--- Pre-defined Node Sound Groups -- -- @topic node_groups sounds.node = { dig = { --- @sndgroup sounds.node.dig.choppy -- @snd[r3] node_dig_choppy -- @see node sounds.node_choppy choppy = iSoundGroup({"node_dig_choppy"}), --- @sndgroup sounds.node.dig.cracky -- @snd[r3] node_dig_cracky -- @see node sounds.node_cracky cracky = iSoundGroup({"node_dig_cracky"}), --- @sndgroup sounds.node.dig.crumbly -- @snd node_dig_crumbly -- @see node sounds.node_crumbly crumbly = iSoundGroup({"node_dig_crumbly"}), --- @sndgroup sounds.node.dig.snappy -- @snd node_dig_snappy -- @see node sounds.node_snappy snappy = iSoundGroup({"node_dig_snappy"}), --- @sndgroup sounds.node.dig.gravel -- @snd[r2] node_dig_gravel -- @see node sounds.node_gravel gravel = iSoundGroup({"node_dig_gravel"}), --- @sndgroup sounds.node.dig.ice -- @snd[r3] node_dig_ice -- @see node sounds.node_ice ice = iSoundGroup({"node_dig_ice"}), --- @sndgroup sounds.node.dig.metal -- @snd node_dig_metal -- @see node sounds.node_metal metal = iSoundGroup({"node_dig_metal"}), }, --- @sndgroup sounds.node.dug -- @snd[r2] node_dug -- @see node sounds.node dug = iSoundGroup({"node_dug", --- @sndgroup sounds.node.dug.glass -- @snd[r3] node_dug_glass -- @see node sounds.node_glass glass = iSoundGroup({"node_dug_glass"}), --- @sndgroup sounds.node.dug.gravel -- @snd[r3] node_dug_gravel gravel = iSoundGroup({"node_dug_gravel"}), --- @sndgroup sounds.node.dug.ice -- @snd node_dug_ice -- @see node sounds.node_ice ice = iSoundGroup({"node_dug_ice"}), --- @sndgroup sounds.node.dug.metal -- @snd[r2] node_dug_metal -- @see node sounds.node_metal metal = iSoundGroup({"node_dug_metal"}), }), --- @sndgroup sounds.node.place -- @snd[r2] node_place -- @see node sounds.node place = iSoundGroup({"node_place", --- @sndgroup sounds.node.place.metal -- @snd[r2] node_dug_metal -- @see node sounds.node_metal metal = iSoundGroup({"node_dug_metal"}), --- @sndgroup sounds.node.place.soft -- @snd[r3] node_place_soft soft = iSoundGroup({"node_place_soft"}), }), step = { --- @sndgroup sounds.node.step.dirt -- @snd[r2] node_step_dirt -- @see node sounds.node_dirt dirt = iSoundGroup({"node_step_dirt"}), --- @sndgroup sounds.node.step.glass -- @snd node_step_glass -- @see node sounds.node_glass glass = iSoundGroup({"node_step_glass"}), --- @sndgroup sounds.node.step.grass -- @snd[r3] node_step_grass -- @see node sounds.node_grass grass = iSoundGroup({"node_step_grass"}), --- @sndgroup sounds.node.step.gravel -- @snd[r4] node_step_gravel -- @see node sounds.node_gravel gravel = iSoundGroup({"node_step_gravel"}), --- @sndgroup sounds.node.step.hard -- @snd[r3] node_step_hard hard = iSoundGroup({"node_step_hard"}), --- @sndgroup sounds.node.step.ice -- @snd[r3] node_step_ice -- @see node sounds.node_ice ice = iSoundGroup({"node_step_ice"}), --- @sndgroup sounds.node.step.metal -- @snd[r3] node_step_metal -- @see node sounds.node_metal metal = iSoundGroup({"node_step_metal"}), --- @sndgroup sounds.node.step.sand -- @snd[r3] node_step_sand -- @see node sounds.node_sand sand = iSoundGroup({"node_step_sand"}), --- @sndgroup sounds.node.step.snow -- @snd[r5] node_step_snow -- @see node sounds.node_snow snow = iSoundGroup({"node_step_snow"}), --- @sndgroup sounds.node.step.water -- @snd[r4] node_step_water (**Note:** node\_step\_water.4 is silent) -- @see node sounds.node_water water = iSoundGroup({"node_step_water"}), --- @sndgroup sounds.node.step.wood -- @snd[r2] node_step_wood -- @see node sounds.node_wood wood = iSoundGroup({"node_step_wood"}), }, }