removed devtest, so other sussy changes you dont have to worry about
@ -4,7 +4,7 @@ android {
|
||||
buildToolsVersion '30.0.3'
|
||||
ndkVersion "$ndk_version"
|
||||
defaultConfig {
|
||||
applicationId 'net.minetest.minetest'
|
||||
applicationId 'xyz.cubesoftware.sussycraft'
|
||||
minSdkVersion 16
|
||||
targetSdkVersion 30
|
||||
versionName "${versionMajor}.${versionMinor}.${versionPatch}"
|
||||
@ -53,7 +53,7 @@ android {
|
||||
task prepareAssets() {
|
||||
def assetsFolder = "build/assets"
|
||||
def projRoot = "../.."
|
||||
def gameToCopy = "minetest_game"
|
||||
def gameToCopy = "SussyCraft"
|
||||
|
||||
copy {
|
||||
from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder
|
||||
|
@ -1,2 +1,2 @@
|
||||
rootProject.name = "Minetest"
|
||||
rootProject.name = "SussyCraft"
|
||||
include ':app', ':native'
|
||||
|
@ -1,43 +0,0 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
max_string_line_length = false
|
||||
max_line_length = false
|
||||
|
||||
ignore = {
|
||||
"131", -- Unused global variable
|
||||
"211", -- Unused local variable
|
||||
"231", -- Local variable never accessed
|
||||
"311", -- Value assigned to a local variable is unused
|
||||
"412", -- Redefining an argument
|
||||
"421", -- Shadowing a local variable
|
||||
"431", -- Shadowing an upvalue
|
||||
"432", -- Shadowing an upvalue argument
|
||||
"611", -- Line contains only whitespace
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"ItemStack",
|
||||
"INIT",
|
||||
"DIR_DELIM",
|
||||
"dump", "dump2",
|
||||
"fgettext", "fgettext_ne",
|
||||
"vector",
|
||||
"VoxelArea",
|
||||
"profiler",
|
||||
"Settings",
|
||||
"check",
|
||||
"PseudoRandom",
|
||||
|
||||
string = {fields = {"split", "trim"}},
|
||||
table = {fields = {"copy", "getn", "indexof", "insert_all"}},
|
||||
math = {fields = {"hypot", "round"}},
|
||||
}
|
||||
|
||||
globals = {
|
||||
"aborted",
|
||||
"minetest",
|
||||
"core",
|
||||
os = { fields = { "tempfolder" } },
|
||||
"_",
|
||||
}
|
||||
|
@ -1,4 +0,0 @@
|
||||
License information for Development Test
|
||||
----------------------------------------
|
||||
|
||||
The same license as for Minetest applies.
|
@ -1,51 +0,0 @@
|
||||
# Development Test (devtest)
|
||||
|
||||
This is a basic testing environment that contains a bunch of things to test the engine, but it could also be used as a minimal testbed for testing out mods.
|
||||
|
||||
## Features
|
||||
|
||||
* Basic nodes for mapgen
|
||||
* Basic, minimal map generator
|
||||
* Lots of example nodes for testing drawtypes, param2, light level, and many other node properties
|
||||
* Example entities
|
||||
* Other example items
|
||||
* Formspec test (via `/test_formspec` command)
|
||||
* Automated unit tests (disabled by default)
|
||||
* Tools for manipulating nodes and entities, like the "Param2 Tool"
|
||||
|
||||
## Getting started
|
||||
|
||||
Basically, just create a world and start. A few important things to note:
|
||||
|
||||
* Items are gotten from the “Chest of Everything” (`chest_of_everything:chest`)
|
||||
* When you lost your initial items, type in `/stuff` command to get them back
|
||||
* By default, Creative Mode activates infinite node placement. This behavior can be changed with the `devtest_infplace` setting
|
||||
* Use the `/infplace` command to toggle infinite node placement in-game
|
||||
* Use the Param2 Tool to change the param2 of nodes; it's useful to experiment with the various drawtype test nodes
|
||||
* Check out the game settings and server commands for additional tests and features
|
||||
|
||||
Confused by a certain node or item? Check out for inline code comments. The usages of most tools are explained in their tooltips.
|
||||
|
||||
### Example tests
|
||||
|
||||
* You can use this to test what happens if a player is simultaneously in 2 nodes with `damage_per_second` but with a different value.
|
||||
* Or use the Falling Node Tool on various test nodes to see how they behave when falling.
|
||||
* You could also use this as a testbed for dependency-free mods, e.g. to test out how your formspecs behave without theming.
