Split MapBlock's header and implementation
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MapBlock.cpp
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67
MapBlock.cpp
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#include "MapBlock.h"
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int mapBlock[65536];
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MapBlock::MapBlock()
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{
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}
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// TODO; Make this function work with global coordinates and move it to BlockManager
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void MapBlock::addNode(int id, int meta, int x, int y, int z)
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{
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mapBlock[256 * y + z * 16 + x] = id;
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}
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MapBlock mapBlocks[16][16];
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BlockManager::BlockManager()
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{
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}
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int BlockManager::getNodeAt(int x, int y, int z)
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{
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// Math explanation for future reference:
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// The x and z coordinates need to be have block.[AXIS] * 16 subtracted from them
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// so that the coordinates passed to the function are local block coordinates instead
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// of global node coordinates (e.g. 1, and not 17)
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if(x < 0 || y < 0 || z < 0)
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{
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return 0;
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}
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
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int localX = x - block.x * 16;
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int localZ = z - block.z * 16;
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return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
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}
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bool BlockManager::isAir(int x, int y, int z)
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{
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return getNodeAt(x, y, z) == 0;
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}
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BlockUtilities::BlockUtilities()
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{
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}
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Position2D BlockUtilities::getBlockFromNodeCoordinates(int x, int z)
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{
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Position2D pos2d;
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pos2d.x = floor(x / 16);
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pos2d.z = floor(z / 16);
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return pos2d;
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}
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@ -1,5 +1,5 @@
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# depslib dependency file v1.0
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1667164139 source:c:\development\xtreemminer\main.cpp
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1667164816 source:c:\development\xtreemminer\main.cpp
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<stdlib.h>
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<GL/glut.h>
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"Utilities.h"
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@ -11,13 +11,14 @@
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<cstdio>
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"FastNoiseLite.h"
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<random>
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<SFML/Window.hpp>
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1667164197 c:\development\xtreemminer\include\noderenderer.h
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"Base.h"
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"MapBlock.h"
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<GL/glut.h>
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1667161818 c:\development\xtreemminer\include\mapblock.h
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1667167677 c:\development\xtreemminer\include\mapblock.h
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"Base.h"
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<math.h>
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<cstdio>
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@ -54,3 +55,6 @@
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1667079584 c:\development\xtreemminer\include\fastnoiselite.h
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<cmath>
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1667167831 source:c:\development\xtreemminer\mapblock.cpp
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"MapBlock.h"
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#ifndef MAPBLOCK_H
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#define MAPBLOCK_H
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#ifndef MAPBLOCK
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#define MAPBLOCK
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#include "Base.h"
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#include <math.h>
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#include <cstdio>
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class MapBlock
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{
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public:
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int mapBlock[65536];
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MapBlock();
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// TODO; Make this function work with global coordinates and move it to BlockManager
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void addNode(int id, int meta, int x, int y, int z);
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MapBlock()
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{
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}
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int getNodeAt(int x, int y, int z) // Deprecated; only used internally.
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{
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return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0;
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}
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void addNode(int id, int meta, int x, int y, int z)
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{
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mapBlock[256 * y + z * 16 + x] = id;
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}
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};
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class BlockUtilities
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{
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public:
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BlockUtilities()
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{
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}
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static Position2D getBlockFromNodeCoordinates(int x, int z)
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{
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Position2D pos2d;
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pos2d.x = floor(x / 16);
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pos2d.z = floor(z / 16);
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return pos2d;
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}
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};
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class BlockManager
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{
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public:
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MapBlock mapBlocks[16][16]; // 16 x 16 blocks
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BlockManager()
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{
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}
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int getNodeAt(int x, int y, int z)
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{
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//if(x < 16 && x >= 0 && z < 16 && z >= 0)
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//{
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if(x < 0 || y < 0 || z < 0)
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{
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return 0;
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}
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
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//printf("\n\nold x: %i, old z: %i", x, z);
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int localX = x - block.x * 16;
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int localZ = z - block.z * 16;
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//printf("\nnew x: %i, new z: %i", x, z);
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return mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX];
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//return mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16);
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}
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bool isAir(int x, int y, int z)
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{
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return getNodeAt(x, y, z) == 0;
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}
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private:
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MapBlock mapBlocks[16][16];
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BlockManager();
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int getNodeAt(int x, int y, int z);
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bool isAir(int x, int y, int z);
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};
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class BlockUtilities
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{
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public:
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BlockUtilities();
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static Position2D getBlockFromNodeCoordinates(int x, int z);
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};
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#endif
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