comments removed

This commit is contained in:
{{QWERTYKBGUI}} 2023-03-05 01:30:30 +01:00
parent 70e9751814
commit ecba24bd4e

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@ -164,7 +164,6 @@ int main(int argc, char *argv[])
/////////////////////
// Camera rotation //
/////////////////////
/*
// Up / Down //
if(pb.er.isKeyDown(irr::KEY_UP) && pb.verticalCamRot < 100)
{
@ -195,7 +194,6 @@ int main(int argc, char *argv[])
else
rotVel = 0;
*/
pb.device->getCursorControl()->setVisible(false);
irr::core::position2d<irr::s32> mousePos = pb.device -> getCursorControl() -> getPosition();
@ -207,23 +205,8 @@ int main(int argc, char *argv[])
rotVel = mouseMovement.X * pb.mouseSensitivity;
rotVel *= -1;
// if(pb.verticalCamRot < 100 && pb.verticalCamRot > -120)
// {
pb.verticalCamRot += mouseMovement.Y * pb.mouseSensitivity/2;
// }
/*
else if(pb.verticalCamRot >= 100)
{
pb.verticalCamRot = 100;
}
else if(pb.verticalCamRot <= -120)
{
pb.verticalCamRot = -120;
}*/
// change directions of ro
pb.verticalCamRot += mouseMovement.Y * pb.mouseSensitivity/2;
irr::core::vector3df playerRot = pb.player -> getRotation();
irr::core::vector3df playerPos = pb.player -> getPosition();
pb.camera -> setTarget(irr::core::vector3df(playerPos.X - cos(irr::core::degToRad(playerRot.Y + leftRightVel)) * angularVel, playerPos.Y + pb.verticalCamRot, playerPos.Z + sin(irr::core::degToRad(playerRot.Y + leftRightVel)) * angularVel));