|
||||
|
||||
## Random notes
|
||||
|
||||
* Experimental/strange/unstructured tests can be found in the `experimental` mod
|
||||
* Textures of drawtype test nodes have a red dot at the top left corner. This is to see whether the textures are oriented properly
|
||||
|
||||
## Design philosophy
|
||||
|
||||
This should loosely follow the following principles:
|
||||
|
||||
* Engine testing: The main focus of this is to aid testing of *engine* features, such as mapgen or node drawtypes
|
||||
* Mod testing: The secondary focus is to help modders as well, either as a minimal testbed for mods or even as a code example
|
||||
* Minimal interference: Under default settings, it shall not interfere with APIs except on explicit user wish. Non-trivial tests and features need to be enabled by a setting first
|
||||
* Convenience: Have various tools to make usage easier and more convenient
|
||||
* Reproducing engine bugs: When an engine bug was found, consider creating a test case
|
||||
* Clarity: Textures and names need to be designed to keep different things clearly visually apart at a glance
|
||||
* Low loading time: It must load blazing-fast so stuff can be tested quickly
|
||||
|
@ -1,2 +0,0 @@
|
||||
title = Development Test
|
||||
description = Testing environment to help with testing the engine features of Minetest. It can also be helpful in mod development.
|
Before Width: | Height: | Size: 160 B |
Before Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 217 B |
@ -1,351 +0,0 @@
|
||||
local WATER_ALPHA = "^[opacity:" .. 160
|
||||
local WATER_VISC = 1
|
||||
local LAVA_VISC = 7
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
|
||||
-- Register nodes
|
||||
|
||||
minetest.register_node("basenodes:stone", {
|
||||
description = "Stone",
|
||||
tiles = {"default_stone.png"},
|
||||
groups = {cracky=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:desert_stone", {
|
||||
description = "Desert Stone",
|
||||
tiles = {"default_desert_stone.png"},
|
||||
groups = {cracky=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:dirt_with_grass", {
|
||||
description = "Dirt with Grass",
|
||||
tiles ={"default_grass.png",
|
||||
-- a little dot on the bottom to distinguish it from dirt
|
||||
"default_dirt.png^basenodes_dirt_with_grass_bottom.png",
|
||||
{name = "default_dirt.png^default_grass_side.png",
|
||||
tileable_vertical = false}},
|
||||
groups = {crumbly=3, soil=1},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:dirt_with_snow", {
|
||||
description = "Dirt with Snow",
|
||||
tiles ={"basenodes_dirt_with_snow.png",
|
||||
-- a little dot on the bottom to distinguish it from dirt
|
||||
"default_dirt.png^basenodes_dirt_with_snow_bottom.png",
|
||||
{name = "default_dirt.png^default_snow_side.png",
|
||||
tileable_vertical = false}},
|
||||
groups = {crumbly=3, soil=1},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:dirt", {
|
||||
description = "Dirt",
|
||||
tiles ={"default_dirt.png"},
|
||||
groups = {crumbly=3, soil=1},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:sand", {
|
||||
description = "Sand",
|
||||
tiles ={"default_sand.png"},
|
||||
groups = {crumbly=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:desert_sand", {
|
||||
description = "Desert Sand",
|
||||
tiles ={"default_desert_sand.png"},
|
||||
groups = {crumbly=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:gravel", {
|
||||
description = "Gravel",
|
||||
tiles ={"default_gravel.png"},
|
||||
groups = {crumbly=2},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:junglegrass", {
|
||||
description = "Jungle Grass",
|
||||
drawtype = "plantlike",
|
||||
tiles ={"default_junglegrass.png"},
|
||||
inventory_image = "default_junglegrass.png",
|
||||
wield_image = "default_junglegrass.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:tree", {
|
||||
description = "Normal Tree Trunk",
|
||||
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy=2,oddly_breakable_by_hand=1},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:leaves", {
|
||||
description = "Normal Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"default_leaves.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:jungletree", {
|
||||
description = "Jungle Tree Trunk",
|
||||
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy=2,oddly_breakable_by_hand=1},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:jungleleaves", {
|
||||
description = "Jungle Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"default_jungleleaves.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:pine_tree", {
|
||||
description = "Pine Tree Trunk",
|
||||
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy=2,oddly_breakable_by_hand=1},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:pine_needles", {
|
||||
description = "Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"default_pine_needles.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:water_source", {
|
||||
description = "Water Source".."\n"..
