Swapped the sign on front and back faces so that they render correctly again
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@ -1,5 +1,5 @@
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# depslib dependency file v1.0
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1667160902 source:c:\development\xtreemminer\main.cpp
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1667164139 source:c:\development\xtreemminer\main.cpp
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<stdlib.h>
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<GL/glut.h>
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"Utilities.h"
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@ -12,7 +12,7 @@
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"FastNoiseLite.h"
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<random>
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1667163770 c:\development\xtreemminer\include\noderenderer.h
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1667164197 c:\development\xtreemminer\include\noderenderer.h
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"Base.h"
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"MapBlock.h"
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<GL/glut.h>
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@ -25,7 +25,7 @@ class NodeRenderer
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glBegin(GL_QUADS);
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// Front
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if(blockManager.isAir(x, y, z + 1))
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if(blockManager.isAir(x, y, z - 1))
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{
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glTexCoord2f(.0F, .0F);
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glVertex3f(x + .0F, y + 1.0F, z + .0F);
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@ -43,7 +43,7 @@ class NodeRenderer
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}
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// Back
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if(blockManager.isAir(x, y, z - 1))
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if(blockManager.isAir(x, y, z + 1))
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{
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glTexCoord2f(.0F, .0F);
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9
main.cpp
9
main.cpp
@ -43,11 +43,11 @@ void display()
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glBegin(GL_QUADS);
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for(int x = 0; x < 16; x++)
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for(int x = 0; x < 64; x++)
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{
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for(int y = 0; y < 64; y++)
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{
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for(int z = 0; z < 16; z++)
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for(int z = 0; z < 64; z++)
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{
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@ -197,9 +197,9 @@ int main(int argc, char **argv)
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cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
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cellular.SetFrequency(.1F);
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for(int bx = 0; bx < 1; bx++)
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for(int bx = 0; bx < 4; bx++)
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{
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for(int bz = 0; bz < 1; bz++)
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for(int bz = 0; bz < 4; bz++)
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{
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for(int x = 0; x < 16; x++)
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{
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@ -216,7 +216,6 @@ int main(int argc, char **argv)
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}
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}
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printf("\n0, 2, 0: %i", blockManager.isAir(0, 1, 0));
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/*
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