Still dealing with a very strange issue (Mind fixing it, Kacperks?)

This commit is contained in:
Functioning Member of Society 2022-10-30 15:43:20 -04:00
parent 4c76fd1144
commit 3aa203bac9
5 changed files with 41 additions and 39 deletions

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@ -1,4 +0,0 @@
#include "MapBlock.h"
#include "Base.h"

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@ -1,5 +1,5 @@
# depslib dependency file v1.0
1667147634 source:c:\development\xtreemminer\main.cpp
1667158149 source:c:\development\xtreemminer\main.cpp
<stdlib.h>
<GL/glut.h>
"Utilities.h"
@ -12,14 +12,15 @@
"FastNoiseLite.h"
<random>
1667148817 c:\development\xtreemminer\include\noderenderer.h
1667158420 c:\development\xtreemminer\include\noderenderer.h
"Base.h"
"MapBlock.h"
<GL/glut.h>
1667148643 c:\development\xtreemminer\include\mapblock.h
1667156676 c:\development\xtreemminer\include\mapblock.h
"Base.h"
<math.h>
<cstdio>
1667069440 c:\development\xtreemminer\include\base.h

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@ -2,6 +2,7 @@
#define MAPBLOCK_H
#include "Base.h"
#include <math.h>
#include <cstdio>
@ -18,6 +19,10 @@ class MapBlock
}
int getNodeAt(int x, int y, int z) // Deprecated; only used internally.
{
return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0;
}
void addNode(int id, int meta, int x, int y, int z)
{
@ -58,15 +63,18 @@ class BlockManager
{
//if(x < 16 && x >= 0 && z < 16 && z >= 0)
//{
if(x < 0 || z < 0)
{
return 0;
}
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
return mapBlocks[block.x][block.z].mapBlock[256 * y + z * 16 + x];
// else
// {
//return mapBlocks[BlockUtilities::getBlockFromNodeCoordinates(x, z).x][BlockUtilities::getBlockFromNodeCoordinates(x, z).z];
//return 0;
//}
//printf("\n\nold x: %i, old z: %i", x, z);
//int localX = x - block.x * 16;
//int localZ = z - block.z * 16;
//printf("\nnew x: %i, new z: %i", x, z);
//return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
return mapBlocks[block.x][block.z].getNodeAt(x, y, z);
}
bool isAir(int x, int y, int z)

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@ -19,13 +19,13 @@ class NodeRenderer
int renderNode(int x, int y, int z)
{
//Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
glColor3f(1.0F, 1.0F, 1.0F);
glBegin(GL_QUADS);
// Front
if(blockManager.getNodeAt(x, y, z - 1))
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 - 1) == 0)
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -42,11 +42,10 @@ class NodeRenderer
glColor3f(1.0F, 1.0F, 1.0F);
}
// Back
if(blockManager.getNodeAt(x, y, z + 1))
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16 + 1) == 0)
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
@ -63,7 +62,7 @@ class NodeRenderer
}
// Right
if(blockManager.getNodeAt(x + 1, y, z));
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 + 1, y, z - block.z * 16) == 0);
{
glTexCoord2f(1.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
@ -80,10 +79,8 @@ class NodeRenderer
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
}
// Left
if(blockManager.getNodeAt(x - 1, y, z));
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16 - 1, y, z - block.z * 16) == 0);
{
glTexCoord2f(1.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -101,7 +98,7 @@ class NodeRenderer
}
// Bottom
if(blockManager.getNodeAt(x, y - 1, z));
if(blockManager.getNodeAt(x, y - 1, z) == 0);
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
@ -117,7 +114,7 @@ class NodeRenderer
}
// Top
if(blockManager.getNodeAt(x, y + 1, z));
/*if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y + 1, z - block.z * 16) == 0);
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
@ -130,7 +127,7 @@ class NodeRenderer
glTexCoord2f(.0F, 1.0F);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
}
}*/
glEnd();
return 1;

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@ -43,13 +43,13 @@ void display()
glBegin(GL_QUADS);
for(int x = 0; x < 128; x++)
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 128; z++)
for(int y = 0; y < 64; y++)
{
for(int y = 0; y < 64; y++)
for(int z = 0; z < 16; z++)
{
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
// Math explanation for future reference:
// The if statement below checks if the node at the coordinate is greater than 0 (0 = air), the x and z coordinates
@ -83,7 +83,7 @@ void reshape(int width, int height)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(20, width / (float) height, 5, 512.0F);
gluPerspective(30, width / (float) height, 5, 512.0F);
glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW);
@ -184,7 +184,7 @@ int main(int argc, char **argv)
FastNoiseLite perlin, os, cellular;
int seed = 1338;
int seed = 138;
perlin.SetSeed(seed);
perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
perlin.SetFrequency(.01F);
@ -207,7 +207,7 @@ int main(int argc, char **argv)
{
float cX = (float)x + (16 * bx);
float cZ = (float)z + (16 * bz);
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) + (cellular.GetNoise(cX, cZ)) + 2; y++)
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) + (cellular.GetNoise(cX, cZ)) + 3; y++)
{
blockManager.mapBlocks[bx][bz].addNode(y > 30 ? 1 : 2, 0, x, y, z);
}
@ -220,20 +220,20 @@ int main(int argc, char **argv)
/*
for(int x = 0; x < 32; x++)
for(int y = 0; y < 16; y++)
{
for(int z = 0; z < 16; z++)
for(int x = 0; x < 16; x++)
{
for(int y = 0; y < 16; y++)
for(int z = 0; z < 16; z++)
{
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
printf("x - (blockX * 16): %i | X: %i, Y: %i, Z: %i, blockX: %i, blockZ: %i nodeAt: %i\n", x - (block.x * 16), x, y, z, block.x, block.z, blockManager.mapBlocks[block.x][block.z].getNodeAt(x - (block.x * 16), y, z));
printf("\n|x: %i |y: %i | z: %i | id: %i", x, y, z, blockManager.getNodeAt(x, y, z));
}
}
}
*/
*/