|
||||
"Drowning damage: 1",
|
||||
drawtype = "liquid",
|
||||
waving = 3,
|
||||
tiles = {"default_water.png"..WATER_ALPHA},
|
||||
special_tiles = {
|
||||
{name = "default_water.png"..WATER_ALPHA, backface_culling = false},
|
||||
{name = "default_water.png"..WATER_ALPHA, backface_culling = true},
|
||||
},
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "basenodes:water_flowing",
|
||||
liquid_alternative_source = "basenodes:water_source",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
|
||||
groups = {water = 3, liquid = 3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:water_flowing", {
|
||||
description = "Flowing Water".."\n"..
|
||||
"Drowning damage: 1",
|
||||
drawtype = "flowingliquid",
|
||||
waving = 3,
|
||||
tiles = {"default_water_flowing.png"},
|
||||
special_tiles = {
|
||||
{name = "default_water_flowing.png"..WATER_ALPHA,
|
||||
backface_culling = false},
|
||||
{name = "default_water_flowing.png"..WATER_ALPHA,
|
||||
backface_culling = false},
|
||||
},
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "basenodes:water_flowing",
|
||||
liquid_alternative_source = "basenodes:water_source",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
|
||||
groups = {water = 3, liquid = 3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:river_water_source", {
|
||||
description = "River Water Source".."\n"..
|
||||
"Drowning damage: 1",
|
||||
drawtype = "liquid",
|
||||
waving = 3,
|
||||
tiles = { "default_river_water.png"..WATER_ALPHA },
|
||||
special_tiles = {
|
||||
{name = "default_river_water.png"..WATER_ALPHA, backface_culling = false},
|
||||
{name = "default_river_water.png"..WATER_ALPHA, backface_culling = true},
|
||||
},
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "basenodes:river_water_flowing",
|
||||
liquid_alternative_source = "basenodes:river_water_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
groups = {water = 3, liquid = 3, },
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:river_water_flowing", {
|
||||
description = "Flowing River Water".."\n"..
|
||||
"Drowning damage: 1",
|
||||
drawtype = "flowingliquid",
|
||||
waving = 3,
|
||||
tiles = {"default_river_water_flowing.png"..WATER_ALPHA},
|
||||
special_tiles = {
|
||||
{name = "default_river_water_flowing.png"..WATER_ALPHA,
|
||||
backface_culling = false},
|
||||
{name = "default_river_water_flowing.png"..WATER_ALPHA,
|
||||
backface_culling = false},
|
||||
},
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "basenodes:river_water_flowing",
|
||||
liquid_alternative_source = "basenodes:river_water_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
groups = {water = 3, liquid = 3, },
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:lava_flowing", {
|
||||
description = "Flowing Lava".."\n"..
|
||||
"4 damage per second".."\n"..
|
||||
"Drowning damage: 1",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_lava_flowing.png"},
|
||||
special_tiles = {
|
||||
{name="default_lava_flowing.png", backface_culling = false},
|
||||
{name="default_lava_flowing.png", backface_culling = false},
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = minetest.LIGHT_MAX,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drowning = 1,
|
||||
damage_per_second = 4,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "basenodes:lava_flowing",
|
||||
liquid_alternative_source = "basenodes:lava_source",
|
||||
liquid_viscosity = LAVA_VISC,
|
||||
post_effect_color = {a=192, r=255, g=64, b=0},
|
||||
groups = {lava=3, liquid=1},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:lava_source", {
|
||||
description = "Lava Source".."\n"..
|
||||
"4 damage per second".."\n"..
|
||||
"Drowning damage: 1",
|
||||
drawtype = "liquid",
|
||||
tiles = { "default_lava.png" },
|
||||
special_tiles = {
|
||||
{name = "default_lava.png", backface_culling = false},
|
||||
{name = "default_lava.png", backface_culling = true},
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = minetest.LIGHT_MAX,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drowning = 1,
|
||||
damage_per_second = 4,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "basenodes:lava_flowing",
|
||||
liquid_alternative_source = "basenodes:lava_source",
|
||||
liquid_viscosity = LAVA_VISC,
|
||||
post_effect_color = {a=192, r=255, g=64, b=0},
|
||||
groups = {lava=3, liquid=1},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:cobble", {
|
||||
description = "Cobblestone",
|
||||
tiles ={"default_cobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:mossycobble", {
|
||||
description = "Mossy Cobblestone",
|
||||
tiles ={"default_mossycobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:apple", {
|
||||
description = "Apple".."\n"..
|
||||
"Food (+2)",
|
||||
drawtype = "plantlike",
|
||||
tiles ={"default_apple.png"},
|
||||
inventory_image = "default_apple.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3},
|
||||
|
||||
-- Make eatable because why not?
|
||||
on_use = minetest.item_eat(2),
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:ice", {
|
||||
description = "Ice",
|
||||
tiles ={"default_ice.png"},
|
||||
groups = {cracky=3},
|
||||
})
|
||||
|
||||
-- The snow nodes intentionally have different tints to make them more
|
||||
-- distinguishable
|
||||
minetest.register_node("basenodes:snow", {
|
||||
description = "Snow Sheet",
|
||||
tiles = {"basenodes_snow_sheet.png"},
|
||||
groups = {crumbly=3},
|
||||
walkable = false,
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("basenodes:snowblock", {
|
||||
description = "Snow Block",
|
||||
tiles ={"default_snow.png"},
|
||||
groups = {crumbly=3},
|
||||
})
|
||||
|
||||
|
@ -1,2 +0,0 @@
|
||||
name = basenodes
|
||||
description = Contains basic nodes for mapgen
|
Before Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 177 B |
Before Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 102 B |
Before Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 293 B |
Before Width: | Height: | Size: 584 B |
Before Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 697 B |
Before Width: | Height: | Size: 171 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 730 B |
Before Width: | Height: | Size: 714 B |
Before Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 883 B |
Before Width: | Height: | Size: 574 B |
Before Width: | Height: | Size: 648 B |
Before Width: | Height: | Size: 604 B |
Before Width: | Height: | Size: 174 B |
Before Width: | Height: | Size: 496 B |
Before Width: | Height: | Size: 99 B |
Before Width: | Height: | Size: 554 B |
Before Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 152 B |
Before Width: | Height: | Size: 313 B |
Before Width: | Height: | Size: 659 B |
Before Width: | Height: | Size: 175 B |
Before Width: | Height: | Size: 302 B |
Before Width: | Height: | Size: 115 B |
Before Width: | Height: | Size: 829 B |
Before Width: | Height: | Size: 796 B |
@ -1,7 +0,0 @@
|
||||
|
||||
The dirt_with_grass folder is for testing loading textures from subfolders.
|
||||
If it works correctly, the default_grass_side.png file in the folder is used but
|
||||
default_grass.png is not overwritten by the file in the folder.
|
||||
|
||||
default_dirt.png should be overwritten by the default_dirt.png in the unittests
|
||||
mod which depends on basenodes.
|
@ -1,449 +0,0 @@
|
||||
--
|
||||
-- Tool definitions
|
||||
--
|
||||
|
||||
--[[ TOOLS SUMMARY:
|
||||
|
||||
Tool types:
|
||||
|
||||
* Hand: basic tool/weapon (special capabilities in creative mode)
|
||||
* Pickaxe: dig cracky
|
||||
* Axe: dig choppy
|
||||
* Shovel: dig crumbly
|
||||
* Shears: dig snappy
|
||||
* Sword: deal damage
|
||||
* Dagger: deal damage, but faster
|
||||
|
||||
Tool materials:
|
||||
|
||||
* Wood: dig nodes of rating 3
|
||||
* Stone: dig nodes of rating 3 or 2
|
||||
* Steel: dig nodes of rating 3, 2 or 1
|
||||
* Mese: dig "everything" instantly
|
||||
* n-Uses: can be used n times before breaking
|
||||
]]
|
||||
|
||||
-- The hand
|
||||
if minetest.settings:get_bool("creative_mode") then
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
else
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.9,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1},
|
||||
snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1},
|
||||
oddly_breakable_by_hand =
|
||||
{times = {[1] = 3.50, [2] = 2.00, [3] = 0.70}, uses = 0}
|
||||
},
|
||||
damage_groups = {fleshy = 1},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- Mese Pickaxe: special tool that digs "everything" instantly
|
||||
minetest.register_tool("basetools:pick_mese", {
|
||||
description = "Mese Pickaxe".."\n"..
|
||||
"Digs diggable nodes instantly",
|
||||
inventory_image = "basetools_mesepick.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=3,
|
||||
groupcaps={
|
||||
cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
|
||||
},
|
||||
damage_groups = {fleshy=100},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Pickaxes: Dig cracky
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:pick_wood", {
|
||||
description = "Wooden Pickaxe".."\n"..
