PogoBijoux/RayCastHandler.h

22 lines
449 B
C++

#include "Base.h"
#ifdef _WIN32
#include <irrlicht.h>
#else
#include <irrlicht/irrlicht.h>
#endif
class RayCastHandler
{
public:
bool isPlayerLookingAtAABB(irr::core::aabbox3d<irr::f32> aabb)
{
irr::core::line3d<irr::f32> ray;
ray.start = pb.player -> getPosition();
ray.end = ray.start + (pb.camera -> getTarget() - ray.start).normalize() * 1000.0F;
return true;
}
};