Grass is now the default texture
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@ -26,7 +26,7 @@ class TextureHandler
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void loadAllTextures()
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{
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int textureIndex = 0;
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imageData = loadTexture("data/img/gold.png");
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imageData = loadTexture("data/img/grass.png");
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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