Improvements

This commit is contained in:
Functioning Member of Society 2022-11-26 13:52:38 -05:00
parent 512918f24c
commit cf67a8046b
46 changed files with 56 additions and 79 deletions

View File

@ -125,7 +125,9 @@ mobs:register_mob(":cops:cop_regular_female", {
{
random = "female_noise",
},
on_die = onCopDie,
on_die = function(self, pos)
onCopDie(self, pos)
end,
walk_velocity = 2,
run_velocity = 8,
jump_height = 1,
@ -183,7 +185,9 @@ mobs:register_mob(":cops:cop_regular_male", {
{
random = "male_noise",
},
on_die = onCopDie,
on_die = function(self, pos)
onCopDie(self, pos)
end,
walk_velocity = 2,
run_velocity = 8,
jump_height = 1,
@ -241,7 +245,9 @@ mobs:register_mob(":cops:cop_armedthug", {
{
random = "male_noise",
},
on_die = onCopDie,
on_die = function(self, pos)
onCopDie(self, pos)
end,
walk_velocity = 2,
run_velocity = 8,
jump_height = 1,
@ -270,6 +276,8 @@ mobs:register_mob(":cops:cop_armedthug", {
},
})
onCopDie = function()
onCopDie = function(self, pos)
minetest.set_node(pos, {name = "literal_trash:bloodstain", param2 = 1})
destruction_counter.pigsKilled = destruction_counter.pigsKilled + 1
cops.copsSpawned = cops.copsSpawned - 1
end

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@ -1,2 +1,2 @@
name = ip_cops
depends = mobs
depends = mobs, ip_destruction_counter

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@ -2,6 +2,8 @@ local modpath = minetest.get_modpath("ip_destruction_counter")
destruction_counter = {}
destruction_counter.nodesDestroyed = 0
destruction_counter.pigsKilled = 0
destruction_counter.peopleKilled = 0
local nodesDestroyedByHand = 0
local idText
@ -51,7 +53,7 @@ function destruction_counter.updateCounter(player)
return
end
local totalDestruction = destruction_counter.nodesDestroyed + math.floor(nodesDestroyedByHand / 10)
local totalDestruction = destruction_counter.nodesDestroyed + destruction_counter.pigsKilled * 20 + destruction_counter.peopleKilled * 10 + math.floor(nodesDestroyedByHand / 10)
local percentage = (totalDestruction / 1000 * 4)
if percentage > 100 then
percentage = 100

View File

@ -153,7 +153,7 @@ local function entity_physics(pos, radius, drops)
local obj_pos = obj:get_pos()
local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius * 8
local damage = (4 / dist) * radius
if obj:is_player() then
local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, 2 / dist * radius)
@ -403,8 +403,7 @@ function explosives.boom(pos, def)
local owner = def.owner
local sound = def.sound or "tnt_explode"
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 30, 128)}, true)
minetest.sound_play(sound, {pos = pos, gain = 2.5, max_hear_distance = def.radius * 30}, true)
local drops, radius = tnt_explode(pos, def.radius, true, def.ignore_on_blast, owner, true)
-- append entity drops
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius

View File

@ -1,6 +1,6 @@
name = ip_more_fire
title = More Fire
depends = ip_explosives, fire, ip_vessels
depends = ip_explosives, fire, ip_vessels, ip_destruction_counter
description = Derivative of the More Fire mod by Nathan Salapat
author = Nathan, Napiophelios, MCL
optional_depends = ethereal

View File

@ -147,7 +147,13 @@ MORE_FIRE_MOLOTOV_ENTITY.on_step = function(self, dtime)
maxsize = 0.75,
texture = 'more_fire_spark.png',
})
if self.timer>0.2 then
if node == "main:glass" then
minetest.set_node(pos.z, {name = "air"})
return
end
if self.timer > 0.1 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
@ -172,7 +178,9 @@ MORE_FIRE_MOLOTOV_ENTITY.on_step = function(self, dtime)
self.object:remove()
end
else
if self.node ~= '' then
if self.node ~= '' and self.node ~= "main:glass" then
minetest.sound_play('more_fire_shatter', {gain = 1.0})
for dx=-2,2 do
for dy=-2,2 do
@ -190,6 +198,7 @@ MORE_FIRE_MOLOTOV_ENTITY.on_step = function(self, dtime)
end
end
self.object:remove()
destruction_counter.nodesDestroyed = destruction_counter.nodesDestroyed + 20
end
end
end
@ -214,6 +223,7 @@ MORE_FIRE_MOLOTOV_ENTITY.on_step = function(self, dtime)
end
end
self.object:remove()
destruction_counter.nodesDestroyed = destruction_counter.nodesDestroyed + 20
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -79,6 +79,7 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= 'more_fire:pipebomb_entity' and obj:get_luaentity().name ~= '__builtin:item' then
if self.node ~= '' then
minetest.sound_play('tnt_explode', {gain = 1.0})
explosives.boom(pos, {radius = 5})
local damage = 1
obj:punch(self.object, 1.0, {
@ -93,13 +94,13 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
if node.name ~= 'air' then
self.object:remove()
minetest.sound_play('tnt_explode', {gain = 1.0})
explosives.boom(pos, {
owner = playerWhoThrewObject
})
minetest.add_particlespawner({
amount = 64,
amount = 256,
time = 0.5,
minpos = {x = pos.x - 2, y = pos.y - 2, z = pos.z - 2},
maxpos = {x = pos.x + 2, y = pos.y + 2, z = pos.z + 2},
@ -109,8 +110,8 @@ MORE_FIRE_PIPEBOMB_ENTITY.on_step = function(self, dtime)
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minsize = 2,
maxsize = 5,
minsize = 4,
maxsize = 7,
texture = "tnt_smoke.png",
})

