registerElectricSaber(definition)
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:diamond_electric_saber",
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recipe={
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"industrialtest:electric_saber",
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industrialtest.elementKeys.diamond,
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industrialtest.elementKeys.diamond
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}
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})
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-- Tool callbacks
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-- Tool callbacks
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minetest.register_on_punchnode(function(pos,node,user,pointed)
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minetest.register_on_punchnode(function(pos,node,user,pointed)
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if user then
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if user then
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@ -670,6 +801,29 @@ minetest.register_on_punchnode(function(pos,node,user,pointed)
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user:set_wielded_item(itemstack)
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user:set_wielded_item(itemstack)
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end
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end
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end
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end
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elseif registeredElectricSabers[itemstack:get_name()] then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=20 then
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local def=minetest.registered_nodes[node.name]
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if (industrialtest.mtgAvailable and def.groups and def.groups.snappy) or (industrialtest.mclAvailable and def.groups and (def.groups.swordy or def.groups.swordy_cobweb)) then
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itemstack:set_name(itemstack:get_name().."_active")
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user:set_wielded_item(itemstack)
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end
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end
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end
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end
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end
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end
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end)
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end)
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minetest.register_on_punchplayer(function(player,hitter)
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local itemstack=hitter:get_wielded_item()
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if registeredElectricSabers[itemstack:get_name()] then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=20 then
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industrialtest.api.addPowerToItem(itemstack,-20)
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hitter:set_wielded_item(itemstack)
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local def=minetest.registered_tools[itemstack:get_name().."_active"]
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player:set_hp(player:get_hp()-def.tool_capabilites.damage_groups.fleshy)
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return true
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end
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end
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return false
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end)
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