|
||||
"Digs cracky=3",
|
||||
inventory_image = "basetools_woodpick.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
cracky={times={[3]=2.00}, uses=30, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:pick_stone", {
|
||||
description = "Stone Pickaxe".."\n"..
|
||||
"Digs cracky=2..3",
|
||||
inventory_image = "basetools_stonepick.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:pick_steel", {
|
||||
description = "Steel Pickaxe".."\n"..
|
||||
"Digs cracky=1..3",
|
||||
inventory_image = "basetools_steelpick.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:pick_steel_l1", {
|
||||
description = "Steel Pickaxe Level 1".."\n"..
|
||||
"Digs cracky=1..3".."\n"..
|
||||
"maxlevel=1",
|
||||
inventory_image = "basetools_steelpick_l1.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:pick_steel_l2", {
|
||||
description = "Steel Pickaxe Level 2".."\n"..
|
||||
"Digs cracky=1..3".."\n"..
|
||||
"maxlevel=2",
|
||||
inventory_image = "basetools_steelpick_l2.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Shovels (dig crumbly)
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:shovel_wood", {
|
||||
description = "Wooden Shovel".."\n"..
|
||||
"Digs crumbly=3",
|
||||
inventory_image = "basetools_woodshovel.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
crumbly={times={[3]=0.50}, uses=30, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:shovel_stone", {
|
||||
description = "Stone Shovel".."\n"..
|
||||
"Digs crumbly=2..3",
|
||||
inventory_image = "basetools_stoneshovel.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:shovel_steel", {
|
||||
description = "Steel Shovel".."\n"..
|
||||
"Digs crumbly=1..3",
|
||||
inventory_image = "basetools_steelshovel.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Axes (dig choppy)
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:axe_wood", {
|
||||
description = "Wooden Axe".."\n"..
|
||||
"Digs choppy=3",
|
||||
inventory_image = "basetools_woodaxe.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
choppy={times={[3]=0.80}, uses=30, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:axe_stone", {
|
||||
description = "Stone Axe".."\n"..
|
||||
"Digs choppy=2..3",
|
||||
inventory_image = "basetools_stoneaxe.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:axe_steel", {
|
||||
description = "Steel Axe".."\n"..
|
||||
"Digs choppy=1..3",
|
||||
inventory_image = "basetools_steelaxe.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Shears (dig snappy)
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:shears_wood", {
|
||||
description = "Wooden Shears".."\n"..
|
||||
"Digs snappy=3",
|
||||
inventory_image = "basetools_woodshears.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
snappy={times={[3]=1.00}, uses=30, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:shears_stone", {
|
||||
description = "Stone Shears".."\n"..
|
||||
"Digs snappy=2..3",
|
||||
inventory_image = "basetools_stoneshears.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
minetest.register_tool("basetools:shears_steel", {
|
||||
description = "Steel Shears".."\n"..
|
||||
"Digs snappy=1..3",
|
||||
inventory_image = "basetools_steelshears.png",
|
||||
tool_capabilities = {
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Swords (deal damage)
|
||||
--
|
||||
|
||||
minetest.register_tool("basetools:sword_wood", {
|
||||
description = "Wooden Sword".."\n"..
|
||||
"Damage: fleshy=2",
|
||||
inventory_image = "basetools_woodsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy=2},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_stone", {
|
||||
description = "Stone Sword".."\n"..
|
||||
"Damage: fleshy=5",
|
||||
inventory_image = "basetools_stonesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=5},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_steel", {
|
||||
description = "Steel Sword".."\n"..
|
||||
"Damage: fleshy=10",
|
||||
inventory_image = "basetools_steelsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=10},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_titanium", {
|
||||
description = "Titanium Sword".."\n"..
|
||||
"Damage: fleshy=100",
|
||||
inventory_image = "basetools_titaniumsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=100},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_blood", {
|
||||
description = "Blood Sword".."\n"..
|
||||
"Damage: fleshy=1000",
|
||||
inventory_image = "basetools_bloodsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=1000},
|
||||
}
|
||||
})
|
||||
|
||||
-- Max. damage sword
|
||||
minetest.register_tool("basetools:sword_mese", {
|
||||
description = "Mese Sword".."\n"..
|
||||
"Damage: fleshy=32767, fiery=32767, icy=32767".."\n"..
|
||||
"Full Punch Interval: 0.0s",
|
||||
inventory_image = "basetools_mesesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.0,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=32767, fiery=32767, icy=32767},
|
||||
}
|
||||
})
|
||||
|
||||
-- Fire/Ice sword: Deal damage to non-fleshy damage groups
|
||||
minetest.register_tool("basetools:sword_fire", {
|
||||
description = "Fire Sword".."\n"..
