Texturing code + some other changes
This commit is contained in:
parent
bcd6762276
commit
6b169a1c50
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,4 +1,5 @@
|
||||
XtreemMiner.cbp
|
||||
XtreemMiner.depend
|
||||
XtreemMiner.layout
|
||||
bin
|
||||
obj
|
||||
|
@ -1,10 +1,17 @@
|
||||
//#ifndef BASE
|
||||
//#define BASE
|
||||
#ifndef BASE
|
||||
#define BASE
|
||||
|
||||
//#include "NodeRenderer.h"
|
||||
#include "MapBlock.h"
|
||||
//#include "MapBlock.h"
|
||||
|
||||
class NodeManager;
|
||||
|
||||
extern NodeManager nodeManager;
|
||||
extern NodeManager nodeManager1;
|
||||
|
||||
//#endif
|
||||
|
||||
struct Position2D
|
||||
{
|
||||
int x;
|
||||
int z;
|
||||
};
|
||||
#endif
|
||||
|
11
include/Logger.h
Normal file
11
include/Logger.h
Normal file
@ -0,0 +1,11 @@
|
||||
#include <cstdio>
|
||||
|
||||
|
||||
class Logger
|
||||
{
|
||||
public:
|
||||
void log(char* comp, char* message);
|
||||
{
|
||||
printf("Message: %c", message);
|
||||
}
|
||||
};
|
@ -1,30 +1,28 @@
|
||||
#ifndef MAPBLOCK_H
|
||||
#define MAPBLOCK_H
|
||||
#include <cstdio>
|
||||
#include "Base.h"
|
||||
#include <math.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class NodeManager
|
||||
{
|
||||
public:
|
||||
int blockX;
|
||||
int blockZ;
|
||||
|
||||
|
||||
NodeManager()
|
||||
NodeManager(int x, int z)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
virtual ~NodeManager()
|
||||
{
|
||||
|
||||
}
|
||||
//8191
|
||||
void printMapBlock()
|
||||
{
|
||||
for(int i = 0; i < 10536; i++)
|
||||
{
|
||||
printf("\n[%i] %i", i, mapBlock[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void addNode(int id, int meta, int x, int y, int z)
|
||||
{
|
||||
@ -41,26 +39,36 @@ class NodeManager
|
||||
return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
private:
|
||||
int mapBlock[65536];
|
||||
};
|
||||
|
||||
class Block
|
||||
class BlockManager
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class BlockUtilities
|
||||
{
|
||||
public:
|
||||
Block(int x, int z)
|
||||
BlockUtilities()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int getBlockFromNodeCoordinates(int x, int z)
|
||||
static Position2D getBlockFromNodeCoordinates(int x, int z)
|
||||
{
|
||||
|
||||
Position2D pos2d;
|
||||
pos2d.x = floor(x / 16);
|
||||
pos2d.z = floor(z / 16);
|
||||
return pos2d;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -4,9 +4,6 @@
|
||||
#include "MapBlock.h"
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
|
||||
|
||||
class NodeRenderer
|
||||
{
|
||||
public:
|
||||
@ -26,96 +23,96 @@ class NodeRenderer
|
||||
// Front
|
||||
if(nodeManager.isAir(x, y, z - 1))
|
||||
{
|
||||
glColor3f(1.0F, 1.0F, 1.0F);
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||
|
||||
glColor3f(1.0F, 1.0F, 1.0F);
|
||||
glTexCoord2f(1.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||
|
||||
glColor3f(1.0F, 1.0F, 1.0F);
|
||||
glTexCoord2f(1.0F, 1.0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||
|
||||
glColor3f(1.0F, 1.0F, 1.0F);
|
||||
glTexCoord2f(.0F, 1.0F);
|
||||
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||
}
|
||||
|
||||
// Back
|
||||
if(nodeManager.isAir(x, y, z + 1))
|
||||
{
|
||||
glColor3f(.0F, 1.0F, 1.0F);
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||
|
||||
glColor3f(.0F, 1.0F, 1.0F);
|
||||
glTexCoord2f(1.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
||||
|
||||
glColor3f(.0F, 1.0F, 1.0F);
