--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. local current_game, singleplayer_refresh_gamebar local valid_disabled_settings = { ["enable_damage"]=false, ["creative_mode"]=true, ["enable_server"]=false, } -- Currently chosen game in gamebar for theming and filtering function current_game() local last_game_id = core.settings:get("menu_last_game") local game = pkgmgr.find_by_gameid(last_game_id) return game end -- Apply menu changes from given game function apply_game(game) core.set_topleft_text(game.name) core.settings:set("menu_last_game", game.id) menudata.worldlist:set_filtercriteria(game.id) mm_game_theme.update("singleplayer", game) -- this refreshes the formspec local index = filterlist.get_current_index(menudata.worldlist, tonumber(core.settings:get("mainmenu_last_selected_world"))) if not index or index < 1 then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil and selected < #menudata.worldlist:get_list() then index = selected else index = #menudata.worldlist:get_list() end end menu_worldmt_legacy(index) end function singleplayer_refresh_gamebar() local old_bar = ui.find_by_name("game_button_bar") if old_bar ~= nil then old_bar:delete() end local function game_buttonbar_button_handler(fields) if fields.game_open_cdb then local maintab = ui.find_by_name("maintab") local dlg = create_store_dlg("game") dlg:set_parent(maintab) maintab:hide() dlg:show() return true end for _, game in ipairs(pkgmgr.games) do if fields["game_btnbar_" .. game.id] then apply_game(game) return true end end end local btnbar = buttonbar_create("game_button_bar", game_buttonbar_button_handler, {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15}) for _, game in ipairs(pkgmgr.games) do local btn_name = "game_btnbar_" .. game.id local image = nil local text = nil local tooltip = core.formspec_escape(game.title) if (game.menuicon_path or "") ~= "" then image = core.formspec_escape(game.menuicon_path) else local part1 = game.id:sub(1,5) local part2 = game.id:sub(6,10) local part3 = game.id:sub(11) text = part1 .. "\n" .. part2 if part3 ~= "" then text = text .. "\n" .. part3 end end --btnbar:add_button(btn_name, text, image, tooltip) end --local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png") --btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB")) end local function get_disabled_settings(game) if not game then return {} end local gameconfig = Settings(game.path .. "/game.conf") local disabled_settings = {} if gameconfig then local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split() for _, value in pairs(disabled_settings_str) do local state = false value = value:trim() if string.sub(value, 1, 1) == "!" then state = true value = string.sub(value, 2) end if valid_disabled_settings[value] then disabled_settings[value] = state else core.log("error", "Invalid disabled setting in game.conf: "..tostring(value)) end end end return disabled_settings end local function get_formspec(tabview, name, tabdata) local retval = "" local index = filterlist.get_current_index(menudata.worldlist, tonumber(core.settings:get("mainmenu_last_selected_world"))) local list = menudata.worldlist:get_list() local world = list and index and list[index] local game if world then game = pkgmgr.find_by_gameid(world.gameid) else game = current_game() end local disabled_settings = get_disabled_settings(game) local creative, damage, host = "", "", "" -- Y offsets for game settings checkboxes local y = -0.2 local yo = 0.45 if disabled_settings["creative_mode"] == nil then creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(core.settings:get_bool("creative_mode")) .. "]" y = y + yo end if disabled_settings["enable_damage"] == nil then damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(core.settings:get_bool("enable_damage")) .. "]" y = y + yo end if disabled_settings["enable_server"] == nil then --host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" .. -- dump(core.settings:get_bool("enable_server")) .. "]" --y = y + yo end retval = retval .. "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" .. --"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" .. "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" .. "label[3.9,-0.05;".. fgettext("Select World:") .. "]".. creative .. damage .. host .. "textlist[3.9,0.4;7.9,3.45;sp_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then retval = retval .. "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" .. "checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" .. dump(core.settings:get_bool("server_announce")) .. "]" .. "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" .. core.formspec_escape(core.settings:get("name")) .. "]" .. "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]" local bind_addr = core.settings:get("bind_address") if