20 lines
307 B
C
20 lines
307 B
C
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#include <glm/glm.hpp>
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#include <glm/ext/matrix_transform.hpp>
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class Camera
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{
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public:
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Camera() = default;
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virtual ~Camera()
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{
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}
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const glm::mat4& get_view();
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const glm::mat4& get_projection();
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protected:
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const glm::mat4& matrix;
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glm::mat4 m_view, m_projection;
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};
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