InsaneProtestor/mods/ip_elevator/config.lua

104 lines
4.4 KiB
Lua
Raw Normal View History

2022-11-21 22:12:22 +01:00
elevator.MAX_STATIONS_PER_NETWORK = 24
-- set this to true if you want a simulated beam effect
elevator.elevator_effect_enabled = false
-- set this to true if you want a sound to be played when the elevator is used
elevator.elevator_sound_enabled = false
-- if you set this to false, elevators cannot be created
-- (this may be useful if you want nothing but the elevators on your server)
elevator.elevator_enabled = true
-- if you set elevator.elevator_enabled to false, you will not be able to
-- craft, place or use elevators
elevator.elevator_enabled = true
-- if you set this to false, doors will be disabled
elevator.doors_enabled = true
-- starts an abm which re-adds elevator stations to networks in case the savefile got lost
elevator.abm_enabled = false
-- change these if you want other receipes for elevator or elevator
elevator.elevator_recipe = {
{ "default:glass", "default:steel_ingot", "default:glass" },
{ "default:glass", "default:mese", "default:glass" },
{ "default:glass", "default:steel_ingot", "default:glass" }
}
elevator.elevator_recipe = {
{ "default:steel_ingot", "default:glass", "default:steel_ingot" },
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "default:steel_ingot", "default:glass", "default:steel_ingot" }
}
elevator.tiles_elevator = {
"elevator_front.png",
"elevator_panel.png",
"elevator_outside.png",
"elevator_ceiling.png",
"elevator_floor.png",
"main_block_iron.png"
}
elevator.elevator_inventory_image = "elevator_elevator_inv.png"
if minetest.registered_nodes["mcl_core:wood"] then
elevator.elevator_recipe = {
{ "mcl_stairs:slab_wood", "mcl_stairs:slab_wood", "mcl_stairs:slab_wood" },
{ "mesecons_torch:mesecon_torch_on", "mcl_chests:chest", "mesecons_torch:mesecon_torch_on" },
{ "mesecons_torch:mesecon_torch_on", "mcl_chests:chest", "mesecons_torch:mesecon_torch_on" },
-- { "core:glass", "mcl_core:iron_ingot", "mcl_core:glass" },
-- { "mcl_core:glass", "mesecons_torch:redstoneblock", "mcl_core:glass" },
-- { "mcl_core:glass", "mcl_core:iron_ingot", "mcl_core:glass" }
}
elevator.elevator_recipe = {
{ "mcl_stairs:slab_wood", "mcl_stairs:slab_wood", "mcl_stairs:slab_wood" },
{ "mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on" },
{ "mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on" },
-- { "mcl_core:iron_ingot", "mcl_core:glass", "mcl_core:iron_ingot" },
-- { "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
-- { "mcl_core:iron_ingot", "mcl_core:glass", "mcl_core:iron_ingot" }
}
elevator.tiles_elevator = {
"mcl_core_planks_big_oak.png^[transformR90", -- front
"mcl_core_planks_big_oak.png^[transformR90", -- inside
"mcl_core_planks_big_oak.png^[transformR90", -- sides outside
"mcl_core_planks_big_oak.png^[transformR90", -- inside ceiling
"mcl_core_planks_big_oak.png^[transformR90", -- inside floor
"mcl_core_planks_big_oak.png^[transformR90", -- top
}
elevator.elevator_inventory_image = nil
end
-- if this function returns true, the player with the name player_name is
-- allowed to add a box to the network named network_name, which is owned
-- by the player owner_name;
-- if you want to allow *everybody* to attach stations to all nets, let the
-- function always return true;
-- if the function returns false, players with the elevator_attach priv
-- can still add stations to that network
-- params: player_name, owner_name, network_name
elevator.allow_attach = function()
return false
end
-- if this returns true, a player named player_name can remove a elevator station
-- from network_name (owned by owner_name) even though he is neither the owner nor
-- has the elevator_remove priv
-- params: player_name, owner_name, network_name, pos
elevator.allow_dig = function()
return false
end
-- if this function returns false, then player player_name will not be allowed to use
-- the elevator station_name_start on networ network_name owned by owner_name to travel to
-- the station station_name_target on the same network;
-- if this function returns true, the player will be transfered to the target station;
-- you can use this code to i.e. charge the player money for the transfer or to limit
-- usage of stations to players in the same fraction on PvP servers
-- params: player_name, owner_name, network_name, station_name_start, station_name_target
elevator.allow_travel = function()
return true
end
elevator.elevator_sound_enabled = true