import pygame import pygame.gfxdraw import gas_sim as gs import numpy as np ##### CONFIG ##### window_size = (1280, 720) target_fps = 60 particle_radius_ws = 0.025 particle_compressibility = 0.1 particle_friction = 0.1 cursor_radius_ws = 0.15 substeps = 10 ################## # ws - world space # ss - screen space window_aspect = window_size[0] / window_size[1] cursor_radius_ss = cursor_radius_ws * window_size[1] particle_radius_ss = particle_radius_ws * window_size[1] # pygame init pygame.init() window = pygame.display.set_mode(window_size) clock = pygame.time.Clock() # gas sim init gas_sim = gs.GasSim(particle_radius_ws, particle_compressibility, particle_friction, substeps) # add walls gas_sim.add_wall((0, 0), (window_aspect, 0)) gas_sim.add_wall((0, 1), (window_aspect, 1)) gas_sim.add_wall((0, 0), (0, 1)) gas_sim.add_wall((1, 0), (1, 1)) not_loaded_particles = True dt = target_fps / 1000 # main loop while True: # events for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() # on mouse down if pygame.mouse.get_pressed()[0]: mouse_pos_ss = pygame.mouse.get_pos() mouse_pos_ws = (mouse_pos_ss[0] / window_size[1], mouse_pos_ss[1] / window_size[1]) # if not colliding with any particles if not gas_sim.cursor_particle_collide_test(mouse_pos_ws, particle_radius_ws): gas_sim.add_particle(mouse_pos_ws) # on s key press if pygame.key.get_pressed()[pygame.K_s]: # save particles to file particles = tuple(pos for pos, _ in gas_sim.particles) np.save("particles.npy", particles) print("Saved particles to file") # on l key press if not_loaded_particles and pygame.key.get_pressed()[pygame.K_l]: # load particles from file particles = np.load("particles.npy") for particle in particles: gas_sim.add_particle(particle) print("Loaded particles from file") not_loaded_particles = False # update particles #gas_sim.update(dt) window.fill((0, 0, 0)) # draw cursor cursor_pos = pygame.mouse.get_pos() pygame.gfxdraw.aacircle(window, cursor_pos[0], cursor_pos[1], int(cursor_radius_ss), (255, 255, 255)) # draw particles for particle_pos, _ in gas_sim.particles: particle_pos_ss = (int(particle_pos[0] * window_size[1]), int(particle_pos[1] * window_size[1])) pygame.gfxdraw.aacircle(window, particle_pos_ss[0], particle_pos_ss[1], int(particle_radius_ss), (255, 255, 255)) # update pygame.display.update() dt = clock.tick(60) / 1000