local default_can_dig = function(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end local function xdecor_stairs_alternative(nodename, def) local mod, name = nodename:match("(.*):(.*)") for groupname, value in pairs(def.groups) do if groupname ~= "cracky" and groupname ~= "choppy" and groupname ~= "flammable" and groupname ~= "crumbly" and groupname ~= "snappy" then def.groups.groupname = nil end end if minetest.get_modpath("moreblocks") then stairsplus:register_all( mod, name, nodename, { description = def.description, tiles = def.tiles, groups = def.groups, sounds = def.sounds, } ) elseif minetest.get_modpath("stairs") then stairs.register_stair_and_slab(name,nodename, def.groups, def.tiles, ("%s Stair"):format(def.description), ("%s Slab"):format(def.description), def.sounds ) end end function xdecor.register(name, def) def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox") def.sounds = def.sounds or default.node_sound_defaults() if not (def.drawtype == "normal" or def.drawtype == "signlike" or def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or def.drawtype == "glasslike_framed_optional") then def.paramtype2 = def.paramtype2 or "facedir" end if def.sunlight_propagates ~= false and (def.drawtype == "plantlike" or def.drawtype == "torchlike" or def.drawtype == "signlike" or def.drawtype == "fencelike") then def.sunlight_propagates = true end if not def.paramtype and (def.light_source or def.sunlight_propagates or def.drawtype == "nodebox" or def.drawtype == "mesh") then def.paramtype = "light" end local infotext = def.infotext local inventory = def.inventory minetest.register_node(":xdecor:" .. name, def) local workbench = minetest.settings:get_bool("enable_xdecor_workbench") if workbench == false and (minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then if xdecor.stairs_valid_def(def) then xdecor_stairs_alternative("xdecor:"..name, def) end end end