104 lines
4.4 KiB
Lua
104 lines
4.4 KiB
Lua
|
|
||
|
elevator.MAX_STATIONS_PER_NETWORK = 24
|
||
|
|
||
|
-- set this to true if you want a simulated beam effect
|
||
|
elevator.elevator_effect_enabled = false
|
||
|
-- set this to true if you want a sound to be played when the elevator is used
|
||
|
elevator.elevator_sound_enabled = false
|
||
|
|
||
|
-- if you set this to false, elevators cannot be created
|
||
|
-- (this may be useful if you want nothing but the elevators on your server)
|
||
|
elevator.elevator_enabled = true
|
||
|
-- if you set elevator.elevator_enabled to false, you will not be able to
|
||
|
-- craft, place or use elevators
|
||
|
elevator.elevator_enabled = true
|
||
|
-- if you set this to false, doors will be disabled
|
||
|
elevator.doors_enabled = true
|
||
|
|
||
|
-- starts an abm which re-adds elevator stations to networks in case the savefile got lost
|
||
|
elevator.abm_enabled = false
|
||
|
|
||
|
-- change these if you want other receipes for elevator or elevator
|
||
|
elevator.elevator_recipe = {
|
||
|
{ "default:glass", "default:steel_ingot", "default:glass" },
|
||
|
{ "default:glass", "default:mese", "default:glass" },
|
||
|
{ "default:glass", "default:steel_ingot", "default:glass" }
|
||
|
}
|
||
|
elevator.elevator_recipe = {
|
||
|
{ "default:steel_ingot", "default:glass", "default:steel_ingot" },
|
||
|
{ "default:steel_ingot", "", "default:steel_ingot" },
|
||
|
{ "default:steel_ingot", "default:glass", "default:steel_ingot" }
|
||
|
}
|
||
|
elevator.tiles_elevator = {
|
||
|
"elevator_front.png",
|
||
|
"elevator_panel.png",
|
||
|
"elevator_outside.png",
|
||
|
"elevator_ceiling.png",
|
||
|
"elevator_floor.png",
|
||
|
"main_block_iron.png"
|
||
|
}
|
||
|
elevator.elevator_inventory_image = "elevator_elevator_inv.png"
|
||
|
|
||
|
if minetest.registered_nodes["mcl_core:wood"] then
|
||
|
elevator.elevator_recipe = {
|
||
|
{ "mcl_stairs:slab_wood", "mcl_stairs:slab_wood", "mcl_stairs:slab_wood" },
|
||
|
{ "mesecons_torch:mesecon_torch_on", "mcl_chests:chest", "mesecons_torch:mesecon_torch_on" },
|
||
|
{ "mesecons_torch:mesecon_torch_on", "mcl_chests:chest", "mesecons_torch:mesecon_torch_on" },
|
||
|
-- { "core:glass", "mcl_core:iron_ingot", "mcl_core:glass" },
|
||
|
-- { "mcl_core:glass", "mesecons_torch:redstoneblock", "mcl_core:glass" },
|
||
|
-- { "mcl_core:glass", "mcl_core:iron_ingot", "mcl_core:glass" }
|
||
|
}
|
||
|
elevator.elevator_recipe = {
|
||
|
{ "mcl_stairs:slab_wood", "mcl_stairs:slab_wood", "mcl_stairs:slab_wood" },
|
||
|
{ "mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on" },
|
||
|
{ "mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on" },
|
||
|
-- { "mcl_core:iron_ingot", "mcl_core:glass", "mcl_core:iron_ingot" },
|
||
|
-- { "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
|
||
|
-- { "mcl_core:iron_ingot", "mcl_core:glass", "mcl_core:iron_ingot" }
|
||
|
}
|
||
|
elevator.tiles_elevator = {
|
||
|
"mcl_core_planks_big_oak.png^[transformR90", -- front
|
||
|
"mcl_core_planks_big_oak.png^[transformR90", -- inside
|
||
|
"mcl_core_planks_big_oak.png^[transformR90", -- sides outside
|
||
|
"mcl_core_planks_big_oak.png^[transformR90", -- inside ceiling
|
||
|
"mcl_core_planks_big_oak.png^[transformR90", -- inside floor
|
||
|
"mcl_core_planks_big_oak.png^[transformR90", -- top
|
||
|
}
|
||
|
elevator.elevator_inventory_image = nil
|
||
|
end
|
||
|
|
||
|
-- if this function returns true, the player with the name player_name is
|
||
|
-- allowed to add a box to the network named network_name, which is owned
|
||
|
-- by the player owner_name;
|
||
|
-- if you want to allow *everybody* to attach stations to all nets, let the
|
||
|
-- function always return true;
|
||
|
-- if the function returns false, players with the elevator_attach priv
|
||
|
-- can still add stations to that network
|
||
|
-- params: player_name, owner_name, network_name
|
||
|
elevator.allow_attach = function()
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
|
||
|
-- if this returns true, a player named player_name can remove a elevator station
|
||
|
-- from network_name (owned by owner_name) even though he is neither the owner nor
|
||
|
-- has the elevator_remove priv
|
||
|
-- params: player_name, owner_name, network_name, pos
|
||
|
elevator.allow_dig = function()
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
|
||
|
-- if this function returns false, then player player_name will not be allowed to use
|
||
|
-- the elevator station_name_start on networ network_name owned by owner_name to travel to
|
||
|
-- the station station_name_target on the same network;
|
||
|
-- if this function returns true, the player will be transfered to the target station;
|
||
|
-- you can use this code to i.e. charge the player money for the transfer or to limit
|
||
|
-- usage of stations to players in the same fraction on PvP servers
|
||
|
-- params: player_name, owner_name, network_name, station_name_start, station_name_target
|
||
|
elevator.allow_travel = function()
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
elevator.elevator_sound_enabled = true
|