bind_addr ~= nil and bind_addr ~= "" then retval = retval .. "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. core.formspec_escape(core.settings:get("bind_address")) .. "]" .. "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" .. core.formspec_escape(core.settings:get("port")) .. "]" else retval = retval .. "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" .. core.formspec_escape(core.settings:get("port")) .. "]" end else retval = retval .. "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]" end return retval end local function main_button_handler(this, fields, name, tabdata) assert(name == "local") local world_doubleclick = false if fields["sp_worlds"] ~= nil then local event = core.explode_textlist_event(fields["sp_worlds"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt_legacy(selected) if event.type == "DCL" then world_doubleclick = true end if event.type == "CHG" and selected ~= nil then core.settings:set("mainmenu_last_selected_world", menudata.worldlist:get_raw_index(selected)) return true end end if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then return true end if fields["cb_creative_mode"] then core.settings:set("creative_mode", fields["cb_creative_mode"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"]) return true end if fields["cb_enable_damage"] then core.settings:set("enable_damage", fields["cb_enable_damage"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"]) return true end if fields["cb_server"] then core.settings:set("enable_server", fields["cb_server"]) return true end if fields["cb_server_announce"] then core.settings:set("server_announce", fields["cb_server_announce"]) local selected = core.get_textlist_index("srv_worlds") menu_worldmt(selected, "server_announce", fields["cb_server_announce"]) return true end if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then local selected = core.get_textlist_index("sp_worlds") gamedata.selected_world = menudata.worldlist:get_raw_index(selected) if selected == nil or gamedata.selected_world == 0 then gamedata.errormessage = fgettext("No world created or selected!") return true end -- Update last game local world = menudata.worldlist:get_raw_element(gamedata.selected_world) local game_obj if world then game_obj = pkgmgr.find_by_gameid(world.gameid) core.settings:set("menu_last_game", game_obj.id) end local disabled_settings = get_disabled_settings(game_obj) for k, _ in pairs(valid_disabled_settings) do local v = disabled_settings[k] if v ~= nil then if k == "enable_server" and v == true then error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.") end core.settings:set_bool(k, disabled_settings[k]) end end if core.settings:get_bool("enable_server") then gamedata.playername = fields["te_playername"] gamedata.password = fields["te_passwd"] gamedata.port = fields["te_serverport"] gamedata.address = "" core.settings:set("port",gamedata.port) if fields["te_serveraddr"] ~= nil then core.settings:set("bind_address",fields["te_serveraddr"]) end else gamedata.singleplayer = true end core.start() return true end if fields["world_create"] ~= nil then local create_world_dlg = create_create_world_dlg() create_world_dlg:set_parent(this) this:hide() create_world_dlg:show() mm_game_theme.update("singleplayer", current_game()) return true end if fields["world_delete"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil and selected <= menudata.worldlist:size() then local world = menudata.worldlist:get_list()[selected] if world ~= nil and world.name ~= nil and world.name ~= "" then local index = menudata.worldlist:get_raw_index(selected) local delete_world_dlg = create_delete_world_dlg(world.name,index) delete_world_dlg:set_parent(this) this:hide() delete_world_dlg:show() mm_game_theme.update("singleplayer",current_game()) end end return true end if fields["world_configure"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil then local configdialog = create_configure_world_dlg( menudata.worldlist:get_raw_index(selected)) if (configdialog ~= nil) then configdialog:set_parent(this) this:hide() configdialog:show() mm_game_theme.update("singleplayer",current_game()) end end return true end end local function on_change(type, old_tab, new_tab) if (type == "ENTER") then local game = current_game() if game then apply_game(game) end singleplayer_refresh_gamebar() ui.find_by_name("game_button_bar"):show() else menudata.worldlist:set_filtercriteria(nil) local gamebar = ui.find_by_name("game_button_bar") if gamebar then gamebar:hide() end core.set_topleft_text("") mm_game_theme.update(new_tab,nil) end end -------------------------------------------------------------------------------- return { name = "local", caption = fgettext("Start Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }