Changes to pipe bombs, cops, and node groups
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ba2da987ad
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@ -1,6 +1,13 @@
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cops = {}
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cops.copsSpawned = 0
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-- Pig spawner
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minetest.register_node("cops:pig_spawner", {
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walkable = false;
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drawtype = "glasslike",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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--[[on_timer = function(pos)
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minetest.add_entity(pos, "cops:cop_regular_female")
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return true
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@ -11,7 +18,7 @@ minetest.register_node("cops:pig_spawner", {
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end,]]
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})
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--[[
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minetest.register_abm({
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nodenames = {"cops:pig_spawner"},
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interval = 30,
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@ -29,25 +36,27 @@ minetest.register_abm({
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elseif i == 2 then
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minetest.add_entity(pos, "cops:cop_armedthug")
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end
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end})
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end})]]
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minetest.register_abm({
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nodenames = {"main:bricks_stone"},
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interval = 40,
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chance = 50,
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chance = 140,
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action = function(pos, node, active_object_count, active_object_count_wider)
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newPos = {x = pos.x, y = pos.y + 2, z = pos.z}
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local i = math.random(0, 2)
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if i == 0 then
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minetest.add_entity(newPos, "cops:cop_regular_female")
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if cops.copsSpawned < 20 then
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newPos = {x = pos.x, y = pos.y + 2, z = pos.z}
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local i = math.random(0, 7)
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if i < 2 then
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minetest.add_entity(newPos, "cops:cop_regular_female")
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elseif i < 6 then
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minetest.add_entity(newPos, "cops:cop_regular_male")
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elseif i == 1 then
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minetest.add_entity(newPos, "cops:cop_regular_male")
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elseif i == 2 then
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minetest.add_entity(newPos, "cops:cop_armedthug")
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elseif i == 7 then
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minetest.add_entity(newPos, "cops:cop_armedthug")
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end
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cops.copsSpawned = cops.copsSpawned + 1
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end
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end})
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@ -79,7 +88,7 @@ mobs:register_mob("cops:cop_regular_female", {
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{
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random = "female_noise",
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},
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on_die = onCopDie,
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walk_velocity = 2,
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run_velocity = 8,
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jump_height = 1,
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@ -136,7 +145,7 @@ mobs:register_mob("cops:cop_regular_male", {
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{
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random = "male_noise",
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},
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on_die = onCopDie,
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walk_velocity = 2,
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run_velocity = 8,
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jump_height = 1,
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@ -193,7 +202,7 @@ mobs:register_mob("cops:cop_armedthug", {
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{
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random = "male_noise",
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},
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on_die = onCopDie,
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walk_velocity = 2,
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run_velocity = 8,
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jump_height = 1,
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@ -220,4 +229,8 @@ mobs:register_mob("cops:cop_armedthug", {
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punch_start = 200,
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punch_end = 219
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},
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})
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})
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onCopDie = function()
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cops.copsSpawned = cops.copsSpawned - 1
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end
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@ -32,7 +32,7 @@ elevator.elevator_recipe = {
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elevator.tiles_elevator = {
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"elevator_front.png",
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"elevator_panel.png",
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"elevator_outside.png",
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"elevator_front.png",
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"elevator_ceiling.png",
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"elevator_floor.png",
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"main_block_iron.png"
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@ -148,12 +148,12 @@ local function calc_velocity(pos1, pos2, old_vel, power)
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end
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local function entity_physics(pos, radius, drops)
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local objs = minetest.get_objects_inside_radius(pos, radius)
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local objs = minetest.get_objects_inside_radius(pos, radius * 3)
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for _, obj in pairs(objs) do
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local obj_pos = obj:get_pos()
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local dist = math.max(1, vector.distance(pos, obj_pos))
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local damage = (4 / dist) * radius
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local damage = (4 / dist) * radius * 8
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if obj:is_player() then
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local dir = vector.normalize(vector.subtract(obj_pos, pos))
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local moveoff = vector.multiply(dir, 2 / dist * radius)
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@ -9,64 +9,7 @@ local playerWhoThrewObject = minetest.get_player_by_name("singleplayer")
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minetest.register_craftitem('more_fire:pipebomb', {
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description = 'Pipe Bomb',
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inventory_image = 'more_fire_pipebomb.png',
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on_place = function(itemstack, user, pointed_thing)
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itemstack:take_item()
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minetest.sound_play('more_fire_shatter', {gain = 1.0})
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--smoke particles
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minetest.add_particlespawner({
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amount = 400,
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time = 0.1,
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minpos = pointed_thing.above,
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maxpos = pointed_thing.above,
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minvel = {x=2, y=0.2, z=2},
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maxvel = {x=-2, y=0.5, z=-2},
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minacc = {x=0, y=-6, z=0},
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maxacc = {x=0, y=-10, z=0},
