InsaneProtestor/mods/ip_more_fire/molotov.lua
2022-11-22 00:44:34 -05:00

286 lines
9.3 KiB
Lua

--Molotov Cocktail_[rev002]
--base code is from throwing enhanced and potions mods
local MOD_NAME = minetest.get_current_modname()
local MOD_PATH = minetest.get_modpath(MOD_NAME)
local Vec3 = dofile(MOD_PATH..'/lib/Vec3_1-0.lua')
minetest.register_craftitem('more_fire:molotov_cocktail', {
description = 'Throwable Firebomb',
inventory_image = 'more_fire_molotov_cocktail.png',
on_place = function(itemstack, user, pointed_thing)
itemstack:take_item()
minetest.sound_play('more_fire_shatter', {gain = 1.0})
n = minetest.get_node(pointed_thing)
if pointed_thing.type == 'node' then
minetest.add_node(pointed_thing.above, {name='fire:basic_flame'})
minetest.sound_play('more_fire_ignite', {pos,pos})
end
--Shattered glass Particles
minetest.add_particlespawner({
amount = 40,
time = 0.1,
minpos = pointed_thing.above,
maxpos = pointed_thing.above,
minvel = {x=2, y=0.2, z=2},
maxvel = {x=-2, y=0.5, z=-2},
minacc = {x=0, y=-6, z=0},
maxacc = {x=0, y=-10, z=0},
minexptim = 0.5,
maxexptime = 2,
minsize = 0.2,
maxsize = 5,
collisiondetection = true,
texture = 'more_fire_shatter.png'})
--fire ember particles
minetest.add_particlespawner({
amount = 100,
time = 0.1,
minpos = pointed_thing.above,
maxpos = pointed_thing.above,
minvel = {x=-2, y=0.5, z=-2},
maxvel = {x=2, y=0.5, z=2},
minacc = {x=0, y=-10, z=0},
maxacc = {x=0, y=-6, z=0},
minexptime = 2,
maxexptime = 3,
minsize = 0.25,
maxsize = 0.5,
collisiondetection = true,
texture = 'more_fire_spark.png'})
local dir = Vec3(user:get_look_dir()) *20
minetest.add_particle(
{x=user:getpos().x, y=user:getpos().y+1.5, z=user:getpos().z}, {x=dir.x, y=dir.y, z=dir.z}, {x=0, y=-10, z=0}, 0.2,
6, false, 'more_fire_molotov_cocktail.png')
return itemstack
end,
})
local function throw_cocktail(item, player)
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.625,z=playerpos.z}, 'more_fire:molotov_entity')
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*30, y=dir.y*30, z=dir.z*30})
obj:setacceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3})
if not minetest.settings:get_bool('creative_mode') then
item:take_item()
end
return item
end
local radius = 5.0
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 10,
time = 0.2,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-2, y=-2, z=-2},
maxvel = {x=2, y=-4, z=2},
minacc = {x=0, y=-4, z=0},
--~ maxacc = {x=-20, y=-50, z=-50},
minexptime = 1,
maxexptime = 1.5,
minsize = 1,
maxsize = 2,
texture = 'more_fire_spark.png',
})
minetest.add_particlespawner({
amount = 10,
time = 0.2,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-1.25, y=-1.25, z=-1.25},
maxvel = {x=0.5, y=-4, z=0.5},
minacc = {x=1.25, y=-1.25, z=1.25},
--~ maxacc = {x=-20, y=-50, z=-50},
minexptime =1,
maxexptime = 1.5,
minsize = 1,
maxsize = 2,
texture = 'more_fire_spark.png',
})
end
local MORE_FIRE_MOLOTOV_ENTITY = {
timer=0,
collisionbox = {0,0,0,0,0,0},
physical = false,
textures = {'more_fire_molotov_cocktail.png'},
lastpos={},
}
MORE_FIRE_MOLOTOV_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
minetest.add_particlespawner({
amount = 10,
time = 0.5,
minpos = pos,
maxpos = pos,
minvel = {x=-0, y=0, z=-0.5},
maxvel = {x=0, y=0, z=-0.75},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 1,
