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12
main.py
12
main.py
@ -259,12 +259,6 @@ while True:
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)
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# DEBUG draw sphere
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#pygame.draw.circle(window, (255, 255, 255), (round(pixel_draw_pos[0]), round(pixel_draw_pos[1])), 200, 5)
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# DEBUG draw dot
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#pygame.draw.circle(window, (255, 0, 0), (round(pixel_draw_pos[0]), round(pixel_draw_pos[1])), 1)
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# draw pixel
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points = tuple(
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(round(pixel_draw_pos[0] + pixel_point[0]),
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@ -283,6 +277,12 @@ while True:
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(fade_val,)*3
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)
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# DEBUG draw sphere
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#pygame.draw.circle(window, (255, 255, 255), (round(pixel_draw_pos[0]), round(pixel_draw_pos[1])), 200, 5)
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# DEBUG draw dot
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#pygame.draw.circle(window, (255, 0, 0), (round(pixel_draw_pos[0]), round(pixel_draw_pos[1])), 1)
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# update
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