|
||||
"Damage: icy=10",
|
||||
inventory_image = "basetools_firesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {icy=10},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_ice", {
|
||||
description = "Ice Sword".."\n"..
|
||||
"Damage: fiery=10",
|
||||
inventory_image = "basetools_icesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fiery=10},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_elemental", {
|
||||
description = "Elemental Sword".."\n"..
|
||||
"Damage: fiery=10, icy=10",
|
||||
inventory_image = "basetools_elementalsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fiery=10, icy=10},
|
||||
}
|
||||
})
|
||||
|
||||
-- Healing weapons: heal HP
|
||||
minetest.register_tool("basetools:dagger_heal", {
|
||||
description = "Healing Dagger".."\n"..
|
||||
"Heal: fleshy=1".."\n"..
|
||||
"Full Punch Interval: 0.5s",
|
||||
inventory_image = "basetools_healdagger.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy=-1},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_heal", {
|
||||
description = "Healing Sword".."\n"..
|
||||
"Heal: fleshy=10",
|
||||
inventory_image = "basetools_healsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy=-10},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:sword_heal_super", {
|
||||
description = "Super Healing Sword".."\n"..
|
||||
"Heal: fleshy=32768, fiery=32768, icy=32768",
|
||||
inventory_image = "basetools_superhealsword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy=-32768, fiery=-32768, icy=-32768},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Dagger: Low damage, fast punch interval
|
||||
--
|
||||
minetest.register_tool("basetools:dagger_wood", {
|
||||
description = "Wooden Dagger".."\n"..
|
||||
"Damage: fleshy=1".."\n"..
|
||||
"Full Punch Interval: 0.5s",
|
||||
inventory_image = "basetools_wooddagger.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=1},
|
||||
}
|
||||
})
|
||||
minetest.register_tool("basetools:dagger_steel", {
|
||||
description = "Steel Dagger".."\n"..
|
||||
"Damage: fleshy=2".."\n"..
|
||||
"Full Punch Interval: 0.5s",
|
||||
inventory_image = "basetools_steeldagger.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=2},
|
||||
}
|
||||
})
|
||||
|
||||
-- Test tool uses and punch_attack_uses
|
||||
local uses = { 1, 2, 3, 5, 10, 50, 100, 1000, 10000, 65535 }
|
||||
for i=1, #uses do
|
||||
local u = uses[i]
|
||||
local color = string.format("#FF00%02X", math.floor(((i-1)/#uses) * 255))
|
||||
minetest.register_tool("basetools:pick_uses_"..string.format("%05d", u), {
|
||||
description = u.."-Uses Pickaxe".."\n"..
|
||||
"Digs cracky=3",
|
||||
inventory_image = "basetools_usespick.png^[colorize:"..color..":127",
|
||||
tool_capabilities = {
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=u, maxlevel=0}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_tool("basetools:sword_uses_"..string.format("%05d", u), {
|
||||
description = u.."-Uses Sword".."\n"..
|
||||
"Damage: fleshy=1",
|
||||
inventory_image = "basetools_usessword.png^[colorize:"..color..":127",
|
||||
tool_capabilities = {
|
||||
damage_groups = {fleshy=1},
|
||||
punch_attack_uses = u,
|
||||
},
|
||||
})
|
||||
end
|
@ -1,2 +0,0 @@
|
||||
name = basetools
|
||||
description = Contains basic digging tools
|
Before Width: | Height: | Size: 165 B |
Before Width: | Height: | Size: 177 B |
Before Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 162 B |
Before Width: | Height: | Size: 170 B |
Before Width: | Height: | Size: 170 B |
Before Width: | Height: | Size: 156 B |
Before Width: | Height: | Size: 163 B |
Before Width: | Height: | Size: 131 B |
Before Width: | Height: | Size: 154 B |
Before Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 190 B |
Before Width: | Height: | Size: 177 B |
Before Width: | Height: | Size: 208 B |
Before Width: | Height: | Size: 140 B |
Before Width: | Height: | Size: 163 B |
Before Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 134 B |
Before Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 160 B |
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 133 B |
Before Width: | Height: | Size: 121 B |
Before Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 149 B |
Before Width: | Height: | Size: 212 B |
Before Width: | Height: | Size: 133 B |
Before Width: | Height: | Size: 139 B |
@ -1,11 +0,0 @@
|
||||
-- Register stuff with empty definitions to test if Minetest fallback options
|
||||
-- for these things work properly.
