--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local labels = { leaves = { fgettext("Opaque Leaves"), fgettext("Simple Leaves"), fgettext("Fancy Leaves") }, node_highlighting = { fgettext("Node Outlining"), fgettext("Node Highlighting"), fgettext("None") }, filters = { fgettext("No Filter"), fgettext("Bilinear Filter"), fgettext("Trilinear Filter") }, mipmap = { fgettext("No Mipmap"), fgettext("Mipmap"), fgettext("Mipmap + Aniso. Filter") }, antialiasing = { fgettext("None"), fgettext("2x"), fgettext("4x"), fgettext("8x") }, shadow_levels = { fgettext("Disabled"), fgettext("Very Low"), fgettext("Low"), fgettext("Medium"), fgettext("High"), fgettext("Very High") } } local dd_options = { leaves = { table.concat(labels.leaves, ","), {"opaque", "simple", "fancy"} }, node_highlighting = { table.concat(labels.node_highlighting, ","), {"box", "halo", "none"} }, filters = { table.concat(labels.filters, ","), {"", "bilinear_filter", "trilinear_filter"} }, mipmap = { table.concat(labels.mipmap, ","), {"", "mip_map", "anisotropic_filter"} }, antialiasing = { table.concat(labels.antialiasing, ","), {"0", "2", "4", "8"} }, shadow_levels = { table.concat(labels.shadow_levels, ","), { "0", "1", "2", "3", "4", "5" } } } local getSettingIndex = { Leaves = function() local style = core.settings:get("leaves_style") for idx, name in pairs(dd_options.leaves[2]) do if style == name then return idx end end return 1 end, NodeHighlighting = function() local style = core.settings:get("node_highlighting") for idx, name in pairs(dd_options.node_highlighting[2]) do if style == name then return idx end end return 1 end, Filter = function() if core.settings:get(dd_options.filters[2][3]) == "true" then return 3 elseif core.settings:get(dd_options.filters[2][3]) == "false" and core.settings:get(dd_options.filters[2][2]) == "true" then return 2 end return 1 end, Mipmap = function() if core.settings:get(dd_options.mipmap[2][3]) == "true" then return 3 elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and core.settings:get(dd_options.mipmap[2][2]) == "true" then return 2 end return 1 end, Antialiasing = function() local antialiasing_setting = core.settings:get("fsaa") for i = 1, #dd_options.antialiasing[2] do if antialiasing_setting == dd_options.antialiasing[2][i] then return i end end return 1 end, ShadowMapping = function() local shadow_setting = core.settings:get("shadow_levels") for i = 1, #dd_options.shadow_levels[2] do if shadow_setting == dd_options.shadow_levels[2][i] then return i end end return 1 end } local function antialiasing_fname_to_name(fname) for i = 1, #labels.antialiasing do if fname == labels.antialiasing[i] then return dd_options.antialiasing[2][i] end end return 0 end local function formspec(tabview, name, tabdata) local tab_string = "box[0,0;3.75,4.5;#999999]" .. "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";" .. dump(core.settings:get_bool("smooth_lighting")) .. "]" .. "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";" .. dump(core.settings:get_bool("enable_particles")) .. "]" .. "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";" .. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" .. "checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";" .. dump(core.settings:get_bool("opaque_water")) .. "]" .. "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";" .. dump(core.settings:get_bool("connected_glass")) .. "]" .. "dropdown[0.25,2.8;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";" .. getSettingIndex.NodeHighlighting() .. "]" .. "dropdown[0.25,3.6;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";" .. getSettingIndex.Leaves() .. "]" .. "box[4,0;3.75,4.9;#999999]" .. "label[4.25,0.1;" .. fgettext("Texturing:") .. "]" .. "dropdown[4.25,0.55;3.5;dd_filters;" .. dd_options.filters[1] .. ";" .. getSettingIndex.Filter() .. "]" .. "dropdown[4.25,1.35;3.5;dd_mipmap;" .. dd_options.mipmap[1] .. ";" .. getSettingIndex.Mipmap() .. "]" .. "label[4.25,2.15;" .. fgettext("Antialiasing:") .. "]" .. "dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";" .. getSettingIndex.Antialiasing() .. "]" .. "box[8,0;3.75,4.5;#999999]" local video_driver = core.settings:get("video_driver") local shaders_enabled = core.settings:get_bool("enable_shaders") if video_driver == "opengl" then tab_string = tab_string .. "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";" .. tostring(shaders_enabled) .. "]" elseif video_driver == "ogles2" then tab_string = tab_string .. "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";" .. tostring(shaders_enabled) .. "]" else core.settings:set_bool("enable_shaders", false) shaders_enabled = false tab_string = tab_string .. "label[8.38,0.2;" .. core.colorize("#888888", fgettext("Shaders (unavailable)")) .. "]" end tab_string = tab_string .. "button[8,4.75;3.95,1;btn_change_keys;" .. fgettext("Change Keys") .. "]" tab_string = tab_string .. "button[0,4.75;3.95,1;btn_advanced_settings;" .. fgettext("All Settings") .. "]" if core.settings:get("touchscreen_threshold") ~= nil then tab_string = tab_string .. "label[4.25,3.5;" .. fgettext("Touch threshold (px):") .. "]" .. "dropdown[4.25,3.95;3.5;dd_touchthreshold;0,5,10,15,20,30,40,50;" .. ((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]" else tab_string = tab_string .. "label[4.25,3.65;" .. fgettext("Screen:") .. "]" .. "checkbox[4.25,3.9;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";" .. dump(core.settings:get_bool("autosave_screensize")) .. "]" end if shaders_enabled then tab_string = tab_string .. "checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";" .. dump(core.settings:get_bool("tone_mapping")) .. "]" .. "checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";" .. dump(core.settings:get_bool("enable_waving_water")) .. "]" .. "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" .. "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" .. dump(core.settings:get_bool("enable_waving_plants")) .. "]" if video_driver == "opengl" then tab_string = tab_string .. "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" .. "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" .. "dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";" .. getSettingIndex.ShadowMapping() .. "]" else tab_string = tab_string .. "label[8.38,2.7;" .. core.colorize("#888888", fgettext("Dynamic shadows")) .. "]" end else tab_string = tab_string .. "label[8.38,0.7;" .. core.colorize("#888888", fgettext("Tone Mapping")) .. "]" .. "label[8.38,1.2;" .. core.colorize("#888888", fgettext("Waving Liquids")) .. "]" .. "label[8.38,1.7;" .. core.colorize("#888888", fgettext("Waving Leaves")) .. "]" .. "label[8.38,2.2;" .. core.colorize("#888888", fgettext("Waving Plants")) .. "]".. "label[8.38,2.7;" .. core.colorize("#888888", fgettext("Dynamic shadows")) .. "]" end return tab_string end -------------------------------------------------------------------------------- local function handle_settings_buttons(this, fields, tabname, tabdata) if fields["btn_advanced_settings"] ~= nil then local adv_settings_dlg = create_adv_settings_dlg() adv_settings_dlg:set_parent(this) this:hide() adv_settings_dlg:show() --mm_game_theme.update("singleplayer", current_game()) return true end if fields["cb_smooth_lighting"] then core.settings:set("smooth_lighting", fields["cb_smooth_lighting"]) return true end if fields["cb_particles"] then core.settings:set("enable_particles", fields["cb_particles"]) return true end if fields["cb_3d_clouds"] then core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"]) return true end if fields["cb_opaque_water"] then core.settings:set("opaque_water", fields["cb_opaque_water"]) return true end if fields["cb_connected_glass"] then core.settings:set("connected_glass", fields["cb_connected_glass"]) return true end if fields["cb_autosave_screensize"] then core.settings:set("autosave_screensize", fields["cb_autosave_screensize"]) return true end if fields["cb_shaders"] then core.settings:set("enable_shaders", fields["cb_shaders"]) return true end if fields["cb_tonemapping"] then core.settings:set("tone_mapping", fields["cb_tonemapping"]) return true end if fields["cb_waving_water"] then core.settings:set("enable_waving_water", fields["cb_waving_water"]) return true end if fields["cb_waving_leaves"] then core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"]) end if fields["cb_waving_plants"] then core.settings:set("enable_waving_plants", fields["cb_waving_plants"]) return true end if fields["btn_change_keys"] then core.show_keys_menu() return true end if fields["cb_touchscreen_target"] then core.settings:set("touchtarget", fields["cb_touchscreen_target"]) return true end --Note dropdowns have to be handled LAST! local ddhandled = false for i = 1, #labels.leaves do if fields["dd_leaves_style"] == labels.leaves[i] then core.settings:set("leaves_style", dd_options.leaves[2][i]) ddhandled = true end end for i = 1, #labels.node_highlighting do if fields["dd_node_highlighting"] == labels.node_highlighting[i] then core.settings:set("node_highlighting", dd_options.node_highlighting[2][i]) ddhandled = true end end if fields["dd_filters"] == labels.filters[1] then core.settings:set("bilinear_filter", "false") core.settings:set("trilinear_filter", "false") ddhandled = true elseif fields["dd_filters"] == labels.filters[2] then core.settings:set("bilinear_filter", "true") core.settings:set("trilinear_filter", "false") ddhandled = true elseif fields["dd_filters"] == labels.filters[3] then core.settings:set("bilinear_filter", "false") core.settings:set("trilinear_filter", "true") ddhandled = true end if fields["dd_mipmap"] == labels.mipmap[1] then core.settings:set("mip_map", "false") core.settings:set("anisotropic_filter", "false") ddhandled = true elseif fields["dd_mipmap"] == labels.mipmap[2] then core.settings:set("mip_map", "true") core.settings:set("anisotropic_filter", "false") ddhandled = true elseif fields["dd_mipmap"] == labels.mipmap[3] then core.settings:set("mip_map", "true") core.settings:set("anisotropic_filter", "true") ddhandled = true end if fields["dd_antialiasing"] then core.settings:set("fsaa", antialiasing_fname_to_name(fields["dd_antialiasing"])) ddhandled = true end if fields["dd_touchthreshold"] then core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"]) ddhandled = true end for i = 1, #labels.shadow_levels do if fields["dd_shadows"] == labels.shadow_levels[i] then core.settings:set("shadow_levels", dd_options.shadow_levels[2][i]) ddhandled = true end end if fields["dd_shadows"] == labels.shadow_levels[1] then core.settings:set("enable_dynamic_shadows", "false") else local shadow_presets = { [2] = { 62, 512, "true", 0, "false" }, [3] = { 93, 1024, "true", 0, "false" }, [4] = { 140, 2048, "true", 1, "false" }, [5] = { 210, 4096, "true", 2, "true" }, [6] = { 300, 8192, "true", 2, "true" }, } local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])] if s then core.settings:set("enable_dynamic_shadows", "true") core.settings:set("shadow_map_max_distance", s[1]) core.settings:set("shadow_map_texture_size", s[2]) core.settings:set("shadow_map_texture_32bit", s[3]) core.settings:set("shadow_filters", s[4]) core.settings:set("shadow_map_color", s[5]) end end return ddhandled end return { name = "settings", caption = fgettext("Settings"), cbf_formspec = formspec, cbf_button_handler = handle_settings_buttons }