diff --git a/assets/logo.png b/assets/logo.png
new file mode 100644
index 0000000..9eba02c
Binary files /dev/null and b/assets/logo.png differ
diff --git a/assets/models/scene.glb b/assets/models/scene.glb
new file mode 100644
index 0000000..e1c5a86
Binary files /dev/null and b/assets/models/scene.glb differ
diff --git a/assets/textures/noise.png b/assets/textures/noise.png
new file mode 100644
index 0000000..42ce234
Binary files /dev/null and b/assets/textures/noise.png differ
diff --git a/index.htm b/index.htm
new file mode 100644
index 0000000..eff9704
--- /dev/null
+++ b/index.htm
@@ -0,0 +1,53 @@
+
+
+
+
+ Looki2000
+
+
+
+
+
+
+
+
+
+
+
+
+
+
About Me
+
testowane. sussy amogus jest sus. testowy tekst służący testowaniu strony
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
testowanie
+
+
+
+
+
+
\ No newline at end of file
diff --git a/js/3d_home.js b/js/3d_home.js
new file mode 100644
index 0000000..d471901
--- /dev/null
+++ b/js/3d_home.js
@@ -0,0 +1,103 @@
+const scene = new THREE.Scene();
+
+// render settings
+const render_frame_height = 512;
+
+// jelly movement simulation settings
+const stiffness = 0.1;
+const damping = 0.1;
+
+// model files
+///////////////////
+
+// precalculated constants/variables and initializing variables
+// navbar height
+const navbar_height = parseInt(getComputedStyle(document.documentElement).getPropertyValue('--logo_height')) + parseInt(getComputedStyle(document.documentElement).getPropertyValue('--logo_margin')) * 2;
+
+// jelly simulation variables
+const jelly_position = new THREE.Vector2();
+const velocity = new THREE.Vector2();
+
+// calculate damping multiplier from damping value
+const damping_multiplier = 1 - damping;
+
+// calculate render frame aspect ratio
+const render_frame_aspect = window.innerWidth / render_frame_height;
+// calculate boolean telling if aspect ration is vertical (taller than wide)
+//const aspect_ratio_vertical = render_frame_aspect < 1;
+//console.log(aspect_ratio_vertical);
+
+// calculate half of the render frame size
+const half_frame_size = new THREE.Vector2(window.innerWidth / 2, render_frame_height / 2);
+
+///////////////////////////////////////////////////////////////
+
+const camera = new THREE.PerspectiveCamera( 45, render_frame_aspect, 0.1, 1000 );
+
+const renderer = new THREE.WebGLRenderer();
+renderer.setSize( window.innerWidth, 512 );
+document.body.appendChild( renderer.domElement );
+
+// set background color to rgb(6, 6, 6)
+renderer.setClearColor(0x060606);
+
+// loading model
+const loader = new THREE.GLTFLoader();
+loader.load("assets/models/scene.glb", handle_load);
+
+function handle_load(gltf) {
+ scene.add(gltf.scene);
+}
+
+// function to get mouse position inside the render frame
+const mouse_pos = new THREE.Vector2();
+window.addEventListener("mousemove", function(e) {
+ // get mouse position inside the render frame and make one axis in range from -1 to 1 while taking aspect ratio into account on the second axis depending if aspect ratio is vertical or not
+ //if (aspect_ratio_vertical) { // if aspect ratio is vertical
+ // mouse_pos.x = (e.clientX / half_frame_size.x - 1) * render_frame_aspect;
+ // mouse_pos.y = (e.clientY - navbar_height) / half_frame_size.y + 1;
+ //} else { // if aspect ratio is not vertical
+ mouse_pos.x = e.clientX / half_frame_size.x - 1;
+ mouse_pos.y = ((navbar_height - e.clientY) / half_frame_size.y + 1) / -render_frame_aspect;
+ //}
+ // clamp y to range from -2 to 2
+ mouse_pos.y = Math.min(Math.max(mouse_pos.y, -2), 2);
+
+});
+
+// make camera above the scene model
+camera.position.y = 4;
+// rotate camera to look down
+camera.rotation.x = -Math.PI / 2;
+
+function animate() {
+ requestAnimationFrame( animate );
+
+ // jelly movement simulation
+ // change velocity by distance beetween target position and curent jelly positition then multiplied by stiffness
+ velocity.x += (mouse_pos.x * 3 - jelly_position.x) * stiffness;
+ velocity.y += (mouse_pos.y * 3 - jelly_position.y) * stiffness;
+
+ // change position by velocity
+ jelly_position.x += velocity.x;
+ jelly_position.y += velocity.y;
+
+ // set camera position x and y to jelly position
+ camera.position.x = jelly_position.x;
+ camera.position.z = jelly_position.y;
+
+ // translate div displayed over the render frame to the position of the jelly position
+ document.getElementById("main_box").style.transform = "translate(" + (jelly_position.x * 50) + "px, " + (jelly_position.y * 50) + "px)";
+
+ // if velocity is not 0 then multiply it by damping multiplier. do it for each axis separately
+ if (velocity.x != 0) {
+ velocity.x *= damping_multiplier;
+ }
+ if (velocity.y != 0) {
+ velocity.y *= damping_multiplier;
+ }
+
+ renderer.render( scene, camera );
+};
+
+animate();
\ No newline at end of file
diff --git a/js/GLTFLoader.js b/js/GLTFLoader.js
new file mode 100644
index 0000000..01cfaa6
--- /dev/null
+++ b/js/GLTFLoader.js
@@ -0,0 +1,4089 @@
+( function () {
+
+ class GLTFLoader extends THREE.Loader {
+
+ constructor( manager ) {
+
+ super( manager );
+ this.dracoLoader = null;
+ this.ktx2Loader = null;
+ this.meshoptDecoder = null;
+ this.pluginCallbacks = [];
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsClearcoatExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFTextureBasisUExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFTextureWebPExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsSheenExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsTransmissionExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsVolumeExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsIorExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsEmissiveStrengthExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsSpecularExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMaterialsIridescenceExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFLightsExtension( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMeshoptCompression( parser );
+
+ } );
+ this.register( function ( parser ) {
+
+ return new GLTFMeshGpuInstancing( parser );
+
+ } );
+
+ }
+ load( url, onLoad, onProgress, onError ) {
+
+ const scope = this;
+ let resourcePath;
+ if ( this.resourcePath !== '' ) {
+
+ resourcePath = this.resourcePath;
+
+ } else if ( this.path !== '' ) {
+
+ resourcePath = this.path;
+
+ } else {
+
+ resourcePath = THREE.LoaderUtils.extractUrlBase( url );
+
+ }
+
+ // Tells the LoadingManager to track an extra item, which resolves after
+ // the model is fully loaded. This means the count of items loaded will
+ // be incorrect, but ensures manager.onLoad() does not fire early.
+ this.manager.itemStart( url );
+ const _onError = function ( e ) {
+
+ if ( onError ) {
+
+ onError( e );
+
+ } else {
+
+ console.error( e );
+
+ }
+
+ scope.manager.itemError( url );
+ scope.manager.itemEnd( url );
+
+ };
+
+ const loader = new THREE.FileLoader( this.manager );
+ loader.setPath( this.path );
+ loader.setResponseType( 'arraybuffer' );
+ loader.setRequestHeader( this.requestHeader );
+ loader.setWithCredentials( this.withCredentials );
+ loader.load( url, function ( data ) {
+
+ try {
+
+ scope.parse( data, resourcePath, function ( gltf ) {
+
+ onLoad( gltf );
+ scope.manager.itemEnd( url );
+
+ }, _onError );
+
+ } catch ( e ) {
+
+ _onError( e );
+
+ }
+
+ }, onProgress, _onError );
+
+ }
+ setDRACOLoader( dracoLoader ) {
+
+ this.dracoLoader = dracoLoader;
+ return this;
+
+ }
+ setDDSLoader() {
+
+ throw new Error( 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".' );
+
+ }
+ setKTX2Loader( ktx2Loader ) {
+
+ this.ktx2Loader = ktx2Loader;
+ return this;
+
+ }
+ setMeshoptDecoder( meshoptDecoder ) {
+
+ this.meshoptDecoder = meshoptDecoder;
+ return this;
+
+ }
+ register( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
+
+ this.pluginCallbacks.push( callback );
+
+ }
+
+ return this;
+
+ }
+ unregister( callback ) {
+
+ if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
+
+ this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
+
+ }
+
+ return this;
+
+ }
+ parse( data, path, onLoad, onError ) {
+
+ let json;
+ const extensions = {};
+ const plugins = {};
+ if ( typeof data === 'string' ) {
+
+ json = JSON.parse( data );
+
+ } else if ( data instanceof ArrayBuffer ) {
+
+ const magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
+ if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
+
+ try {
+
+ extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
+
+ } catch ( error ) {
+
+ if ( onError ) onError( error );
+ return;
+
+ }
+
+ json = JSON.parse( extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content );
+
+ } else {
+
+ json = JSON.parse( THREE.LoaderUtils.decodeText( new Uint8Array( data ) ) );
+
+ }
+
+ } else {
+
+ json = data;
+
+ }
+
+ if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
+
+ if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
+ return;
+
+ }
+
+ const parser = new GLTFParser( json, {
+ path: path || this.resourcePath || '',
+ crossOrigin: this.crossOrigin,
+ requestHeader: this.requestHeader,
+ manager: this.manager,
+ ktx2Loader: this.ktx2Loader,
+ meshoptDecoder: this.meshoptDecoder
+ } );
+ parser.fileLoader.setRequestHeader( this.requestHeader );
+ for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
+
+ const plugin = this.pluginCallbacks[ i ]( parser );
+ plugins[ plugin.name ] = plugin;
+
+ // Workaround to avoid determining as unknown extension
+ // in addUnknownExtensionsToUserData().