|
||||
|
||||
-- The itemstrings are deliberately kept descriptive to keep them easy to
|
||||
-- recognize.
|
||||
|
||||
minetest.register_node("broken:node_with_empty_definition", {})
|
||||
minetest.register_tool("broken:tool_with_empty_definition", {})
|
||||
minetest.register_craftitem("broken:craftitem_with_empty_definition", {})
|
||||
|
||||
minetest.register_entity("broken:entity_with_empty_definition", {})
|
@ -1,2 +0,0 @@
|
||||
name = broken
|
||||
description = Register items and an entity with empty definitions to test fallback
|
@ -1,27 +0,0 @@
|
||||
-- Bucket: Punch liquid source or flowing liquid to collect it
|
||||
|
||||
minetest.register_tool("bucket:bucket", {
|
||||
description = "Bucket".."\n"..
|
||||
"Picks up liquid nodes",
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = { disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid
|
||||
local n = minetest.get_node(pointed_thing.under)
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
if def ~= nil and (def.liquidtype == "source" or def.liquidtype == "flowing") then
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
local inv = user:get_inventory()
|
||||
if inv then
|
||||
inv:add_item("main", ItemStack(n.name))
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -1,2 +0,0 @@
|
||||
name = bucket
|
||||
description = Minimal bucket to pick up liquids
|
Before Width: | Height: | Size: 163 B |
Before Width: | Height: | Size: 168 B |
Before Width: | Height: | Size: 168 B |
@ -1,40 +0,0 @@
|
||||
minetest.register_node("chest:chest", {
|
||||
description = "Chest" .. "\n" ..
|
||||
"32 inventory slots",
|
||||
tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
|
||||
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
|
||||
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate=2,choppy=3},
|
||||
is_ground_content = false,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,9]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
"list[current_player;main;0,5;8,4;]" ..
|
||||
"listring[]")
|
||||
meta:set_string("infotext", "Chest")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.chat_send_player(player:get_player_name(), "Allow put: " .. stack:to_string())
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.chat_send_player(player:get_player_name(), "Allow take: " .. stack:to_string())
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.chat_send_player(player:get_player_name(), "On put: " .. stack:to_string())
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.chat_send_player(player:get_player_name(), "On take: " .. stack:to_string())
|
||||
end,
|
||||
})
|
@ -1,2 +0,0 @@
|
||||
name = chest
|
||||
description = A simple chest to store items
|
Before Width: | Height: | Size: 163 B |
@ -1,136 +0,0 @@
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
-- Create a detached inventory
|
||||
local inv_everything = minetest.create_detached_inventory("everything", {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return -1
|
||||
end,
|
||||
})
|
||||
local inv_trash = minetest.create_detached_inventory("trash", {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
inv:set_list("main", {})
|
||||
end,
|
||||
})
|
||||
inv_trash:set_size("main", 1)
|
||||
|
||||
local max_page = 1
|
||||
|
||||
local function get_chest_formspec(page)
|
||||
local start = 0 + (page-1)*32
|
||||
return "size[8,9]"..
|
||||
"list[detached:everything;main;0,0;8,4;"..start.."]"..
|
||||
"list[current_player;main;0,5;8,4;]" ..
|
||||
"label[6,4;Trash:]" ..
|
||||
"list[detached:trash;main;7,4;1,1]" ..
|
||||
"button[0,4;1,1;chest_of_everything_prev;"..F("<").."]"..
|
||||
"button[1,4;1,1;chest_of_everything_next;"..F(">").."]"..
|
||||
"label[2,4;"..F("Page: "..page).."]"..
|
||||
"listring[detached:everything;main]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:trash;main]"
|
||||
end
|
||||
|
||||
minetest.register_node("chest_of_everything:chest", {
|
||||
description = "Chest of Everything" .. "\n" ..
