-- vessels/init.lua -- Minetest 0.4 mod: vessels -- See README.TXT for licensing and other information. local function update_vessels_shelf(pos) local meta = minetest.get_meta(pos) -- Inventory slots overlay end local vessels_shelf_def = { description = "Vessels Shelf", tiles = {"main_planks_oak.png", "main_planks_oak.png", "main_planks_oak.png", "main_planks_oak.png", "vessels_shelf.png", "main_planks_oak.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, --sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) update_vessels_shelf(pos) local inv = meta:get_inventory() inv:set_size("vessels", 8 * 2) end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("vessels") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then return stack:get_count() end return 0 end, on_blast = function(pos) local drops = {} --default.get_inventory_drops(pos, "vessels", drops) drops[#drops + 1] = "vessels:shelf" minetest.remove_node(pos) return drops end, } --default.set_inventory_action_loggers(vessels_shelf_def, "vessels shelf") minetest.register_node("vessels:shelf", vessels_shelf_def) minetest.register_node("vessels:glass_bottle", { description = "Empty Glass Bottle", drawtype = "plantlike", tiles = {"vessels_glass_bottle.png"}, inventory_image = "vessels_glass_bottle.png", wield_image = "vessels_glass_bottle.png", paramtype = "light", is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} }, groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, --sounds = default.node_sound_glass_defaults(), }) minetest.register_node("vessels:drinking_glass", { description = "Empty Drinking Glass", drawtype = "plantlike", tiles = {"vessels_drinking_glass.png"}, inventory_image = "vessels_drinking_glass_inv.png", wield_image = "vessels_drinking_glass.png", paramtype = "light", is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} }, groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, --sounds = default.node_sound_glass_defaults(), }) minetest.register_node("vessels:steel_bottle", { description = "Empty Heavy Steel Bottle", drawtype = "plantlike", tiles = {"vessels_steel_bottle.png"}, inventory_image = "vessels_steel_bottle.png", wield_image = "vessels_steel_bottle.png", paramtype = "light", is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} }, groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, --sounds = default.node_sound_defaults(), }) -- Glass and steel recycling minetest.register_craftitem("vessels:glass_fragments", { description = "Glass Fragments", inventory_image = "vessels_glass_fragments.png", })