+ // Remove this workaround if we move all the existing
+ // extension handlers to plugin system
+ extensions[ plugin.name ] = true;
+
+ }
+
+ if ( json.extensionsUsed ) {
+
+ for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
+
+ const extensionName = json.extensionsUsed[ i ];
+ const extensionsRequired = json.extensionsRequired || [];
+ switch ( extensionName ) {
+
+ case EXTENSIONS.KHR_MATERIALS_UNLIT:
+ extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
+ break;
+ case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
+ extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
+ break;
+ case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
+ extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
+ break;
+ case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
+ extensions[ extensionName ] = new GLTFTextureTransformExtension();
+ break;
+ case EXTENSIONS.KHR_MESH_QUANTIZATION:
+ extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
+ break;
+ default:
+ if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
+
+ console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ parser.setExtensions( extensions );
+ parser.setPlugins( plugins );
+ parser.parse( onLoad, onError );
+
+ }
+ parseAsync( data, path ) {
+
+ const scope = this;
+ return new Promise( function ( resolve, reject ) {
+
+ scope.parse( data, path, resolve, reject );
+
+ } );
+
+ }
+
+ }
+
+ /* GLTFREGISTRY */
+
+ function GLTFRegistry() {
+
+ let objects = {};
+ return {
+ get: function ( key ) {
+
+ return objects[ key ];
+
+ },
+ add: function ( key, object ) {
+
+ objects[ key ] = object;
+
+ },
+ remove: function ( key ) {
+
+ delete objects[ key ];
+
+ },
+ removeAll: function () {
+
+ objects = {};
+
+ }
+ };
+
+ }
+
+ /*********************************/
+ /********** EXTENSIONS ***********/
+ /*********************************/
+
+ const EXTENSIONS = {
+ KHR_BINARY_GLTF: 'KHR_binary_glTF',
+ KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
+ KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
+ KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
+ KHR_MATERIALS_IOR: 'KHR_materials_ior',
+ KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
+ KHR_MATERIALS_SHEEN: 'KHR_materials_sheen',
+ KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
+ KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
+ KHR_MATERIALS_IRIDESCENCE: 'KHR_materials_iridescence',
+ KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
+ KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
+ KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
+ KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
+ KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
+ KHR_MATERIALS_EMISSIVE_STRENGTH: 'KHR_materials_emissive_strength',
+ EXT_TEXTURE_WEBP: 'EXT_texture_webp',
+ EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
+ EXT_MESH_GPU_INSTANCING: 'EXT_mesh_gpu_instancing'
+ };
+
+ /**
+ * Punctual Lights Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+ */
+ class GLTFLightsExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
+
+ // THREE.Object3D instance caches
+ this.cache = {
+ refs: {},
+ uses: {}
+ };
+
+ }
+ _markDefs() {
+
+ const parser = this.parser;
+ const nodeDefs = this.parser.json.nodes || [];
+ for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
+
+ const nodeDef = nodeDefs[ nodeIndex ];
+ if ( nodeDef.extensions && nodeDef.extensions[ this.name ] && nodeDef.extensions[ this.name ].light !== undefined ) {
+
+ parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
+
+ }
+
+ }
+
+ }
+ _loadLight( lightIndex ) {
+
+ const parser = this.parser;
+ const cacheKey = 'light:' + lightIndex;
+ let dependency = parser.cache.get( cacheKey );
+ if ( dependency ) return dependency;
+ const json = parser.json;
+ const extensions = json.extensions && json.extensions[ this.name ] || {};
+ const lightDefs = extensions.lights || [];
+ const lightDef = lightDefs[ lightIndex ];
+ let lightNode;
+ const color = new THREE.Color( 0xffffff );
+ if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
+ const range = lightDef.range !== undefined ? lightDef.range : 0;
+ switch ( lightDef.type ) {
+
+ case 'directional':
+ lightNode = new THREE.DirectionalLight( color );
+ lightNode.target.position.set( 0, 0, - 1 );
+ lightNode.add( lightNode.target );
+ break;
+ case 'point':
+ lightNode = new THREE.PointLight( color );
+ lightNode.distance = range;
+ break;
+ case 'spot':
+ lightNode = new THREE.SpotLight( color );
+ lightNode.distance = range;
+ // Handle spotlight properties.
+ lightDef.spot = lightDef.spot || {};
+ lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
+ lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
+ lightNode.angle = lightDef.spot.outerConeAngle;
+ lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
+ lightNode.target.position.set( 0, 0, - 1 );
+ lightNode.add( lightNode.target );
+ break;
+ default:
+ throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
+
+ }
+
+ // Some lights (e.g. spot) default to a position other than the origin. Reset the position
+ // here, because node-level parsing will only override position if explicitly specified.
+ lightNode.position.set( 0, 0, 0 );
+ lightNode.decay = 2;
+ if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
+ lightNode.name = parser.createUniqueName( lightDef.name || 'light_' + lightIndex );
+ dependency = Promise.resolve( lightNode );
+ parser.cache.add( cacheKey, dependency );
+ return dependency;
+
+ }
+ createNodeAttachment( nodeIndex ) {
+
+ const self = this;
+ const parser = this.parser;
+ const json = parser.json;
+ const nodeDef = json.nodes[ nodeIndex ];
+ const lightDef = nodeDef.extensions && nodeDef.extensions[ this.name ] || {};
+ const lightIndex = lightDef.light;
+ if ( lightIndex === undefined ) return null;
+ return this._loadLight( lightIndex ).then( function ( light ) {
+
+ return parser._getNodeRef( self.cache, lightIndex, light );
+
+ } );
+
+ }
+
+ }
+
+ /**
+ * Unlit Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
+ */
+ class GLTFMaterialsUnlitExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
+
+ }
+ getMaterialType() {
+
+ return THREE.MeshBasicMaterial;
+
+ }
+ extendParams( materialParams, materialDef, parser ) {
+
+ const pending = [];
+ materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+ materialParams.opacity = 1.0;
+ const metallicRoughness = materialDef.pbrMetallicRoughness;
+ if ( metallicRoughness ) {
+
+ if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+ const array = metallicRoughness.baseColorFactor;
+ materialParams.color.fromArray( array );
+ materialParams.opacity = array[ 3 ];
+
+ }
+
+ if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, THREE.sRGBEncoding ) );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+
+ /**
+ * Materials Emissive Strength Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md
+ */
+ class GLTFMaterialsEmissiveStrengthExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_EMISSIVE_STRENGTH;
+
+ }
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const emissiveStrength = materialDef.extensions[ this.name ].emissiveStrength;
+ if ( emissiveStrength !== undefined ) {
+
+ materialParams.emissiveIntensity = emissiveStrength;
+
+ }
+
+ return Promise.resolve();
+
+ }
+
+ }
+
+ /**
+ * Clearcoat Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
+ */
+ class GLTFMaterialsClearcoatExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
+
+ }
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const pending = [];
+ const extension = materialDef.extensions[ this.name ];
+ if ( extension.clearcoatFactor !== undefined ) {
+
+ materialParams.clearcoat = extension.clearcoatFactor;
+
+ }
+
+ if ( extension.clearcoatTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
+
+ }
+
+ if ( extension.clearcoatRoughnessFactor !== undefined ) {
+
+ materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
+
+ }
+
+ if ( extension.clearcoatRoughnessTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
+
+ }
+
+ if ( extension.clearcoatNormalTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
+ if ( extension.clearcoatNormalTexture.scale !== undefined ) {
+
+ const scale = extension.clearcoatNormalTexture.scale;
+ materialParams.clearcoatNormalScale = new THREE.Vector2( scale, scale );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+
+ /**
+ * Iridescence Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence
+ */
+ class GLTFMaterialsIridescenceExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE;
+
+ }
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const pending = [];
+ const extension = materialDef.extensions[ this.name ];
+ if ( extension.iridescenceFactor !== undefined ) {
+
+ materialParams.iridescence = extension.iridescenceFactor;
+
+ }
+
+ if ( extension.iridescenceTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) );
+
+ }
+
+ if ( extension.iridescenceIor !== undefined ) {
+
+ materialParams.iridescenceIOR = extension.iridescenceIor;
+
+ }
+
+ if ( materialParams.iridescenceThicknessRange === undefined ) {
+
+ materialParams.iridescenceThicknessRange = [ 100, 400 ];
+
+ }
+
+ if ( extension.iridescenceThicknessMinimum !== undefined ) {
+
+ materialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum;
+
+ }
+
+ if ( extension.iridescenceThicknessMaximum !== undefined ) {
+
+ materialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum;
+
+ }
+
+ if ( extension.iridescenceThicknessTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+
+ /**
+ * Sheen Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen
+ */
+ class GLTFMaterialsSheenExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_SHEEN;
+
+ }
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const pending = [];
+ materialParams.sheenColor = new THREE.Color( 0, 0, 0 );
+ materialParams.sheenRoughness = 0;
+ materialParams.sheen = 1;
+ const extension = materialDef.extensions[ this.name ];
+ if ( extension.sheenColorFactor !== undefined ) {
+
+ materialParams.sheenColor.fromArray( extension.sheenColorFactor );
+
+ }
+
+ if ( extension.sheenRoughnessFactor !== undefined ) {
+
+ materialParams.sheenRoughness = extension.sheenRoughnessFactor;
+
+ }
+
+ if ( extension.sheenColorTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, THREE.sRGBEncoding ) );
+
+ }
+
+ if ( extension.sheenRoughnessTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+
+ /**
+ * Transmission Materials Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
+ * Draft: https://github.com/KhronosGroup/glTF/pull/1698
+ */
+ class GLTFMaterialsTransmissionExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
+
+ }
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const pending = [];
+ const extension = materialDef.extensions[ this.name ];
+ if ( extension.transmissionFactor !== undefined ) {
+
+ materialParams.transmission = extension.transmissionFactor;
+
+ }
+
+ if ( extension.transmissionTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+