|
||||
"Grants access to all items",
|
||||
tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
|
||||
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
|
||||
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate=2,choppy=3},
|
||||
is_ground_content = false,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Chest of Everything")
|
||||
meta:set_int("page", 1)
|
||||
meta:set_string("formspec", get_chest_formspec(1))
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if formname == "" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local page = meta:get_int("page")
|
||||
if fields.chest_of_everything_prev then
|
||||
page = page - 1
|
||||
elseif fields.chest_of_everything_next then
|
||||
page = page + 1
|
||||
end
|
||||
if page < 1 then
|
||||
page = 1
|
||||
end
|
||||
if page > max_page then
|
||||
page = max_page
|
||||
end
|
||||
meta:set_int("page", page)
|
||||
meta:set_string("formspec", get_chest_formspec(page))
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
local items = {}
|
||||
for itemstring,_ in pairs(minetest.registered_items) do
|
||||
if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
|
||||
table.insert(items, itemstring)
|
||||
end
|
||||
end
|
||||
--[[ Sort items in this order:
|
||||
* Chest of Everything
|
||||
* Test tools
|
||||
* Other tools
|
||||
* Craftitems
|
||||
* Other items
|
||||
* Dummy items ]]
|
||||
local function compare(item1, item2)
|
||||
local def1 = minetest.registered_items[item1]
|
||||
local def2 = minetest.registered_items[item2]
|
||||
local tool1 = def1.type == "tool"
|
||||
local tool2 = def2.type == "tool"
|
||||
local testtool1 = minetest.get_item_group(item1, "testtool") == 1
|
||||
local testtool2 = minetest.get_item_group(item2, "testtool") == 1
|
||||
local dummy1 = minetest.get_item_group(item1, "dummy") == 1
|
||||
local dummy2 = minetest.get_item_group(item2, "dummy") == 1
|
||||
local craftitem1 = def1.type == "craft"
|
||||
local craftitem2 = def2.type == "craft"
|
||||
if item1 == "chest_of_everything:chest" then
|
||||
return true
|
||||
elseif item2 == "chest_of_everything:chest" then
|
||||
return false
|
||||
elseif dummy1 and not dummy2 then
|
||||
return false
|
||||
elseif not dummy1 and dummy2 then
|
||||
return true
|
||||
elseif testtool1 and not testtool2 then
|
||||
return true
|
||||
elseif not testtool1 and testtool2 then
|
||||
return false
|
||||
elseif tool1 and not tool2 then
|
||||
return true
|
||||
elseif not tool1 and tool2 then
|
||||
return false
|
||||
elseif craftitem1 and not craftitem2 then
|
||||
return true
|
||||
elseif not craftitem1 and craftitem2 then
|
||||
return false
|
||||
else
|
||||
return item1 < item2
|
||||
end
|
||||
end
|
||||
table.sort(items, compare)
|
||||
inv_everything:set_size("main", #items)
|
||||
max_page = math.ceil(#items / 32)
|
||||
for i=1, #items do
|
||||
inv_everything:add_item("main", items[i])
|
||||
end
|
||||
end)
|
@ -1,2 +0,0 @@
|
||||
name = chest_of_everything
|
||||
description = Adds the chest of everything from which you can take all items
|
Before Width: | Height: | Size: 210 B |
@ -1,37 +0,0 @@
|
||||
local groups = {
|
||||
"cracky", "dig_immediate"
|
||||
}
|
||||
|
||||
-- Register dig nodes with 1 digging group, a rating between 1-3 and a level between 0-2
|
||||
for g=1, #groups do
|
||||
local gr = groups[g]
|
||||
for r=1, 3 do
|
||||
for l=0, 2 do
|
||||
if not (gr=="dig_immediate" and (l>0 or r==1)) then
|
||||
local d
|
||||
if l > 0 then
|
||||
d = string.format("Dig Test Node: %s=%d, level=%d", gr, r, l)
|
||||
else
|
||||
d = string.format("Dig Test Node: %s=%d", gr, r)
|
||||
end
|
||||
local tile = "dignodes_"..gr..".png^dignodes_rating"..r..".png"
|
||||
if l==1 then
|
||||
tile = tile .. "^[colorize:#FFFF00:127"
|
||||
elseif l==2 then
|
||||
tile = tile .. "^[colorize:#FF0000:127"
|
||||
end
|
||||
minetest.register_node("dignodes:"..gr.."_"..r.."_"..l, {
|
||||
description = d,
|
||||
tiles = { tile },
|
||||
groups = { [gr] = r, level = l },
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Node without any digging groups
|
||||
minetest.register_node("dignodes:none", {
|
||||
description = "Dig Test Node: groupless",
|
||||
tiles = {"dignodes_none.png"},
|
||||
})
|
@ -1,2 +0,0 @@
|
||||
name = dignodes
|
||||
description = Nodes with different digging groups
|
Before Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 193 B |
Before Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 170 B |
Before Width: | Height: | Size: 201 B |