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minexptime = 5,
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maxexptime = 2,
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minsize = 5,
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maxsize = 20,
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collisiondetection = true,
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texture = 'more_fire_smoke.png'})
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--more smoke particles
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minetest.add_particlespawner({
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amount = 600,
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time = 1,
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minpos = pointed_thing.above,
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maxpos = pointed_thing.above,
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minvel = {x=10, y= 3, z=10},
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maxvel = {x=-10, y= 3, z=-10},
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minacc = {x=2, y=2, z=2},
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maxacc = {x=-2, y=1, z=-2},
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minexptime = 2,
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maxexptime = 3,
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minsize = 2,
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maxsize = 20,
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collisiondetection = true,
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texture = 'more_fire_smoke.png'})
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--even more smoke particles
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minetest.add_particlespawner({
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amount = 400,
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time = 1,
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minpos = pointed_thing.above,
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maxpos = pointed_thing.above,
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minvel = {x=0.2, y=0.2, z=0.2},
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maxvel = {x=-0.2, y=0.5, z=-0.2},
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minacc = {x=10, y= 2, z=10},
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maxacc = {x=-10, y= 1, z=-10},
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minexptime = 2,
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maxexptime = 3,
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minsize = 20,
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maxsize = 2,
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collisiondetection = true,
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texture = 'more_fire_smoke.png'})
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local dir = Vec3(user:get_look_dir()) *20
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minetest.add_particle(
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{x=user:getpos().x, y=user:getpos().y+1.5, z=user:getpos().z}, {x=dir.x, y=dir.y, z=dir.z}, {x=0, y=-10, z=0}, 0.2,
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6, false, 'more_fire_smokebomb.png')
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return itemstack
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end,
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})
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local function throw_pipebomb(item, player)
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@ -130,13 +73,13 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.01 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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if self.timer > 0.005 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= 'more_fire:pipebomb_entity' and obj:get_luaentity().name ~= '__builtin:item' then
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if self.node ~= '' then
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explosives.boom(pos, {})
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explosives.boom(pos, {radius = 5})
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local damage = 1
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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@ -147,7 +90,7 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
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end
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end
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end
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if self.lastpos.x ~= nil then
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if node.name ~= 'air' then
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self.object:remove()
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@ -172,7 +115,7 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
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})
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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@ -4,7 +4,7 @@
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minetest.register_node(":streets:asphalt",{
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description = streets.S("Asphalt"),
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tiles = {"streets_asphalt.png"},
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groups = {cracky=3}
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groups = {cracky=1}
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})
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if minetest.get_modpath("building_blocks") then
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@ -32,27 +32,38 @@ end
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minetest.register_on_joinplayer(function(player)
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player:set_physics_override({speed = 2.5, jump = 1, gravity = 1.2})
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minetest.show_formspec(player:get_player_name(), "story:story_formspec", table.concat(getStoryFormspec(0), "\n"))
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music = minetest.sound_play("4K", {
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gain = 0,
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pitch = 1.2,
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pitch = 1,
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loop = true,
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})
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minetest.sound_fade(music, .1, 1)
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player:get_inventory():add_item("main", "more_fire:pipebomb 48")
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player:get_inventory():add_item("main", "more_fire:molotov 48")
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player:get_inventory():add_item("main", "more_fire:molotov_cocktail 48")
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minetest.setting_set("time_speed", 0)
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minetest.set_timeofday(.06)
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minetest.set_timeofday(.21)
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end)
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minetest.register_on_newplayer(function(ObjectRef)
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minetest.place_schematic({x = 0, y = -1, z = 0}, minetest.get_modpath("story") .. "/schems/citymap-v2.mts", "0", nil, true)
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minetest.after(4, function() minetest.fix_light({x = 20, y = 129, z = 191}, {x = 236, y = 12, z = 6}) end)
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ObjectRef:set_pos({x = 180, y = 42, z = 145})
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end)
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minetest.register_on_respawnplayer(function(ObjectRef)
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minetest.after(.1, function()
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ObjectRef:set_pos({x = 180, y = 42, z = 145})
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end)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "story:story_formspec" then
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return
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@ -76,7 +87,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.request_shutdown("The game has crashed due to the citizen's neglience.\n This incident will be reported.")
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elseif fields.quit then
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minetest.after(0.2, function() minetest.show_formspec(player:get_player_name(), "story:story_formspec", table.concat(getStoryFormspec(currentPage), "\n")) end)
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minetest.after(.2, function() minetest.show_formspec(player:get_player_name(), "story:story_formspec", table.concat(getStoryFormspec(currentPage), "\n")) end)
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end
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end
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end)
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@ -154,6 +154,7 @@ minetest.register_node("main:glass",
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tiles = {"main_glass_frame.png", "main_glass.png"},
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inventory_image = minetest.inventorycube("main_glass_frame.png"),
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paramtype = "light",
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drop = "",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 4, oddly_breakable_by_hand = 1},
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