+ /**
+ * Materials Volume Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
+ */
+ class GLTFMaterialsVolumeExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
+
+ }
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const pending = [];
+ const extension = materialDef.extensions[ this.name ];
+ materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
+ if ( extension.thicknessTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
+
+ }
+
+ materialParams.attenuationDistance = extension.attenuationDistance || Infinity;
+ const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
+ materialParams.attenuationColor = new THREE.Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
+ return Promise.all( pending );
+
+ }
+
+ }
+
+ /**
+ * Materials ior Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
+ */
+ class GLTFMaterialsIorExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_IOR;
+
+ }
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const extension = materialDef.extensions[ this.name ];
+ materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
+ return Promise.resolve();
+
+ }
+
+ }
+
+ /**
+ * Materials specular Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
+ */
+ class GLTFMaterialsSpecularExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
+
+ }
+ getMaterialType( materialIndex ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
+ return THREE.MeshPhysicalMaterial;
+
+ }
+ extendMaterialParams( materialIndex, materialParams ) {
+
+ const parser = this.parser;
+ const materialDef = parser.json.materials[ materialIndex ];
+ if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
+
+ return Promise.resolve();
+
+ }
+
+ const pending = [];
+ const extension = materialDef.extensions[ this.name ];
+ materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
+ if ( extension.specularTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
+
+ }
+
+ const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
+ materialParams.specularColor = new THREE.Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
+ if ( extension.specularColorTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, THREE.sRGBEncoding ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ }
+
+ /**
+ * BasisU THREE.Texture Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
+ */
+ class GLTFTextureBasisUExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
+
+ }
+ loadTexture( textureIndex ) {
+
+ const parser = this.parser;
+ const json = parser.json;
+ const textureDef = json.textures[ textureIndex ];
+ if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
+
+ return null;
+
+ }
+
+ const extension = textureDef.extensions[ this.name ];
+ const loader = parser.options.ktx2Loader;
+ if ( ! loader ) {
+
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
+
+ } else {
+
+ // Assumes that the extension is optional and that a fallback texture is present
+ return null;
+
+ }
+
+ }
+
+ return parser.loadTextureImage( textureIndex, extension.source, loader );
+
+ }
+
+ }
+
+ /**
+ * WebP THREE.Texture Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
+ */
+ class GLTFTextureWebPExtension {
+
+ constructor( parser ) {
+
+ this.parser = parser;
+ this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
+ this.isSupported = null;
+
+ }
+ loadTexture( textureIndex ) {
+
+ const name = this.name;
+ const parser = this.parser;
+ const json = parser.json;
+ const textureDef = json.textures[ textureIndex ];
+ if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
+
+ return null;
+
+ }
+
+ const extension = textureDef.extensions[ name ];
+ const source = json.images[ extension.source ];
+ let loader = parser.textureLoader;
+ if ( source.uri ) {
+
+ const handler = parser.options.manager.getHandler( source.uri );
+ if ( handler !== null ) loader = handler;
+
+ }
+
+ return this.detectSupport().then( function ( isSupported ) {
+
+ if ( isSupported ) return parser.loadTextureImage( textureIndex, extension.source, loader );
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
+
+ }
+
+ // Fall back to PNG or JPEG.
+ return parser.loadTexture( textureIndex );
+
+ } );
+
+ }
+ detectSupport() {
+
+ if ( ! this.isSupported ) {
+
+ this.isSupported = new Promise( function ( resolve ) {
+
+ const image = new Image();
+
+ // Lossy test image. Support for lossy images doesn't guarantee support for all
+ // WebP images, unfortunately.
+ image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
+ image.onload = image.onerror = function () {
+
+ resolve( image.height === 1 );
+
+ };
+
+ } );
+
+ }
+
+ return this.isSupported;
+
+ }
+
+ }
+
+ /**
+ * meshopt BufferView Compression Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
+ */
+ class GLTFMeshoptCompression {
+
+ constructor( parser ) {
+
+ this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
+ this.parser = parser;
+
+ }
+ loadBufferView( index ) {
+
+ const json = this.parser.json;
+ const bufferView = json.bufferViews[ index ];
+ if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
+
+ const extensionDef = bufferView.extensions[ this.name ];
+ const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
+ const decoder = this.parser.options.meshoptDecoder;
+ if ( ! decoder || ! decoder.supported ) {
+
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
+
+ } else {
+
+ // Assumes that the extension is optional and that fallback buffer data is present
+ return null;
+
+ }
+
+ }
+
+ return buffer.then( function ( res ) {
+
+ const byteOffset = extensionDef.byteOffset || 0;
+ const byteLength = extensionDef.byteLength || 0;
+ const count = extensionDef.count;
+ const stride = extensionDef.byteStride;
+ const source = new Uint8Array( res, byteOffset, byteLength );
+ if ( decoder.decodeGltfBufferAsync ) {
+
+ return decoder.decodeGltfBufferAsync( count, stride, source, extensionDef.mode, extensionDef.filter ).then( function ( res ) {
+
+ return res.buffer;
+
+ } );
+
+ } else {
+
+ // Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync
+ return decoder.ready.then( function () {
+
+ const result = new ArrayBuffer( count * stride );
+ decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
+ return result;
+
+ } );
+
+ }
+
+ } );
+
+ } else {
+
+ return null;
+
+ }
+
+ }
+
+ }
+
+ /**
+ * GPU Instancing Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing
+ *
+ */
+ class GLTFMeshGpuInstancing {
+
+ constructor( parser ) {
+
+ this.name = EXTENSIONS.EXT_MESH_GPU_INSTANCING;
+ this.parser = parser;
+
+ }
+ createNodeMesh( nodeIndex ) {
+
+ const json = this.parser.json;
+ const nodeDef = json.nodes[ nodeIndex ];
+ if ( ! nodeDef.extensions || ! nodeDef.extensions[ this.name ] || nodeDef.mesh === undefined ) {
+
+ return null;
+
+ }
+
+ const meshDef = json.meshes[ nodeDef.mesh ];
+
+ // No THREE.Points or Lines + Instancing support yet
+
+ for ( const primitive of meshDef.primitives ) {
+
+ if ( primitive.mode !== WEBGL_CONSTANTS.TRIANGLES && primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP && primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN && primitive.mode !== undefined ) {
+
+ return null;
+
+ }
+
+ }
+
+ const extensionDef = nodeDef.extensions[ this.name ];
+ const attributesDef = extensionDef.attributes;
+
+ // @TODO: Can we support THREE.InstancedMesh + THREE.SkinnedMesh?
+
+ const pending = [];
+ const attributes = {};
+ for ( const key in attributesDef ) {
+
+ pending.push( this.parser.getDependency( 'accessor', attributesDef[ key ] ).then( accessor => {
+
+ attributes[ key ] = accessor;
+ return attributes[ key ];
+
+ } ) );
+
+ }
+
+ if ( pending.length < 1 ) {
+
+ return null;
+
+ }
+
+ pending.push( this.parser.createNodeMesh( nodeIndex ) );
+ return Promise.all( pending ).then( results => {
+
+ const nodeObject = results.pop();
+ const meshes = nodeObject.isGroup ? nodeObject.children : [ nodeObject ];
+ const count = results[ 0 ].count; // All attribute counts should be same
+ const instancedMeshes = [];
+ for ( const mesh of meshes ) {
+
+ // Temporal variables
+ const m = new THREE.Matrix4();
+ const p = new THREE.Vector3();
+ const q = new THREE.Quaternion();
+ const s = new THREE.Vector3( 1, 1, 1 );
+ const instancedMesh = new THREE.InstancedMesh( mesh.geometry, mesh.material, count );
+ for ( let i = 0; i < count; i ++ ) {
+
+ if ( attributes.TRANSLATION ) {
+
+ p.fromBufferAttribute( attributes.TRANSLATION, i );
+
+ }
+
+ if ( attributes.ROTATION ) {
+
+ q.fromBufferAttribute( attributes.ROTATION, i );
+
+ }
+
+ if ( attributes.SCALE ) {
+
+ s.fromBufferAttribute( attributes.SCALE, i );
+
+ }
+
+ instancedMesh.setMatrixAt( i, m.compose( p, q, s ) );
+
+ }
+
+ // Add instance attributes to the geometry, excluding TRS.
+ for ( const attributeName in attributes ) {
+
+ if ( attributeName !== 'TRANSLATION' && attributeName !== 'ROTATION' && attributeName !== 'SCALE' ) {
+
+ mesh.geometry.setAttribute( attributeName, attributes[ attributeName ] );
+
+ }
+
+ }
+
+ // Just in case
+ THREE.Object3D.prototype.copy.call( instancedMesh, mesh );
+
+ // https://github.com/mrdoob/three.js/issues/18334
+ instancedMesh.frustumCulled = false;
+ this.parser.assignFinalMaterial( instancedMesh );
+ instancedMeshes.push( instancedMesh );
+
+ }
+
+ if ( nodeObject.isGroup ) {
+
+ nodeObject.clear();
+ nodeObject.add( ...instancedMeshes );
+ return nodeObject;
+
+ }
+
+ return instancedMeshes[ 0 ];
+
+ } );
+
+ }
+
+ }
+
+ /* BINARY EXTENSION */
+ const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
+ const BINARY_EXTENSION_HEADER_LENGTH = 12;
+ const BINARY_EXTENSION_CHUNK_TYPES = {
+ JSON: 0x4E4F534A,
+ BIN: 0x004E4942
+ };
+ class GLTFBinaryExtension {
+
+ constructor( data ) {
+
+ this.name = EXTENSIONS.KHR_BINARY_GLTF;
+ this.content = null;
+ this.body = null;
+ const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
+ this.header = {
+ magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
+ version: headerView.getUint32( 4, true ),
+ length: headerView.getUint32( 8, true )
+ };
+ if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
+
+ throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
+
+ } else if ( this.header.version < 2.0 ) {
+
+ throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
+
+ }
+
+ const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
+ const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
+ let chunkIndex = 0;
+ while ( chunkIndex < chunkContentsLength ) {
+
+ const chunkLength = chunkView.getUint32( chunkIndex, true );
+ chunkIndex += 4;
+ const chunkType = chunkView.getUint32( chunkIndex, true );
+ chunkIndex += 4;
+ if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
+
+ const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
+ this.content = THREE.LoaderUtils.decodeText( contentArray );
+
+ } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
+
+ const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
+ this.body = data.slice( byteOffset, byteOffset + chunkLength );
+
+ }
+
+ // Clients must ignore chunks with unknown types.
