local S = minetest.get_translator("elevator") local function string_endswith(str, ends) local len = #ends if str:sub(-len) == ends then return str:sub(1, -len-1) end end local function string_startswith(str, start) local len = #start if str:sub(1, len) == start then return str:sub(len+1) end end function elevator.find_nearest_elevator_network(pos, owner_name) local nearest_network = false local nearest_dist = false local nearest_dist_x local nearest_dist_z for target_network_name, network in pairs(elevator.targets[owner_name]) do local station_name = next(network, nil) if station_name then local station = network[station_name] if station.nr and station.pos then local dist_x = station.pos.x - pos.x local dist_z = station.pos.z - pos.z local dist = math.ceil(math.sqrt(dist_x * dist_x + dist_z * dist_z)) -- find the nearest one; store network_name and (minimal) distance if not nearest_dist or dist < nearest_dist then nearest_dist = dist nearest_dist_x = dist_x nearest_dist_z = dist_z nearest_network = target_network_name end end end end return nearest_network, { x = nearest_dist_x, z = nearest_dist_z, } end function elevator.elevator_network(pos) return tostring(pos.x) .. "," .. tostring(pos.z) end function elevator.is_elevator(node_name) return node_name == "elevator:elevator" end function elevator.door_is_open(node, opposite_direction) return string.sub(node.name, -5) == "_open" -- handle doors that change their facedir or ( node.param2 ~= opposite_direction and not ( string_startswith(node.name, "elevator:elevator_door") and string_endswith(node.name, "_closed") ) ) end function elevator.door_is_closed(node, opposite_direction) return string.sub(node.name, -7) == "_closed" -- handle doors that change their facedir or ( node.param2 == opposite_direction and not ( string_startswith(node.name, "elevator:elevator_door") and string_endswith(node.name, "_open") ) ) end function elevator.param2_to_yaw(param2) if param2 == 0 then return 180 elseif param2 == 1 then return 90 elseif param2 == 2 then return 0 elseif param2 == 3 then return 270 end end function elevator.get_or_create_network(owner_name, network_name) if not elevator.targets then elevator.targets = {} end -- first one by this player? if not elevator.targets[owner_name] then elevator.targets[owner_name] = {} end local owners_targets = elevator.targets[owner_name] -- first station on this network? if not owners_targets[network_name] then owners_targets[network_name] = {} end return owners_targets[network_name] end function elevator.get_network(owner_name, network_name) if not elevator.targets then return end local owners_targets = elevator.targets[owner_name] if not owners_targets then return end return elevator.targets[owner_name][network_name] end function elevator.get_station(owner_name, station_network, station_name) local network = elevator.get_network(owner_name, station_network) if not network then return end return network[station_name] end -- punching the elevator updates its formspec and shows it to the player; -- however, that would be very annoying when actually trying to dig the thing. -- Thus, check if the player is wielding a tool that can dig nodes of the -- group cracky function elevator.check_if_trying_to_dig(puncher) -- if in doubt: show formspec if not puncher or not puncher:get_wielded_item() then return false end -- show menu when in creative mode if creative and creative.is_enabled_for(puncher:get_player_name()) then return false end local tool_capabilities = puncher:get_wielded_item():get_tool_capabilities() if not tool_capabilities or not tool_capabilities["groupcaps"] or not tool_capabilities["groupcaps"]["cracky"] then return false end -- tools which can dig cracky items can start digging immediately return true end -- allow doors to open function elevator.open_close_door(pos, player, mode) local this_node = minetest.get_node_or_nil(pos) -- give up if the area is *still* not loaded if not this_node then return end local opposite_direction = (this_node.param2 + 2) % 4 local door_pos = vector.add(pos, minetest.facedir_to_dir(opposite_direction)) local door_node = minetest.get_node_or_nil(door_pos) if not door_node or door_node.name == "ignore" or door_node.name == "air" or not minetest.registered_nodes[door_node.name] then return end local right_click_action = minetest.registered_nodes[door_node.name].on_rightclick if not right_click_action then return end -- Map to old API in case anyone is using it externally if mode == 0 then mode = "toggle" elseif mode == 1 then mode = "close" elseif mode == 2 then mode = "open" end -- at least for homedecor, same facedir would mean "door closed" -- do not close the elevator door if it is already closed if mode == "close" and elevator.door_is_closed(door_node, opposite_direction) then return end -- do not open the doors if they are already open (works only on elevator-doors; not on doors in general) if mode == "open" and elevator.door_is_open(door_node, opposite_direction) then return end if mode == "open" then local playername = player:get_player_name() minetest.after(1, function() -- Get the player again in case it doesn't exist anymore (logged out) local pplayer = minetest.get_player_by_name(playername) if pplayer then right_click_action(door_pos, door_node, pplayer) end end) else right_click_action(door_pos, door_node, player) end end elevator.rotate_player = function(target_pos, player, tries) -- try later when the box is loaded local target_node = minetest.get_node_or_nil(target_pos) if target_node == nil then if tries < 30 then minetest.after(0, elevator.rotate_player, target_pos, player, tries+1) end return end -- play sound at the target position as well if elevator.elevator_sound_enabled then local sound = "elevator_travel" if elevator.is_elevator(target_node.name) then sound = "elevator_bell" end minetest.sound_play(sound, { pos = target_pos, gain = 0.75, max_hear_distance = 10 }) end -- do this only on servers where the function exists if player.set_look_horizontal then -- rotate the player so that they can walk straight out of the box local yaw = elevator.param2_to_yaw(target_node.param2) or 0 player:set_look_horizontal(math.rad(yaw)) player:set_look_vertical(math.rad(0)) end elevator.open_close_door(target_pos, player, "open") end elevator.remove_box = function(_, _, oldmetadata, digger) if not oldmetadata or oldmetadata == "nil" or not oldmetadata.fields then minetest.chat_send_player(digger:get_player_name(), S("Error") .. ": " .. S("Could not find information about the station that is to be removed.")) return end local owner_name = oldmetadata.fields["owner"] local station_name = oldmetadata.fields["station_name"] local station_network = oldmetadata.fields["station_network"] -- station is not known? then just remove it if not (owner_name and station_network and station_name) or not elevator.get_station(owner_name, station_network, station_name) then minetest.chat_send_player(digger:get_player_name(), S("Error") .. ": " .. S("Could not find the station that is to be removed.")) return end elevator.targets[owner_name][station_network][station_name] = nil -- inform the owner minetest.chat_send_player(owner_name, S("Station '@1'" .. " " .. "has been REMOVED from the network '@2'.", station_name, station_network)) if digger and owner_name ~= digger:get_player_name() then minetest.chat_send_player(digger:get_player_name(), S("Station '@1'" .. " " .. "has been REMOVED from the network '@2'.", station_name, station_network)) end -- save the updated network data in a savefile over server restart elevator.save_data() end elevator.can_dig = function() -- forbid digging of the elevator return false end