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@ -75,6 +75,9 @@ mobs:register_mob(":people:female", {
punch_start = 200,
punch_end = 219
},
on_die = function(self, pos)
onPersonDie(self, pos)
end
})
mobs:register_mob(":people:male", {
@ -128,4 +131,15 @@ mobs:register_mob(":people:male", {
punch_start = 200,
punch_end = 219
},
})
on_die = function(self, pos)
onPersonDie(self, pos)
end
})
onPersonDie = function(self, pos)
minetest.set_node(pos, {name = "literal_trash:bloodstain", param2 = 1})
destruction_counter.peopleKilled = destruction_counter.peopleKilled + 1
end

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@ -1,2 +1,2 @@
name = ip_people
depends = mobs
depends = mobs, ip_destruction_counter

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@ -1367,14 +1367,14 @@
}
minetest.register_node("infrastructure:traffic_cone", {
description = "Traffic cone",
description = "Traffic Cone",
tiles = { "infrastructure_traffic_cone.png" },
drawtype = "mesh",
mesh = "infrastructure_traffic_cone.obj",
paramtype = "light",
groups = {cracky = 2},
walkable = false,
light_source = ENERGY_ABSORBING_TERMINAL_LIGHT_RANGE,
collision_box = cbox,
selection_box = cbox,
after_place_node = function(pos, placer)

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@ -1,7 +1,6 @@
--[[
StreetsMod: inDev Trafficlights
]]
dofile(streets.modpath .. "/../trafficlight/old2new.lua")
streets.tlBox = {
{-0.1875,-0.5,0.5,0.1875,0.5,0.75}, --Box

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@ -1,58 +0,0 @@
--[[
StreetsMod: Convert old trafficlights
]]
minetest.register_node(":streets:trafficlight_bottom", {
diggable = false,
pointable = false,
drawtype = "airlike",
description = "I'm an old node, please drop me",
groups = {not_in_creative_inventory = 1}
})
minetest.register_abm({
nodenames = {"streets:trafficlight_bottom"},
interval = 1,
chance = 1,
action = function(pos, node)
minetest.log("action", "Converting trafficlight at position " .. minetest.pos_to_string(pos))
-- Replace controller with distributor
pos.y = pos.y - 2
minetest.set_node(pos, {name = "streets:digiline_distributor"})
-- Change bottom pole
pos.y = pos.y + 2
minetest.set_node(pos, {name = "streets:bigpole", param2 = 2})
-- Change middle pole
pos.y = pos.y + 1
minetest.set_node(pos, {name = "streets:bigpole", param2 = 2})
-- Change the top
pos.y = pos.y + 1
local fd = minetest.get_node(pos).param2
local ch = minetest.get_meta(pos):get_string("channel")
minetest.set_node(pos, {name = "streets:bigpole", param2 = 2})
-- Place new top
if fd == 1 then
minetest.set_node({x = pos.x - 1, y = pos.y, z = pos.z}, {name = "streets:trafficlight_top_warn", param2 = fd})
local meta = minetest.get_meta({x = pos.x - 1, y = pos.y, z = pos.z})
meta:set_string("channel", ch)
meta:set_string("state", "warn")
meta:set_string("formspec", "field[channel;Channel;${channel}]")
elseif fd == 2 then
minetest.set_node({x = pos.x, y = pos.y, z = pos.z + 1}, {name = "streets:trafficlight_top_warn", param2 = fd})
local meta = minetest.get_meta({x = pos.x, y = pos.y, z = pos.z + 1})
meta:set_string("channel", ch)
meta:set_string("state", "warn")
meta:set_string("formspec", "field[channel;Channel;${channel}]")
elseif fd == 3 then
minetest.set_node({x = pos.x + 1, y = pos.y, z = pos.z}, {name = "streets:trafficlight_top_warn", param2 = fd})
local meta = minetest.get_meta({x = pos.x + 1, y = pos.y, z = pos.z})
meta:set_string("channel", ch)
meta:set_string("state", "warn")
meta:set_string("formspec", "field[channel;Channel;${channel}]")
elseif fd == 0 then
minetest.set_node({x = pos.x, y = pos.y, z = pos.z - 1}, {name = "streets:trafficlight_top_warn", param2 = fd})
local meta = minetest.get_meta({x = pos.x, y = pos.y, z = pos.z - 1})
meta:set_string("channel", ch)
meta:set_string("state", "warn")
meta:set_string("formspec", "field[channel;Channel;${channel}]")
end
end
})

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@ -92,3 +92,5 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end
end)

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