+
+ chunkIndex += chunkLength;
+
+ }
+
+ if ( this.content === null ) {
+
+ throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
+
+ }
+
+ }
+
+ }
+
+ /**
+ * DRACO THREE.Mesh Compression Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
+ */
+ class GLTFDracoMeshCompressionExtension {
+
+ constructor( json, dracoLoader ) {
+
+ if ( ! dracoLoader ) {
+
+ throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
+
+ }
+
+ this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
+ this.json = json;
+ this.dracoLoader = dracoLoader;
+ this.dracoLoader.preload();
+
+ }
+ decodePrimitive( primitive, parser ) {
+
+ const json = this.json;
+ const dracoLoader = this.dracoLoader;
+ const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
+ const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
+ const threeAttributeMap = {};
+ const attributeNormalizedMap = {};
+ const attributeTypeMap = {};
+ for ( const attributeName in gltfAttributeMap ) {
+
+ const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
+ threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
+
+ }
+
+ for ( const attributeName in primitive.attributes ) {
+
+ const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
+ if ( gltfAttributeMap[ attributeName ] !== undefined ) {
+
+ const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
+ const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
+ attributeTypeMap[ threeAttributeName ] = componentType.name;
+ attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
+
+ }
+
+ }
+
+ return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
+
+ return new Promise( function ( resolve ) {
+
+ dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
+
+ for ( const attributeName in geometry.attributes ) {
+
+ const attribute = geometry.attributes[ attributeName ];
+ const normalized = attributeNormalizedMap[ attributeName ];
+ if ( normalized !== undefined ) attribute.normalized = normalized;
+
+ }
+
+ resolve( geometry );
+
+ }, threeAttributeMap, attributeTypeMap );
+
+ } );
+
+ } );
+
+ }
+
+ }
+
+ /**
+ * THREE.Texture Transform Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
+ */
+ class GLTFTextureTransformExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
+
+ }
+ extendTexture( texture, transform ) {
+
+ if ( transform.texCoord !== undefined ) {
+
+ console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
+
+ }
+
+ if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
+
+ // See https://github.com/mrdoob/three.js/issues/21819.
+ return texture;
+
+ }
+
+ texture = texture.clone();
+ if ( transform.offset !== undefined ) {
+
+ texture.offset.fromArray( transform.offset );
+
+ }
+
+ if ( transform.rotation !== undefined ) {
+
+ texture.rotation = transform.rotation;
+
+ }
+
+ if ( transform.scale !== undefined ) {
+
+ texture.repeat.fromArray( transform.scale );
+
+ }
+
+ texture.needsUpdate = true;
+ return texture;
+
+ }
+
+ }
+
+ /**
+ * Specular-Glossiness Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness
+ */
+
+ /**
+ * A sub class of StandardMaterial with some of the functionality
+ * changed via the `onBeforeCompile` callback
+ * @pailhead
+ */
+ class GLTFMeshStandardSGMaterial extends THREE.MeshStandardMaterial {
+
+ constructor( params ) {
+
+ super();
+ this.isGLTFSpecularGlossinessMaterial = true;
+
+ //various chunks that need replacing
+ const specularMapParsFragmentChunk = [ '#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif' ].join( '\n' );
+ const glossinessMapParsFragmentChunk = [ '#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif' ].join( '\n' );
+ const specularMapFragmentChunk = [ 'vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif' ].join( '\n' );
+ const glossinessMapFragmentChunk = [ 'float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif' ].join( '\n' );
+ const lightPhysicalFragmentChunk = [ 'PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.roughness += geometryRoughness;', 'material.roughness = min( material.roughness, 1.0 );', 'material.specularColor = specularFactor;' ].join( '\n' );
+ const uniforms = {
+ specular: {
+ value: new THREE.Color().setHex( 0xffffff )
+ },
+ glossiness: {
+ value: 1
+ },
+ specularMap: {
+ value: null
+ },
+ glossinessMap: {
+ value: null
+ }
+ };
+ this._extraUniforms = uniforms;
+ this.onBeforeCompile = function ( shader ) {
+
+ for ( const uniformName in uniforms ) {
+
+ shader.uniforms[ uniformName ] = uniforms[ uniformName ];
+
+ }
+
+ shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' ).replace( 'uniform float metalness;', 'uniform float glossiness;' ).replace( '#include ', specularMapParsFragmentChunk ).replace( '#include ', glossinessMapParsFragmentChunk ).replace( '#include ', specularMapFragmentChunk ).replace( '#include ', glossinessMapFragmentChunk ).replace( '#include ', lightPhysicalFragmentChunk );
+
+ };
+
+ Object.defineProperties( this, {
+ specular: {
+ get: function () {
+
+ return uniforms.specular.value;
+
+ },
+ set: function ( v ) {
+
+ uniforms.specular.value = v;
+
+ }
+ },
+ specularMap: {
+ get: function () {
+
+ return uniforms.specularMap.value;
+
+ },
+ set: function ( v ) {
+
+ uniforms.specularMap.value = v;
+ if ( v ) {
+
+ this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
+
+ } else {
+
+ delete this.defines.USE_SPECULARMAP;
+
+ }
+
+ }
+ },
+ glossiness: {
+ get: function () {
+
+ return uniforms.glossiness.value;
+
+ },
+ set: function ( v ) {
+
+ uniforms.glossiness.value = v;
+
+ }
+ },
+ glossinessMap: {
+ get: function () {
+
+ return uniforms.glossinessMap.value;
+
+ },
+ set: function ( v ) {
+
+ uniforms.glossinessMap.value = v;
+ if ( v ) {
+
+ this.defines.USE_GLOSSINESSMAP = '';
+ this.defines.USE_UV = '';
+
+ } else {
+
+ delete this.defines.USE_GLOSSINESSMAP;
+ delete this.defines.USE_UV;
+
+ }
+
+ }
+ }
+ } );
+ delete this.metalness;
+ delete this.roughness;
+ delete this.metalnessMap;
+ delete this.roughnessMap;
+ this.setValues( params );
+
+ }
+ copy( source ) {
+
+ super.copy( source );
+ this.specularMap = source.specularMap;
+ this.specular.copy( source.specular );
+ this.glossinessMap = source.glossinessMap;
+ this.glossiness = source.glossiness;
+ delete this.metalness;
+ delete this.roughness;
+ delete this.metalnessMap;
+ delete this.roughnessMap;
+ return this;
+
+ }
+
+ }
+ class GLTFMaterialsPbrSpecularGlossinessExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
+ this.specularGlossinessParams = [ 'color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity' ];
+
+ }
+ getMaterialType() {
+
+ return GLTFMeshStandardSGMaterial;
+
+ }
+ extendParams( materialParams, materialDef, parser ) {
+
+ const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
+ materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+ materialParams.opacity = 1.0;
+ const pending = [];
+ if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
+
+ const array = pbrSpecularGlossiness.diffuseFactor;
+ materialParams.color.fromArray( array );
+ materialParams.opacity = array[ 3 ];
+
+ }
+
+ if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture, THREE.sRGBEncoding ) );
+
+ }
+
+ materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
+ materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
+ materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
+ if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
+
+ materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
+
+ }
+
+ if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
+
+ const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
+ pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
+ pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef, THREE.sRGBEncoding ) );
+
+ }
+
+ return Promise.all( pending );
+
+ }
+ createMaterial( materialParams ) {
+
+ const material = new GLTFMeshStandardSGMaterial( materialParams );
+ material.fog = true;
+ material.color = materialParams.color;
+ material.map = materialParams.map === undefined ? null : materialParams.map;
+ material.lightMap = null;
+ material.lightMapIntensity = 1.0;
+ material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
+ material.aoMapIntensity = 1.0;
+ material.emissive = materialParams.emissive;
+ material.emissiveIntensity = materialParams.emissiveIntensity === undefined ? 1.0 : materialParams.emissiveIntensity;
+ material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
+ material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
+ material.bumpScale = 1;
+ material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
+ material.normalMapType = THREE.TangentSpaceNormalMap;
+ if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
+ material.displacementMap = null;
+ material.displacementScale = 1;
+ material.displacementBias = 0;
+ material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
+ material.specular = materialParams.specular;
+ material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
+ material.glossiness = materialParams.glossiness;
+ material.alphaMap = null;
+ material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
+ material.envMapIntensity = 1.0;
+ return material;
+
+ }
+
+ }
+
+ /**
+ * THREE.Mesh Quantization Extension
+ *
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
+ */
+ class GLTFMeshQuantizationExtension {
+
+ constructor() {
+
+ this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
+
+ }
+
+ }
+
+ /*********************************/
+ /********** INTERPOLATION ********/
+ /*********************************/
+
+ // Spline Interpolation
+ // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
+ class GLTFCubicSplineInterpolant extends THREE.Interpolant {
+
+ constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+ super( parameterPositions, sampleValues, sampleSize, resultBuffer );
+
+ }
+ copySampleValue_( index ) {
+
+ // Copies a sample value to the result buffer. See description of glTF
+ // CUBICSPLINE values layout in interpolate_() function below.
