This commit is contained in:
Looki2000 2023-05-20 20:05:38 +02:00
parent 36d5c8c47a
commit 77bc6c4c71
4 changed files with 60 additions and 26 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
__pycache__

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@ -1,30 +1,23 @@
from math import hypot
class Particle:
def __init__(self, pos, vel):
self.pos = pos
self.vel = vel
def update(self, dt):
self.pos = (self.pos[0] + self.vel[0] * dt, self.pos[1] + self.vel[1] * dt)
class GasSim:
def __init__(self, particle_radius, particle_compressibility, substeps):
def __init__(self, particle_radius, particle_compressibility, particle_friction, substeps):
self.particle_radius = particle_radius
self.particle_compressibility = particle_compressibility
self.particle_friction = particle_friction
self.substeps = substeps
self.particles = []
self.walls = []
def add_particle(self, pos, vel = (0, 0)):
self.particles.append(Particle(pos, vel))
def return_particles_pos(self):
return tuple(particle.pos for particle in self.particles)
self.particles.append([pos, vel])
def cursor_particle_collide_test(self, cursor_pos, cursor_radius):
for particle in self.particles:
if hypot(particle.pos[0] - cursor_pos[0], particle.pos[1] - cursor_pos[1]) <= cursor_radius + self.particle_radius:
if hypot(particle[0][0] - cursor_pos[0], particle[0][1] - cursor_pos[1]) <= cursor_radius + self.particle_radius:
return True
def add_wall(self, start, end):
self.walls.append((start, end))

60
main.py
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@ -1,15 +1,18 @@
import pygame
import pygame.gfxdraw
import gas_sim as gs
import numpy as np
##### CONFIG #####
window_size = (1280, 720)
target_fps = 60
particle_radius_ws = 0.025
particle_compressibility = 0.1
particle_friction = 0.1
particle_radius_ws = 0.1
particle_compressibility = 0.5
cursor_radius_ws = 0.1
cursor_radius_ws = 0.15
substeps = 10
##################
@ -19,6 +22,7 @@ substeps = 10
window_aspect = window_size[0] / window_size[1]
cursor_radius_ss = cursor_radius_ws * window_size[1]
particle_radius_ss = particle_radius_ws * window_size[1]
# pygame init
@ -27,9 +31,19 @@ window = pygame.display.set_mode(window_size)
clock = pygame.time.Clock()
# gas sim init
gas_sim = gs.GasSim(particle_radius_ws, particle_compressibility, substeps)
gas_sim = gs.GasSim(particle_radius_ws, particle_compressibility, particle_friction, substeps)
# add walls
gas_sim.add_wall((0, 0), (window_aspect, 0))
gas_sim.add_wall((0, 1), (window_aspect, 1))
gas_sim.add_wall((0, 0), (0, 1))
gas_sim.add_wall((1, 0), (1, 1))
not_loaded_particles = True
dt = target_fps / 1000
@ -50,9 +64,35 @@ while True:
mouse_pos_ws = (mouse_pos_ss[0] / window_size[1], mouse_pos_ss[1] / window_size[1])
# if not colliding with any particles
if not gas_sim.cursor_particle_collide_test(mouse_pos_ws, cursor_radius_ws):
if not gas_sim.cursor_particle_collide_test(mouse_pos_ws, particle_radius_ws):
gas_sim.add_particle(mouse_pos_ws)
# on s key press
if pygame.key.get_pressed()[pygame.K_s]:
# save particles to file
particles = tuple(pos for pos, _ in gas_sim.particles)
np.save("particles.npy", particles)
print("Saved particles to file")
# on l key press
if not_loaded_particles and pygame.key.get_pressed()[pygame.K_l]:
# load particles from file
particles = np.load("particles.npy")
for particle in particles:
gas_sim.add_particle(particle)
print("Loaded particles from file")
not_loaded_particles = False
# update particles
#gas_sim.update(dt)
window.fill((0, 0, 0))
@ -61,11 +101,11 @@ while True:
pygame.gfxdraw.aacircle(window, cursor_pos[0], cursor_pos[1], int(cursor_radius_ss), (255, 255, 255))
# draw particles
for particle_pos in gas_sim.return_particles_pos():
for particle_pos, _ in gas_sim.particles:
particle_pos_ss = (int(particle_pos[0] * window_size[1]), int(particle_pos[1] * window_size[1]))
pygame.gfxdraw.aacircle(window, particle_pos_ss[0], particle_pos_ss[1], int(cursor_radius_ss), (255, 255, 255))
pygame.gfxdraw.aacircle(window, particle_pos_ss[0], particle_pos_ss[1], int(particle_radius_ss), (255, 255, 255))
# update
pygame.display.update()
clock.tick(60)
dt = clock.tick(60) / 1000

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particles.npy Normal file

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