local tglass_id = terumet.id('block_tglass') local tiles, glowtiles if terumet.options.cosmetic.CLEAR_GLASS then tiles = {terumet.tex('block_tglass_frame'), terumet.tex('blank')} glowtiles = {terumet.tex('block_tglassglow_frame'), terumet.tex('blank')} else tiles = {terumet.tex('block_tglass_frame'), terumet.tex('block_tglass_streak')} glowtiles = {terumet.tex('block_tglassglow_frame'), terumet.tex('block_tglassglow_streak')} end minetest.register_node(tglass_id, { description = 'Terumetal Glass', drawtype= 'glasslike_framed_optional', paramtype = "light", tiles = tiles, is_ground_content = false, sunlight_propagates = true, groups = {cracky = 1, level = 2}, sounds = default.node_sound_glass_defaults(), on_blast = terumet.blast_chance(30, tglass_id), }) local tglass_glow_id = tglass_id..'glow' minetest.register_node(tglass_glow_id, { description = 'Terumetal Glow Glass', drawtype= 'glasslike_framed_optional', paramtype = "light", tiles = glowtiles, is_ground_content = false, sunlight_propagates = true, light_source=13, groups = {cracky = 1, level = 2}, sounds = default.node_sound_glass_defaults(), on_blast = terumet.blast_chance(15, tglass_glow_id), })