+
+ const result = this.resultBuffer,
+ values = this.sampleValues,
+ valueSize = this.valueSize,
+ offset = index * valueSize * 3 + valueSize;
+ for ( let i = 0; i !== valueSize; i ++ ) {
+
+ result[ i ] = values[ offset + i ];
+
+ }
+
+ return result;
+
+ }
+ interpolate_( i1, t0, t, t1 ) {
+
+ const result = this.resultBuffer;
+ const values = this.sampleValues;
+ const stride = this.valueSize;
+ const stride2 = stride * 2;
+ const stride3 = stride * 3;
+ const td = t1 - t0;
+ const p = ( t - t0 ) / td;
+ const pp = p * p;
+ const ppp = pp * p;
+ const offset1 = i1 * stride3;
+ const offset0 = offset1 - stride3;
+ const s2 = - 2 * ppp + 3 * pp;
+ const s3 = ppp - pp;
+ const s0 = 1 - s2;
+ const s1 = s3 - pp + p;
+
+ // Layout of keyframe output values for CUBICSPLINE animations:
+ // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
+ for ( let i = 0; i !== stride; i ++ ) {
+
+ const p0 = values[ offset0 + i + stride ]; // splineVertex_k
+ const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
+ const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
+ const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
+
+ result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
+
+ }
+
+ return result;
+
+ }
+
+ }
+ const _q = new THREE.Quaternion();
+ class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {
+
+ interpolate_( i1, t0, t, t1 ) {
+
+ const result = super.interpolate_( i1, t0, t, t1 );
+ _q.fromArray( result ).normalize().toArray( result );
+ return result;
+
+ }
+
+ }
+
+ /*********************************/
+ /********** INTERNALS ************/
+ /*********************************/
+
+ /* CONSTANTS */
+
+ const WEBGL_CONSTANTS = {
+ FLOAT: 5126,
+ //FLOAT_MAT2: 35674,
+ FLOAT_MAT3: 35675,
+ FLOAT_MAT4: 35676,
+ FLOAT_VEC2: 35664,
+ FLOAT_VEC3: 35665,
+ FLOAT_VEC4: 35666,
+ LINEAR: 9729,
+ REPEAT: 10497,
+ SAMPLER_2D: 35678,
+ POINTS: 0,
+ LINES: 1,
+ LINE_LOOP: 2,
+ LINE_STRIP: 3,
+ TRIANGLES: 4,
+ TRIANGLE_STRIP: 5,
+ TRIANGLE_FAN: 6,
+ UNSIGNED_BYTE: 5121,
+ UNSIGNED_SHORT: 5123
+ };
+ const WEBGL_COMPONENT_TYPES = {
+ 5120: Int8Array,
+ 5121: Uint8Array,
+ 5122: Int16Array,
+ 5123: Uint16Array,
+ 5125: Uint32Array,
+ 5126: Float32Array
+ };
+ const WEBGL_FILTERS = {
+ 9728: THREE.NearestFilter,
+ 9729: THREE.LinearFilter,
+ 9984: THREE.NearestMipmapNearestFilter,
+ 9985: THREE.LinearMipmapNearestFilter,
+ 9986: THREE.NearestMipmapLinearFilter,
+ 9987: THREE.LinearMipmapLinearFilter
+ };
+ const WEBGL_WRAPPINGS = {
+ 33071: THREE.ClampToEdgeWrapping,
+ 33648: THREE.MirroredRepeatWrapping,
+ 10497: THREE.RepeatWrapping
+ };
+ const WEBGL_TYPE_SIZES = {
+ 'SCALAR': 1,
+ 'VEC2': 2,
+ 'VEC3': 3,
+ 'VEC4': 4,
+ 'MAT2': 4,
+ 'MAT3': 9,
+ 'MAT4': 16
+ };
+ const ATTRIBUTES = {
+ POSITION: 'position',
+ NORMAL: 'normal',
+ TANGENT: 'tangent',
+ TEXCOORD_0: 'uv',
+ TEXCOORD_1: 'uv2',
+ COLOR_0: 'color',
+ WEIGHTS_0: 'skinWeight',
+ JOINTS_0: 'skinIndex'
+ };
+ const PATH_PROPERTIES = {
+ scale: 'scale',
+ translation: 'position',
+ rotation: 'quaternion',
+ weights: 'morphTargetInfluences'
+ };
+ const INTERPOLATION = {
+ CUBICSPLINE: undefined,
+ // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
+ // keyframe track will be initialized with a default interpolation type, then modified.
+ LINEAR: THREE.InterpolateLinear,
+ STEP: THREE.InterpolateDiscrete
+ };
+ const ALPHA_MODES = {
+ OPAQUE: 'OPAQUE',
+ MASK: 'MASK',
+ BLEND: 'BLEND'
+ };
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
+ */
+ function createDefaultMaterial( cache ) {
+
+ if ( cache[ 'DefaultMaterial' ] === undefined ) {
+
+ cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
+ color: 0xFFFFFF,
+ emissive: 0x000000,
+ metalness: 1,
+ roughness: 1,
+ transparent: false,
+ depthTest: true,
+ side: THREE.FrontSide
+ } );
+
+ }
+
+ return cache[ 'DefaultMaterial' ];
+
+ }
+
+ function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
+
+ // Add unknown glTF extensions to an object's userData.
+
+ for ( const name in objectDef.extensions ) {
+
+ if ( knownExtensions[ name ] === undefined ) {
+
+ object.userData.gltfExtensions = object.userData.gltfExtensions || {};
+ object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
+
+ }
+
+ }
+
+ }
+
+ /**
+ * @param {Object3D|Material|BufferGeometry} object
+ * @param {GLTF.definition} gltfDef
+ */
+ function assignExtrasToUserData( object, gltfDef ) {
+
+ if ( gltfDef.extras !== undefined ) {
+
+ if ( typeof gltfDef.extras === 'object' ) {
+
+ Object.assign( object.userData, gltfDef.extras );
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
+
+ }
+
+ }
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
+ *
+ * @param {BufferGeometry} geometry
+ * @param {Array} targets
+ * @param {GLTFParser} parser
+ * @return {Promise}
+ */
+ function addMorphTargets( geometry, targets, parser ) {
+
+ let hasMorphPosition = false;
+ let hasMorphNormal = false;
+ let hasMorphColor = false;
+ for ( let i = 0, il = targets.length; i < il; i ++ ) {
+
+ const target = targets[ i ];
+ if ( target.POSITION !== undefined ) hasMorphPosition = true;
+ if ( target.NORMAL !== undefined ) hasMorphNormal = true;
+ if ( target.COLOR_0 !== undefined ) hasMorphColor = true;
+ if ( hasMorphPosition && hasMorphNormal && hasMorphColor ) break;
+
+ }
+
+ if ( ! hasMorphPosition && ! hasMorphNormal && ! hasMorphColor ) return Promise.resolve( geometry );
+ const pendingPositionAccessors = [];
+ const pendingNormalAccessors = [];
+ const pendingColorAccessors = [];
+ for ( let i = 0, il = targets.length; i < il; i ++ ) {
+
+ const target = targets[ i ];
+ if ( hasMorphPosition ) {
+
+ const pendingAccessor = target.POSITION !== undefined ? parser.getDependency( 'accessor', target.POSITION ) : geometry.attributes.position;
+ pendingPositionAccessors.push( pendingAccessor );
+
+ }
+
+ if ( hasMorphNormal ) {
+
+ const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency( 'accessor', target.NORMAL ) : geometry.attributes.normal;
+ pendingNormalAccessors.push( pendingAccessor );
+
+ }
+
+ if ( hasMorphColor ) {
+
+ const pendingAccessor = target.COLOR_0 !== undefined ? parser.getDependency( 'accessor', target.COLOR_0 ) : geometry.attributes.color;
+ pendingColorAccessors.push( pendingAccessor );
+
+ }
+
+ }
+
+ return Promise.all( [ Promise.all( pendingPositionAccessors ), Promise.all( pendingNormalAccessors ), Promise.all( pendingColorAccessors ) ] ).then( function ( accessors ) {
+
+ const morphPositions = accessors[ 0 ];
+ const morphNormals = accessors[ 1 ];
+ const morphColors = accessors[ 2 ];
+ if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
+ if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
+ if ( hasMorphColor ) geometry.morphAttributes.color = morphColors;
+ geometry.morphTargetsRelative = true;
+ return geometry;
+
+ } );
+
+ }
+
+ /**
+ * @param {Mesh} mesh
+ * @param {GLTF.Mesh} meshDef
+ */
+ function updateMorphTargets( mesh, meshDef ) {
+
+ mesh.updateMorphTargets();
+ if ( meshDef.weights !== undefined ) {
+
+ for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
+
+ mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
+
+ }
+
+ }
+
+ // .extras has user-defined data, so check that .extras.targetNames is an array.
