-- IndustrialTest -- Copyright (C) 2024 mrkubax10 -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local S=minetest.get_translator("industrialtest") local updateDelta=0 local playerPositions={} local function onGlobalStep(player,inv,stack) if stack:get_name()~="industrialtest:static_boots" then return false end local playerPos=player:get_pos() playerPos.y=0 if not playerPositions[player:get_player_name()] then playerPositions[player:get_player_name()]=playerPos return true end if vector.distance(playerPos,playerPositions[player:get_player_name()])<5 then return true end playerPositions[player:get_player_name()]=playerPos local armorList=inv:get_list("armor") for i=1,#armorList do local meta=armorList[i]:get_meta() if industrialtest.api.hasPowerStorage(meta) and not industrialtest.api.isFullyCharged(meta) then industrialtest.api.addPowerToItem(armorList[i],1) inv:set_stack("armor",i,armorList[i]) break end end return true end if industrialtest.mtgAvailable then armor:register_armor("industrialtest:static_boots",{ description=S("Static Boots"), inventory_image="industrialtest_static_boots_inv.png", groups={ armor_feet=1, armor_heal=0 } }) elseif industrialtest.mclAvailable then minetest.register_tool("industrialtest:static_boots",{ description=S("Static Boots"), inventory_image="industrialtest_static_boots_inv.png", groups={ armor=1, non_combat_armor=1, armor_feet=1, non_combat_feet=1 }, sounds={ _mcl_armor_equip="mcl_armor_equip_iron", _mcl_armor_unequip="mcl_armor_unequip_iron" }, on_place=mcl_armor.equip_on_use, on_secondary_use=mcl_armor.equip_on_use, _mcl_armor_element="feet", _mcl_armor_texture="industrialtest_static_boots.png" }) end minetest.register_craft({ type="shaped", output="industrialtest:static_boots", recipe={ {industrialtest.elementKeys.ironIngot,"",industrialtest.elementKeys.ironIngot}, {industrialtest.elementKeys.ironIngot,industrialtest.elementKeys.whiteWool,industrialtest.elementKeys.ironIngot}, {"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"} } }) minetest.register_craft({ type="shaped", output="industrialtest:static_boots", recipe={ {"",industrialtest.elementKeys.ironBoots,""}, {"",industrialtest.elementKeys.whiteWool,""}, {"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"} } }) minetest.register_on_leaveplayer(function(player) playerPositions[player:get_player_name()]=nil end) minetest.register_globalstep(function(dtime) updateDelta=updateDelta+dtime if updateDelta