From 94942ef129331cd9751fb85c7d26f30faae0d251 Mon Sep 17 00:00:00 2001 From: migdyn Date: Sun, 12 Mar 2023 02:24:37 +0100 Subject: [PATCH] Compiles but works erratically --- main.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/main.cpp b/main.cpp index 7b59dad..b8f94e2 100644 --- a/main.cpp +++ b/main.cpp @@ -50,10 +50,9 @@ int main(int argc, char *argv[]) //scanf("%i", &levelSwitcher.currentLevel); } - float leftRightVel; + irr::core::vector2df movementVec; float angularVel; float rotVel; - irr::core::vector2df movementVec; pb.device = createDevice(irr::video::EDT_OPENGL, irr::core::dimension2d(pb.screenWidth, pb.screenHeight), 16, false, true, false, &pb.er); pb.driver = pb.device -> getVideoDriver(); @@ -142,22 +141,22 @@ int main(int argc, char *argv[]) if(pb.er.isKeyDown(irr::KEY_KEY_W)) { - movementVec.Y += angularVel; + movementVec.X -= angularVel; } if(pb.er.isKeyDown(irr::KEY_KEY_S)) { - movementVec.Y -= angularVel; + movementVec.X += angularVel; } if(pb.er.isKeyDown(irr::KEY_KEY_A)) { - movementVec.X -= angularVel; + movementVec.Y += angularVel; } if(pb.er.isKeyDown(irr::KEY_KEY_D)) { - movementVec.X += angularVel; + movementVec.Y -= angularVel; } @@ -235,19 +234,20 @@ int main(int argc, char *argv[]) if(pb.er.isKeyDown(irr::KEY_KEY_W) || pb.er.isKeyDown(irr::KEY_KEY_S) || pb.er.isKeyDown(irr::KEY_KEY_D) || pb.er.isKeyDown(irr::KEY_KEY_A)) { // rotating movementVec vector by playerRot.Y degrees - movementAngle.X = movementAngle.X * cos(irr::core::degToRad(playerRot.Y)) - movementAngle.Y * sin(irr::core::degToRad(playerRot.Y)); - movementAngle.Y = movementAngle.X * sin(irr::core::degToRad(playerRot.Y)) + movementAngle.Y * cos(irr::core::degToRad(playerRot.Y)); - + movementVec.X = movementVec.X * cos(irr::core::degToRad(playerRot.Y)) - movementVec.Y * sin(irr::core::degToRad(playerRot.Y)); + movementVec.Y = movementVec.X * sin(irr::core::degToRad(playerRot.Y)) + movementVec.Y * cos(irr::core::degToRad(playerRot.Y)); + //pb.player -> setPosition(irr::core::vector3df(playerPos.X - cos(irr::core::degToRad(playerRot.Y + movementAngle)) * angularVel, playerPos.Y, playerPos.Z + sin(irr::core::degToRad(playerRot.Y + movementAngle)) * angularVel)); //pb.camera -> setTarget(irr::core::vector3df(playerPos.X - cos(irr::core::degToRad(playerRot.Y + movementAngle)) * angularVel, playerPos.Y + pb.verticalCamRot, playerPos.Z + sin(irr::core::degToRad(playerRot.Y + movementAngle)) * angularVel)); - - pb.player -> setPosition(irr::core::vector3df(playerPos.X - movementAngle.X * angularVel, playerPos.Y, playerPos.Z + movementAngle.Y * angularVel)); - pb.camera -> setTarget(irr::core::vector3df(playerPos.X - movementAngle.X * angularVel, playerPos.Y + pb.verticalCamRot, playerPos.Z + movementAngle.Y * angularVel)); + + pb.player -> setPosition(irr::core::vector3df(playerPos.X - movementVec.X * angularVel, playerPos.Y, playerPos.Z + movementVec.Y * angularVel)); pb.player -> updateAbsolutePosition(); } + pb.camera -> setTarget(irr::core::vector3df(playerPos.X - movementVec.X * angularVel, playerPos.Y + pb.verticalCamRot, playerPos.Z + movementVec.Y * angularVel)); + // Water on Level 7 // if(levelSwitcher.currentLevel == 7) {