+ if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
+
+ const targetNames = meshDef.extras.targetNames;
+ if ( mesh.morphTargetInfluences.length === targetNames.length ) {
+
+ mesh.morphTargetDictionary = {};
+ for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
+
+ mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
+
+ }
+
+ } else {
+
+ console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
+
+ }
+
+ }
+
+ }
+
+ function createPrimitiveKey( primitiveDef ) {
+
+ const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
+ let geometryKey;
+ if ( dracoExtension ) {
+
+ geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey( dracoExtension.attributes );
+
+ } else {
+
+ geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
+
+ }
+
+ return geometryKey;
+
+ }
+
+ function createAttributesKey( attributes ) {
+
+ let attributesKey = '';
+ const keys = Object.keys( attributes ).sort();
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
+
+ attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
+
+ }
+
+ return attributesKey;
+
+ }
+
+ function getNormalizedComponentScale( constructor ) {
+
+ // Reference:
+ // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
+
+ switch ( constructor ) {
+
+ case Int8Array:
+ return 1 / 127;
+ case Uint8Array:
+ return 1 / 255;
+ case Int16Array:
+ return 1 / 32767;
+ case Uint16Array:
+ return 1 / 65535;
+ default:
+ throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
+
+ }
+
+ }
+
+ function getImageURIMimeType( uri ) {
+
+ if ( uri.search( /\.jpe?g($|\?)/i ) > 0 || uri.search( /^data\:image\/jpeg/ ) === 0 ) return 'image/jpeg';
+ if ( uri.search( /\.webp($|\?)/i ) > 0 || uri.search( /^data\:image\/webp/ ) === 0 ) return 'image/webp';
+ return 'image/png';
+
+ }
+
+ /* GLTF PARSER */
+
+ class GLTFParser {
+
+ constructor( json = {}, options = {} ) {
+
+ this.json = json;
+ this.extensions = {};
+ this.plugins = {};
+ this.options = options;
+
+ // loader object cache
+ this.cache = new GLTFRegistry();
+
+ // associations between Three.js objects and glTF elements
+ this.associations = new Map();
+
+ // THREE.BufferGeometry caching
+ this.primitiveCache = {};
+
+ // THREE.Object3D instance caches
+ this.meshCache = {
+ refs: {},
+ uses: {}
+ };
+ this.cameraCache = {
+ refs: {},
+ uses: {}
+ };
+ this.lightCache = {
+ refs: {},
+ uses: {}
+ };
+ this.sourceCache = {};
+ this.textureCache = {};
+
+ // Track node names, to ensure no duplicates
+ this.nodeNamesUsed = {};
+
+ // Use an THREE.ImageBitmapLoader if imageBitmaps are supported. Moves much of the
+ // expensive work of uploading a texture to the GPU off the main thread.
+
+ const isSafari = /^((?!chrome|android).)*safari/i.test( navigator.userAgent ) === true;
+ const isFirefox = navigator.userAgent.indexOf( 'Firefox' ) > - 1;
+ const firefoxVersion = isFirefox ? navigator.userAgent.match( /Firefox\/([0-9]+)\./ )[ 1 ] : - 1;
+ if ( typeof createImageBitmap === 'undefined' || isSafari || isFirefox && firefoxVersion < 98 ) {
+
+ this.textureLoader = new THREE.TextureLoader( this.options.manager );
+
+ } else {
+
+ this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
+
+ }
+
+ this.textureLoader.setCrossOrigin( this.options.crossOrigin );
+ this.textureLoader.setRequestHeader( this.options.requestHeader );
+ this.fileLoader = new THREE.FileLoader( this.options.manager );
+ this.fileLoader.setResponseType( 'arraybuffer' );
+ if ( this.options.crossOrigin === 'use-credentials' ) {
+
+ this.fileLoader.setWithCredentials( true );
+
+ }
+
+ }
+ setExtensions( extensions ) {
+
+ this.extensions = extensions;
+
+ }
+ setPlugins( plugins ) {
+
+ this.plugins = plugins;
+
+ }
+ parse( onLoad, onError ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions;
+
+ // Clear the loader cache
+ this.cache.removeAll();
+
+ // Mark the special nodes/meshes in json for efficient parse
+ this._invokeAll( function ( ext ) {
+
+ return ext._markDefs && ext._markDefs();
+
+ } );
+ Promise.all( this._invokeAll( function ( ext ) {
+
+ return ext.beforeRoot && ext.beforeRoot();
+
+ } ) ).then( function () {
+
+ return Promise.all( [ parser.getDependencies( 'scene' ), parser.getDependencies( 'animation' ), parser.getDependencies( 'camera' ) ] );
+
+ } ).then( function ( dependencies ) {
+
+ const result = {
+ scene: dependencies[ 0 ][ json.scene || 0 ],
+ scenes: dependencies[ 0 ],
+ animations: dependencies[ 1 ],
+ cameras: dependencies[ 2 ],
+ asset: json.asset,
+ parser: parser,
+ userData: {}
+ };
+ addUnknownExtensionsToUserData( extensions, result, json );
+ assignExtrasToUserData( result, json );
+ Promise.all( parser._invokeAll( function ( ext ) {
+
+ return ext.afterRoot && ext.afterRoot( result );
+
+ } ) ).then( function () {
+
+ onLoad( result );
+
+ } );
+
+ } ).catch( onError );
+
+ }
+
+ /**
+ * Marks the special nodes/meshes in json for efficient parse.
+ */
+ _markDefs() {
+
+ const nodeDefs = this.json.nodes || [];
+ const skinDefs = this.json.skins || [];
+ const meshDefs = this.json.meshes || [];
+
+ // Nothing in the node definition indicates whether it is a THREE.Bone or an
+ // THREE.Object3D. Use the skins' joint references to mark bones.
+ for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
+
+ const joints = skinDefs[ skinIndex ].joints;
+ for ( let i = 0, il = joints.length; i < il; i ++ ) {
+
+ nodeDefs[ joints[ i ] ].isBone = true;
+
+ }
+
+ }
+
+ // Iterate over all nodes, marking references to shared resources,
+ // as well as skeleton joints.
+ for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
+
+ const nodeDef = nodeDefs[ nodeIndex ];
+ if ( nodeDef.mesh !== undefined ) {
+
+ this._addNodeRef( this.meshCache, nodeDef.mesh );
+
+ // Nothing in the mesh definition indicates whether it is
+ // a THREE.SkinnedMesh or THREE.Mesh. Use the node's mesh reference
+ // to mark THREE.SkinnedMesh if node has skin.
+ if ( nodeDef.skin !== undefined ) {
+
+ meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
+
+ }
+
+ }
+
+ if ( nodeDef.camera !== undefined ) {
+
+ this._addNodeRef( this.cameraCache, nodeDef.camera );
+
+ }
+
+ }
+
+ }
+
+ /**
+ * Counts references to shared node / THREE.Object3D resources. These resources
+ * can be reused, or "instantiated", at multiple nodes in the scene
+ * hierarchy. THREE.Mesh, Camera, and Light instances are instantiated and must
+ * be marked. Non-scenegraph resources (like Materials, Geometries, and
+ * Textures) can be reused directly and are not marked here.
+ *
+ * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
+ */
+ _addNodeRef( cache, index ) {
+
+ if ( index === undefined ) return;
+ if ( cache.refs[ index ] === undefined ) {
+
+ cache.refs[ index ] = cache.uses[ index ] = 0;
+
+ }
+
+ cache.refs[ index ] ++;
+
+ }
+
+ /** Returns a reference to a shared resource, cloning it if necessary. */
+ _getNodeRef( cache, index, object ) {
+
+ if ( cache.refs[ index ] <= 1 ) return object;
+ const ref = object.clone();
+
+ // Propagates mappings to the cloned object, prevents mappings on the
+ // original object from being lost.
+ const updateMappings = ( original, clone ) => {
+
+ const mappings = this.associations.get( original );
+ if ( mappings != null ) {
+
+ this.associations.set( clone, mappings );
+
+ }
+
+ for ( const [ i, child ] of original.children.entries() ) {
+
+ updateMappings( child, clone.children[ i ] );
+
+ }
+
+ };
+
+ updateMappings( object, ref );
+ ref.name += '_instance_' + cache.uses[ index ] ++;
+ return ref;
+
+ }
+ _invokeOne( func ) {
+
+ const extensions = Object.values( this.plugins );
+ extensions.push( this );
+ for ( let i = 0; i < extensions.length; i ++ ) {
+
+ const result = func( extensions[ i ] );
+ if ( result ) return result;
+
+ }
+
+ return null;
+
+ }
+ _invokeAll( func ) {
+
+ const extensions = Object.values( this.plugins );
+ extensions.unshift( this );
+ const pending = [];
+ for ( let i = 0; i < extensions.length; i ++ ) {
+
+ const result = func( extensions[ i ] );
+ if ( result ) pending.push( result );
+
+ }
+
+ return pending;
+
+ }
+
+ /**
+ * Requests the specified dependency asynchronously, with caching.
+ * @param {string} type
+ * @param {number} index
+ * @return {Promise}
+ */
+ getDependency( type, index ) {
+
+ const cacheKey = type + ':' + index;
+ let dependency = this.cache.get( cacheKey );
+ if ( ! dependency ) {
+
+ switch ( type ) {
+
+ case 'scene':
+ dependency = this.loadScene( index );
+ break;
+ case 'node':
+ dependency = this.loadNode( index );
+ break;
+ case 'mesh':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadMesh && ext.loadMesh( index );
+
+ } );
+ break;
+ case 'accessor':
+ dependency = this.loadAccessor( index );
+ break;
+ case 'bufferView':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadBufferView && ext.loadBufferView( index );
+
+ } );
+ break;
+ case 'buffer':
+ dependency = this.loadBuffer( index );
+ break;
+ case 'material':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadMaterial && ext.loadMaterial( index );
+
+ } );
+ break;
+ case 'texture':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadTexture && ext.loadTexture( index );
+
+ } );
+ break;
+ case 'skin':
+ dependency = this.loadSkin( index );
+ break;
+ case 'animation':
+ dependency = this._invokeOne( function ( ext ) {
+
+ return ext.loadAnimation && ext.loadAnimation( index );
+
+ } );
+ break;
+ case 'camera':
+ dependency = this.loadCamera( index );
+ break;
+ default:
+ throw new Error( 'Unknown type: ' + type );
+
+ }
+
+ this.cache.add( cacheKey, dependency );
+
+ }
+
+ return dependency;
+
+ }
+
+ /**
+ * Requests all dependencies of the specified type asynchronously, with caching.