minsize = 0.25,
maxsize = 0.5,
texture = 'more_fire_smoke.png',
})
minetest.add_particlespawner({
amount = 100,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x=-0, y=0, z=-0.5},
maxvel = {x=0, y=0, z=-0.75},
minacc = {x=0, y=0, z=-0.75},
maxacc = {x=-0, y=0, z=-0.5},
minexptime = 0.25,
maxexptime = 0.5,
minsize = 0.5,
maxsize = 0.75,
texture = 'more_fire_spark.png',
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= 'more_fire:molotov_entity' and obj:get_luaentity().name ~= '__builtin:item' then
if self.node ~= '' then
minetest.sound_play('more_fire_shatter', {gain = 1.0})
for dx=-3,3 do
for dy=-3,3 do
for dz=-3,3 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(pos).name
if n == "default:grass" then
--if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then
minetest.sound_play('more_fire_ignite', {pos = self.lastpos})
minetest.set_node(p, {name='fire:basic_flame'})
end
end
end
end
end
self.object:remove()
end
else
if self.node ~= '' then
minetest.sound_play('more_fire_shatter', {gain = 1.0})
for dx=-2,2 do
for dy=-2,2 do
for dz=-2,2 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(pos).name
if n == "default:grass" then
--if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then
minetest.sound_play('more_fire_ignite', {pos = self.lastpos})
minetest.set_node(p, {name='fire:basic_flame'})
end
end
end
end
end
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= 'air' then
if self.node ~= '' then
minetest.sound_play('more_fire_shatter', {gain = 1.0})
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
local p1 = {x = pos.x + dx, y=pos.y + dy - 1, z = pos.z + dz}
local n = minetest.get_node(p).name
local n1 = minetest.get_node(p1).name
if n == "air" and n1 ~= "fire:basic_flame" or math.random(1, 100) <= 5 then
minetest.sound_play('more_fire_ignite', {pos = self.lastpos})
minetest.set_node(p, {name='fire:basic_flame'})
end
end
end
end
end
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity('more_fire:molotov_entity', MORE_FIRE_MOLOTOV_ENTITY)
minetest.override_item('more_fire:molotov_cocktail', {on_use = throw_cocktail})
minetest.register_abm({
nodenames={'fire:basic_flame'},
neighbors={'air'},
interval = 1,
chance = 2,
action = function(pos, node)
if minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == 'air' and
minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == 'air' then
minetest.add_particlespawner({
amount = 1,
time = 2,
minpos = pos,
maxpos = pos,
minvel = {x=-2, y=2, z=-2},
maxvel = {x=1, y=3, z=1},
minacc = {x=0, y=6, z=0},
maxacc = {x=0, y=2, z=0},
minexptime = 1,
maxexptime = 3,
minsize = 10,
maxsize = 20,
collisiondetection = false,
texture = 'more_fire_smoke.png'})
minetest.add_particlespawner({
amount = 15,
time = 4,
minpos = pos,
maxpos = pos,
minvel = {x=0, y= 3, z=0},
maxvel = {x=0, y=5, z=0},
minacc = {x=0.1, y=0.5, z=-0.1},
maxacc = {x=-0.2, y=2, z=0.2},
minexptime = 1,
maxexptime = 3,
minsize = 5,
maxsize = 10,
collisiondetection = false,
texture ='more_fire_smoke.png'})
end
end
})
--crafting recipes
minetest.register_craft( {
output = 'more_fire:molotov_cocktail',
recipe = {
{'farming:cotton'},
{'more_fire:oil'},
{'vessels:glass_bottle'},
}
})
-- fuel recipes
minetest.register_craft({
type = 'fuel',
recipe = 'more_fire:molotov_cocktail',
burntime = 5,
})