--- Pre-defined General Sound Groups -- -- @topic groups --- Balloon -- -- @section balloon --- @sndgroup sounds.balloon_inflate -- @snd balloon_inflate sounds.balloon_inflate = iSoundGroup({ "balloon_inflate", }) --- @sndgroup sounds.balloon_pop -- @snd balloon_pop sounds.balloon_pop = iSoundGroup({ "balloon_pop", }) --- Bite -- -- @section bite --- @sndgroup sounds.bite -- @snd apple_bite sounds.bite = iSoundGroup({ "apple_bite", }) --- Bounce -- -- @section bounce --- @sndgroup sounds.bounce -- @snd boing sounds.bounce = iSoundGroup({ "boing", }) --- Chalk -- -- @section chalk --- @sndgroup sounds.chalk_screech -- @snd chalk_screech_01 -- @snd chalk_screech_02 -- @snd chalk_screech_03 sounds.chalk_screech = iSoundGroup({ "chalk_screech_01", "chalk_screech_02", "chalk_screech_03", }) --- @sndgroup sounds.chalk_write -- @snd chalk_write_01 -- @snd chalk_write_02 -- @snd chalk_write_03 sounds.chalk_write = iSoundGroup({ "chalk_write_01", "chalk_write_02", "chalk_write_03", }) --- Church Bells -- -- @section church_bells --- @sndgroup sounds.church_bells -- @snd church_bells_01 (loopable) -- @snd church_bells_02 (loopable) sounds.church_bells = iSoundGroup({ "church_bells_01", "church_bells_02", }) --- Clock -- -- @section clock --- @sndgroup sounds.clock -- @snd clock_tick (loopable) sounds.clock = iSoundGroup({ "clock_tick", }) --- Coin -- -- @section coin --- @sndgroup sounds.coin -- @snd coin sounds.coin = iSoundGroup({ "coin", }) --- Combat -- -- @section combat --- @sndgroup sounds.entity_hit -- @snd entity_hit sounds.entity_hit = iSoundGroup({ "entity_hit", }) --- @sndgroup sounds.melee_hit -- @snd melee_hit_01 -- @snd melee_hit_02 -- @snd melee_hit_03 -- @snd melee_hit_04 -- @snd melee_hit_05 -- @snd melee_hit_06 sounds.melee_hit = iSoundGroup({ "melee_hit_01", "melee_hit_02", "melee_hit_03", "melee_hit_04", "melee_hit_05", "melee_hit_06", }) --- Compressor -- -- @section compressor --- @sndgroup sounds.compressor -- @snd compressor_motor_01 (loopable) -- @snd compressor_motor_02 (loopable) sounds.compressor = iSoundGroup({ "compressor_motor_01", "compressor_motor_02", }) --- Door -- -- @section door --- @sndgroup sounds.door_close -- @snd door_close_01 -- @snd door_close_02 -- @snd door_close_03 sounds.door_close = iSoundGroup({ "door_close_01", "door_close_02", "door_close_03", }) --- @sndgroup sounds.door_creak -- @snd door_creak sounds.door_creak = iSoundGroup({ "door_creak", }) --- @sndgroup sounds.door_knock -- @snd door_knock_01 -- @snd door_knock_02 sounds.door_knock = iSoundGroup({ "door_knock_01", "door_knock_02", }) --- @sndgroup sounds.door_open -- @snd door_open sounds.door_open = iSoundGroup({ "door_open", }) --- @sndgroup sounds.doorbell -- @snd doorbell_01 -- @snd doorbell_02 -- @snd doorbell_03 sounds.doorbell = iSoundGroup({ "doorbell_01", "doorbell_02", "doorbell_03", }) --- Explosion -- -- @section explosion --- @sndgroup sounds.explosion -- @snd explosion_01 -- @snd explosion_02 -- @snd explosion_03 sounds.explosion = iSoundGroup({ "explosion_01", "explosion_02", "explosion_03", }) --- @sndgroup sounds.explosion_distant -- @snd explosion_distant_01 -- @snd explosion_distant_02 -- @snd explosion_distant_03 -- @snd explosion_distant_04 sounds.explosion_distant = iSoundGroup({ "explosion_distant_01", "explosion_distant_02", "explosion_distant_03", "explosion_distant_04", }) --- Fire -- -- @section fire --- @sndgroup sounds.fire -- @snd fire_crackle (loopable) sounds.fire = iSoundGroup({ "fire_crackle", }) --- Fireworks -- -- @section fireworks --- @sndgroup sounds.fireworks -- @snd fireworks_01 -- @snd fireworks_02 sounds.fireworks = iSoundGroup({ "fireworks_01", "fireworks_02", }) --- @sndgroup sounds.fireworks_pop -- @snd fireworks_pop_01 -- @snd fireworks_pop_02 -- @snd fireworks_pop_03 sounds.fireworks_pop = iSoundGroup({ "fireworks_pop_01", "fireworks_pop_02", "fireworks_pop_03", }) --- Fuse -- -- @section fuse --- @sndgroup sounds.fuse -- @snd fuse -- @snd fuse_short sounds.fuse = iSoundGroup({ "fuse", "fuse_short", }) --- Gallop -- -- @section gallop --- @sndgroup sounds.gallop -- @snd gallop_01 (loopable) -- @snd gallop_02 (loopable) sounds.gallop = iSoundGroup({ "gallop_01", "gallop_02", }) --- Lava -- -- @section lava --- @sndgroup sounds.lava_cool -- @snd[r3] lava_cool sounds.lava_cool = iSoundGroup({ "lava_cool", }) --- Leaves -- -- @section leaves --- @sndgroup sounds.leaves -- @snd leaves_01 -- @snd leaves_02 sounds.leaves = iSoundGroup({ "leaves_01", "leaves_02", }) --- Match -- -- @section match --- @sndgroup sounds.match -- @snd match_ignite sounds.match = iSoundGroup({ "match_ignite", }) --- Pencil -- -- @section pencil --- @sndgroup sounds.pencil_erase -- @snd pencil_erase sounds.pencil_erase = iSoundGroup({ "pencil_erase", }) --- @sndgroup sounds.pencil_write -- @snd pencil_write sounds.pencil_write = iSoundGroup({ "pencil_write", }) --- Piano -- -- @section piano --- @sndgroup sounds.piano -- @snd piano sounds.piano = iSoundGroup({ "piano", }) --- Scrape -- -- @section scrape --- @sndgroup sounds.scrape -- @snd scrape_01 -- @snd scrape_02 -- @snd scrape_03 -- @snd scrape_04 -- @snd scrape_05 -- @snd scrape_06 -- @snd scrape_07 -- @snd scrape_08 sounds.scrape = iSoundGroup({ "scrape_01", "scrape_02", "scrape_03", "scrape_04", "scrape_05", "scrape_06", "scrape_07", "scrape_08", }) --- Shears -- -- @section shears --- @sndgroup sounds.shears -- @snd shears_01 -- @snd shears_02 sounds.shears = iSoundGroup({ "shears_01", "shears_02", }) --- Tool -- -- @section tool --- @sndgroup sounds.tool_break -- @snd[r3] tool_break sounds.tool_break = iSoundGroup({ "tool_break", }) --- Toy -- -- @section toy --- @sndgroup sounds.toy_squeak -- @snd toy_squeak_01 -- @snd toy_squeak_02 sounds.toy_squeak = iSoundGroup({ "toy_squeak_01", "toy_squeak_02", }) --- Tree -- -- @section tree --- @sndgroup sounds.tree -- @snd tree_creak sounds.tree = iSoundGroup({ "tree_creak", }) --- Vomit -- -- @section vomit --- @sndgroup sounds.vomit -- @snd vomit_01 -- @snd vomit_02 -- @snd vomit_03 -- @snd vomit_04 -- @snd vomit_05 sounds.vomit = iSoundGroup({ "vomit_01", "vomit_02", "vomit_03", "vomit_04", "vomit_05", }) --- Watch -- -- @section watch --- @sndgroup sounds.watch -- @snd watch_tick (loopable) sounds.watch = iSoundGroup({ "watch_tick", }) --- Whistle -- -- @section whistle --- @sndgroup sounds.whistle -- @snd whistle sounds.whistle = iSoundGroup({ "whistle", }) --- Woosh -- -- @section woosh --- @sndgroup sounds.woosh -- @snd woosh_01 -- @snd woosh_02 -- @snd woosh_03 -- @snd woosh_04 sounds.woosh = iSoundGroup({ "woosh_01", "woosh_02", "woosh_03", "woosh_04", }) --- Zipper -- -- @section zipper --- @sndgroup sounds.zipper -- @snd zipper sounds.zipper = iSoundGroup({ "zipper", })