+ * @param {string} type
+ * @return {Promise>}
+ */
+ getDependencies( type ) {
+
+ let dependencies = this.cache.get( type );
+ if ( ! dependencies ) {
+
+ const parser = this;
+ const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
+ dependencies = Promise.all( defs.map( function ( def, index ) {
+
+ return parser.getDependency( type, index );
+
+ } ) );
+ this.cache.add( type, dependencies );
+
+ }
+
+ return dependencies;
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+ * @param {number} bufferIndex
+ * @return {Promise}
+ */
+ loadBuffer( bufferIndex ) {
+
+ const bufferDef = this.json.buffers[ bufferIndex ];
+ const loader = this.fileLoader;
+ if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
+
+ throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
+
+ }
+
+ // If present, GLB container is required to be the first buffer.
+ if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
+
+ return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
+
+ }
+
+ const options = this.options;
+ return new Promise( function ( resolve, reject ) {
+
+ loader.load( THREE.LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
+
+ reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
+
+ } );
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+ * @param {number} bufferViewIndex
+ * @return {Promise}
+ */
+ loadBufferView( bufferViewIndex ) {
+
+ const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
+ return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
+
+ const byteLength = bufferViewDef.byteLength || 0;
+ const byteOffset = bufferViewDef.byteOffset || 0;
+ return buffer.slice( byteOffset, byteOffset + byteLength );
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
+ * @param {number} accessorIndex
+ * @return {Promise}
+ */
+ loadAccessor( accessorIndex ) {
+
+ const parser = this;
+ const json = this.json;
+ const accessorDef = this.json.accessors[ accessorIndex ];
+ if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
+
+ // Ignore empty accessors, which may be used to declare runtime
+ // information about attributes coming from another source (e.g. Draco
+ // compression extension).
+ return Promise.resolve( null );
+
+ }
+
+ const pendingBufferViews = [];
+ if ( accessorDef.bufferView !== undefined ) {
+
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
+
+ } else {
+
+ pendingBufferViews.push( null );
+
+ }
+
+ if ( accessorDef.sparse !== undefined ) {
+
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
+ pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
+
+ }
+
+ return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
+
+ const bufferView = bufferViews[ 0 ];
+ const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
+ const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
+
+ // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
+ const elementBytes = TypedArray.BYTES_PER_ELEMENT;
+ const itemBytes = elementBytes * itemSize;
+ const byteOffset = accessorDef.byteOffset || 0;
+ const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
+ const normalized = accessorDef.normalized === true;
+ let array, bufferAttribute;
+
+ // The buffer is not interleaved if the stride is the item size in bytes.
+ if ( byteStride && byteStride !== itemBytes ) {
+
+ // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own THREE.InterleavedBuffer
+ // This makes sure that IBA.count reflects accessor.count properly
+ const ibSlice = Math.floor( byteOffset / byteStride );
+ const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
+ let ib = parser.cache.get( ibCacheKey );
+ if ( ! ib ) {
+
+ array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
+
+ // Integer parameters to IB/IBA are in array elements, not bytes.
+ ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
+ parser.cache.add( ibCacheKey, ib );
+
+ }
+
+ bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset % byteStride / elementBytes, normalized );
+
+ } else {
+
+ if ( bufferView === null ) {
+
+ array = new TypedArray( accessorDef.count * itemSize );
+
+ } else {
+
+ array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
+
+ }
+
+ bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
+
+ }
+
+ // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
+ if ( accessorDef.sparse !== undefined ) {
+
+ const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
+ const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
+ const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
+ const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
+ const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
+ const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
+ if ( bufferView !== null ) {
+
+ // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
+ bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
+
+ }
+
+ for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
+
+ const index = sparseIndices[ i ];
+ bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
+ if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
+ if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
+ if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
+ if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.' );
+
+ }
+
+ }
+
+ return bufferAttribute;
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
+ * @param {number} textureIndex
+ * @return {Promise}
+ */
+ loadTexture( textureIndex ) {
+
+ const json = this.json;
+ const options = this.options;
+ const textureDef = json.textures[ textureIndex ];
+ const sourceIndex = textureDef.source;
+ const sourceDef = json.images[ sourceIndex ];
+ let loader = this.textureLoader;
+ if ( sourceDef.uri ) {
+
+ const handler = options.manager.getHandler( sourceDef.uri );
+ if ( handler !== null ) loader = handler;
+
+ }
+
+ return this.loadTextureImage( textureIndex, sourceIndex, loader );
+
+ }
+ loadTextureImage( textureIndex, sourceIndex, loader ) {
+
+ const parser = this;
+ const json = this.json;
+ const textureDef = json.textures[ textureIndex ];
+ const sourceDef = json.images[ sourceIndex ];
+ const cacheKey = ( sourceDef.uri || sourceDef.bufferView ) + ':' + textureDef.sampler;
+ if ( this.textureCache[ cacheKey ] ) {
+
+ // See https://github.com/mrdoob/three.js/issues/21559.
+ return this.textureCache[ cacheKey ];
+
+ }
+
+ const promise = this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {
+
+ texture.flipY = false;
+ texture.name = textureDef.name || sourceDef.name || '';
+ const samplers = json.samplers || {};
+ const sampler = samplers[ textureDef.sampler ] || {};
+ texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
+ texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
+ texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
+ texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
+ parser.associations.set( texture, {
+ textures: textureIndex
+ } );
+ return texture;
+
+ } ).catch( function () {
+
+ return null;
+
+ } );
+ this.textureCache[ cacheKey ] = promise;
+ return promise;
+
+ }
+ loadImageSource( sourceIndex, loader ) {
+
+ const parser = this;
+ const json = this.json;
+ const options = this.options;
+ if ( this.sourceCache[ sourceIndex ] !== undefined ) {
+
+ return this.sourceCache[ sourceIndex ].then( texture => texture.clone() );
+
+ }
+
+ const sourceDef = json.images[ sourceIndex ];
+ const URL = self.URL || self.webkitURL;
+ let sourceURI = sourceDef.uri || '';
+ let isObjectURL = false;
+ if ( sourceDef.bufferView !== undefined ) {
+
+ // Load binary image data from bufferView, if provided.
+
+ sourceURI = parser.getDependency( 'bufferView', sourceDef.bufferView ).then( function ( bufferView ) {
+
+ isObjectURL = true;
+ const blob = new Blob( [ bufferView ], {
+ type: sourceDef.mimeType
+ } );
+ sourceURI = URL.createObjectURL( blob );
+ return sourceURI;
+
+ } );
+
+ } else if ( sourceDef.uri === undefined ) {
+
+ throw new Error( 'THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView' );
+
+ }
+
+ const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
+
+ return new Promise( function ( resolve, reject ) {
+
+ let onLoad = resolve;
+ if ( loader.isImageBitmapLoader === true ) {
+
+ onLoad = function ( imageBitmap ) {
+
+ const texture = new THREE.Texture( imageBitmap );
+ texture.needsUpdate = true;
+ resolve( texture );
+
+ };
+
+ }
+
+ loader.load( THREE.LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
+
+ } );
+
+ } ).then( function ( texture ) {
+
+ // Clean up resources and configure THREE.Texture.
+
+ if ( isObjectURL === true ) {
+
+ URL.revokeObjectURL( sourceURI );
+
+ }
+
+ texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );
+ return texture;
+
+ } ).catch( function ( error ) {
+
+ console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
+ throw error;
+
+ } );
+ this.sourceCache[ sourceIndex ] = promise;
+ return promise;
+
+ }
+
+ /**
+ * Asynchronously assigns a texture to the given material parameters.
+ * @param {Object} materialParams
+ * @param {string} mapName
+ * @param {Object} mapDef
+ * @return {Promise}
+ */
+ assignTexture( materialParams, mapName, mapDef, encoding ) {
+
+ const parser = this;
+ return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
+
+ // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
+ // However, we will copy UV set 0 to UV set 1 on demand for aoMap
+ if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
+
+ console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
+
+ }
+
+ if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
+
+ const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
+ if ( transform ) {
+
+ const gltfReference = parser.associations.get( texture );
+ texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
+ parser.associations.set( texture, gltfReference );
+
+ }
+
+ }
+
+ if ( encoding !== undefined ) {
+
+ texture.encoding = encoding;
+
+ }
+
+ materialParams[ mapName ] = texture;
+ return texture;
+
+ } );
+
+ }
+
+ /**
+ * Assigns final material to a THREE.Mesh, THREE.Line, or THREE.Points instance. The instance
+ * already has a material (generated from the glTF material options alone)
+ * but reuse of the same glTF material may require multiple threejs materials
+ * to accommodate different primitive types, defines, etc. New materials will
+ * be created if necessary, and reused from a cache.
+ * @param {Object3D} mesh THREE.Mesh, THREE.Line, or THREE.Points instance.
+ */
+ assignFinalMaterial( mesh ) {
+
+ const geometry = mesh.geometry;
+ let material = mesh.material;
+ const useDerivativeTangents = geometry.attributes.tangent === undefined;
+ const useVertexColors = geometry.attributes.color !== undefined;
+ const useFlatShading = geometry.attributes.normal === undefined;
+ if ( mesh.isPoints ) {
+
+ const cacheKey = 'PointsMaterial:' + material.uuid;
+ let pointsMaterial = this.cache.get( cacheKey );
+ if ( ! pointsMaterial ) {
+
+ pointsMaterial = new THREE.PointsMaterial();
+ THREE.Material.prototype.copy.call( pointsMaterial, material );
+ pointsMaterial.color.copy( material.color );
+ pointsMaterial.map = material.map;
+ pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
+
+ this.cache.add( cacheKey, pointsMaterial );
+
+ }
+
+ material = pointsMaterial;
+
+ } else if ( mesh.isLine ) {
+
+ const cacheKey = 'LineBasicMaterial:' + material.uuid;
+ let lineMaterial = this.cache.get( cacheKey );
+ if ( ! lineMaterial ) {
+
+ lineMaterial = new THREE.LineBasicMaterial();
+ THREE.Material.prototype.copy.call( lineMaterial, material );
+ lineMaterial.color.copy( material.color );
+ this.cache.add( cacheKey, lineMaterial );
+
+ }
+
+ material = lineMaterial;
+
+ }
+
+ // Clone the material if it will be modified
+ if ( useDerivativeTangents || useVertexColors || useFlatShading ) {
+
+ let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
+ if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
+ if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
+ if ( useVertexColors ) cacheKey += 'vertex-colors:';
+ if ( useFlatShading ) cacheKey += 'flat-shading:';
+ let cachedMaterial = this.cache.get( cacheKey );
+ if ( ! cachedMaterial ) {
+
+ cachedMaterial = material.clone();
+ if ( useVertexColors ) cachedMaterial.vertexColors = true;
+ if ( useFlatShading ) cachedMaterial.flatShading = true;
+ if ( useDerivativeTangents ) {
+
+ // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
+ if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
+ if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
+
+ }
+
+ this.cache.add( cacheKey, cachedMaterial );
+ this.associations.set( cachedMaterial, this.associations.get( material ) );
+
+ }
+
+ material = cachedMaterial;
+
+ }
+
+ // workarounds for mesh and geometry
+
+ if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
+
+ geometry.setAttribute( 'uv2', geometry.attributes.uv );
+
+ }
+
+ mesh.material = material;
+
+ }
+ getMaterialType() {
+
+ return THREE.MeshStandardMaterial;
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
+ * @param {number} materialIndex
+ * @return {Promise}
+ */
+ loadMaterial( materialIndex ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions;
+ const materialDef = json.materials[ materialIndex ];
+ let materialType;
+ const materialParams = {};
+ const materialExtensions = materialDef.extensions || {};
+ const pending = [];
+ if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
+
+ const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
+ materialType = sgExtension.getMaterialType();
+ pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
+
+ } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
+
+ const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
+ materialType = kmuExtension.getMaterialType();
+ pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
+
+ } else {
+
+ // Specification:
+ // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
+
+ const metallicRoughness = materialDef.pbrMetallicRoughness || {};
+ materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+ materialParams.opacity = 1.0;
+ if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+ const array = metallicRoughness.baseColorFactor;
+ materialParams.color.fromArray( array );
+ materialParams.opacity = array[ 3 ];
+
+ }
+
+ if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, THREE.sRGBEncoding ) );
+
+ }
+
+ materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
+ materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
+ if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
+
+ pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
+ pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
+
+ }
+
+ materialType = this._invokeOne( function ( ext ) {
+
+ return ext.getMaterialType && ext.getMaterialType( materialIndex );
+
+ } );
+ pending.push( Promise.all( this._invokeAll( function ( ext ) {
+
+ return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
+
+ } ) ) );
+
+ }
+
+ if ( materialDef.doubleSided === true ) {
+
+ materialParams.side = THREE.DoubleSide;
+
+ }
+
+ const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
+ if ( alphaMode === ALPHA_MODES.BLEND ) {
+
+ materialParams.transparent = true;
+
+ // See: https://github.com/mrdoob/three.js/issues/17706
+ materialParams.depthWrite = false;
+
+ } else {
+
+ materialParams.transparent = false;
+ if ( alphaMode === ALPHA_MODES.MASK ) {
+
+ materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
+
+ }
+
+ }
+
+ if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
+ materialParams.normalScale = new THREE.Vector2( 1, 1 );
+ if ( materialDef.normalTexture.scale !== undefined ) {
+
+ const scale = materialDef.normalTexture.scale;
+ materialParams.normalScale.set( scale, scale );
+
+ }
+
+ }
+
+ if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
+ if ( materialDef.occlusionTexture.strength !== undefined ) {
+
+ materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
+
+ }
+
+ }
+
+ if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+ materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
+
+ }
+
+ if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
+
+ pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture, THREE.sRGBEncoding ) );
+
+ }
+
+ return Promise.all( pending ).then( function () {
+
+ let material;
+ if ( materialType === GLTFMeshStandardSGMaterial ) {
+
+ material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
+
+ } else {
+
+ material = new materialType( materialParams );
+
+ }
+
+ if ( materialDef.name ) material.name = materialDef.name;
+ assignExtrasToUserData( material, materialDef );
+ parser.associations.set( material, {
+ materials: materialIndex
+ } );
+ if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
+ return material;
+
+ } );
+
+ }
+
+ /** When THREE.Object3D instances are targeted by animation, they need unique names. */
+ createUniqueName( originalName ) {
+
+ const sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
+ let name = sanitizedName;
+ for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
+
+ name = sanitizedName + '_' + i;
+
+ }
+
+ this.nodeNamesUsed[ name ] = true;
+ return name;
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
+ *
+ * Creates BufferGeometries from primitives.
+ *
+ * @param {Array} primitives
+ * @return {Promise>}
+ */
+ loadGeometries( primitives ) {
+
+ const parser = this;
+ const extensions = this.extensions;
+ const cache = this.primitiveCache;
+ function createDracoPrimitive( primitive ) {
+
+ return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ].decodePrimitive( primitive, parser ).then( function ( geometry ) {
+
+ return addPrimitiveAttributes( geometry, primitive, parser );
+
+ } );
+
+ }
+
+ const pending = [];
+ for ( let i = 0, il = primitives.length; i < il; i ++ ) {
+
+ const primitive = primitives[ i ];
+ const cacheKey = createPrimitiveKey( primitive );
+
+ // See if we've already created this geometry
+ const cached = cache[ cacheKey ];
+ if ( cached ) {
+
+ // Use the cached geometry if it exists
+ pending.push( cached.promise );
+
+ } else {
+
+ let geometryPromise;
+ if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
+
+ // Use DRACO geometry if available
+ geometryPromise = createDracoPrimitive( primitive );
+
+ } else {
+
+ // Otherwise create a new geometry
+ geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
+
+ }
+
+ // Cache this geometry
+ cache[ cacheKey ] = {
+ primitive: primitive,
+ promise: geometryPromise
+ };
+ pending.push( geometryPromise );
+
+ }
+
+ }
+
+ return Promise.all( pending );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
+ * @param {number} meshIndex
+ * @return {Promise}
+ */
+ loadMesh( meshIndex ) {
+
+ const parser = this;
+ const json = this.json;
+ const extensions = this.extensions;
+ const meshDef = json.meshes[ meshIndex ];
+ const primitives = meshDef.primitives;
+ const pending = [];
+ for ( let i = 0, il = primitives.length; i < il; i ++ ) {
+
+ const material = primitives[ i ].material === undefined ? createDefaultMaterial( this.cache ) : this.getDependency( 'material', primitives[ i ].material );
+ pending.push( material );
+
+ }
+
+ pending.push( parser.loadGeometries( primitives ) );
+ return Promise.all( pending ).then( function ( results ) {
+
+ const materials = results.slice( 0, results.length - 1 );
+ const geometries = results[ results.length - 1 ];
+ const meshes = [];
+ for ( let i = 0, il = geometries.length; i < il; i ++ ) {
+
+ const geometry = geometries[ i ];
+ const primitive = primitives[ i ];
+
+ // 1. create THREE.Mesh
+
+ let mesh;
+ const material = materials[ i ];
+ if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined ) {
+
+ // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
+ mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh( geometry, material ) : new THREE.Mesh( geometry, material );
+ if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
+
+ // we normalize floating point skin weight array to fix malformed assets (see #15319)
+ // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
+ mesh.normalizeSkinWeights();
+
+ }
+
+ if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
+
+ mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
+
+ mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
+
+ }
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
+
+ mesh = new THREE.LineSegments( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
+
+ mesh = new THREE.Line( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
+
+ mesh = new THREE.LineLoop( geometry, material );
+
+ } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
+
+ mesh = new THREE.Points( geometry, material );
+
+ } else {
+
+ throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
+
+ }
+
+ if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
+
+ updateMorphTargets( mesh, meshDef );
+
+ }
+
+ mesh.name = parser.createUniqueName( meshDef.name || 'mesh_' + meshIndex );
+ assignExtrasToUserData( mesh, meshDef );
+ if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
+ parser.assignFinalMaterial( mesh );
+ meshes.push( mesh );
+
+ }
+
+ for ( let i = 0, il = meshes.length; i < il; i ++ ) {
+
+ parser.associations.set( meshes[ i ], {
+ meshes: meshIndex,
+ primitives: i
+ } );
+
+ }
+
+ if ( meshes.length === 1 ) {
+
+ return meshes[ 0 ];
+
+ }
+
+ const group = new THREE.Group();
+ parser.associations.set( group, {
+ meshes: meshIndex
+ } );
+ for ( let i = 0, il = meshes.length; i < il; i ++ ) {
+
+ group.add( meshes[ i ] );
+
+ }
+
+ return group;
+
+ } );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
+ * @param {number} cameraIndex
+ * @return {Promise}
+ */
+ loadCamera( cameraIndex ) {
+
+ let camera;
+ const cameraDef = this.json.cameras[ cameraIndex ];
+ const params = cameraDef[ cameraDef.type ];
+ if ( ! params ) {
+
+ console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
+ return;
+
+ }
+
+ if ( cameraDef.type === 'perspective' ) {
+
+ camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
+
+ } else if ( cameraDef.type === 'orthographic' ) {
+
+ camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
+
+ }
+
+ if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
+ assignExtrasToUserData( camera, cameraDef );
+ return Promise.resolve( camera );
+
+ }
+
+ /**
+ * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
+ * @param {number} skinIndex
+ * @return {Promise