|
||||
glTexCoord2f(1.0F, 1.0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||
|
||||
glColor3f(.0F, 1.0F, 1.0F);
|
||||
glTexCoord2f(.0F, 1.0F);
|
||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||
}
|
||||
|
||||
// Right
|
||||
if(nodeManager.isAir(x + 1, y, z))
|
||||
{
|
||||
glColor3f(.0F, 1.0F, .0F);
|
||||
glTexCoord2f(1.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||
|
||||
glColor3f(.0F, 1.0F, .0F);
|
||||
glTexCoord2f(1.0F, 1.0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||
|
||||
glColor3f(.0F, 1.0F, .0F);
|
||||
glTexCoord2f(.0F, 1.0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||
|
||||
glColor3f(.0F, 1.0F, .0F);
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
||||
}
|
||||
|
||||
// Left
|
||||
if(nodeManager.isAir(x - 1, y, z))
|
||||
{
|
||||
glColor3f(1.0F, .0F, .0F);
|
||||
glTexCoord2f(1.0F, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||
|
||||
glColor3f(1.0F, .0F, .0F);
|
||||
glTexCoord2f(1.0F, 1.0F);
|
||||
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||
|
||||
glColor3f(1.0F, .0F, .0F);
|
||||
glTexCoord2f(.0F, 1.0F);
|
||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||
|
||||
glColor3f(1.0F, .0F, .0F);
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||
}
|
||||
|
||||
// Bottom
|
||||
if(nodeManager.getNodeAt(x, y - 1, z) == 0)
|
||||
{
|
||||
glColor3f(1.0F, 1.0F, .0F);
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||
|
||||
glColor3f(1.0F, 1.0F, .0F);
|
||||
glTexCoord2f(1.0F, .0F);
|
||||
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||
|
||||
glColor3f(1.0F, 1.0F, .0F);
|
||||
glTexCoord2f(1.0F, 1.0F);
|
||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||
|
||||
glColor3f(1.0F, 1.0F, .0F);
|
||||
glTexCoord2f(.0F, 1.0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||
}
|
||||
|
||||
// Top
|
||||
if(nodeManager.getNodeAt(x, y + 1, z) == 0)
|
||||
{
|
||||
glColor3f(.0F, .0F, 1.0F);
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||
|
||||
glColor3f(.0F, .0F, 1.0F);
|
||||
glTexCoord2f(1.0F, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||
|
||||
glColor3f(.0F, .0F, 1.0F);
|
||||
glTexCoord2f(1.0F, 1.0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||
|
||||
glColor3f(.0F, .0F, 1.0F);
|
||||
glTexCoord2f(.0F, 1.0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
||||
}
|
||||
|
||||
|
17
include/Nodes.h
Normal file
17
include/Nodes.h
Normal file
@ -0,0 +1,17 @@
|
||||
class Node
|
||||
{
|
||||
public:
|
||||
Node(int i, int j)
|
||||
{
|
||||
id = i;
|
||||
textureIndex = j;
|
||||
}
|
||||
|
||||
int getTextureIndexFromSide(int side)
|
||||
{
|
||||
return textureIndex;
|
||||
}
|
||||
private:
|
||||
int id;
|
||||
int textureIndex;
|
||||
};
|
@ -1,6 +1,71 @@
|
||||
#define STBI_FAILURE_USERMSG
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#ifndef TEXTURE_HANDLER
|
||||
#define TEXTURE_HANDLER
|
||||
#include "Base.h"
|
||||
|
||||
|
||||
#endif
|
||||
//#ifndef TEXTURE_HANDLER
|
||||
//#define TEXTURE_HANDLER
|
||||
class TextureHandler
|
||||
{
|
||||
private:
|
||||
int width = -1;
|
||||
int height = -1;
|
||||
int comp = -1;
|
||||
unsigned char* imageData;
|
||||
unsigned char* imageData1;
|
||||
|
||||
public:
|
||||
GLuint textures;
|
||||
GLuint textures1;
|
||||
unsigned char* loadTexture(char* filename)
|
||||
{
|
||||
return stbi_load(filename, &width, &height, &comp, 0);
|
||||
}
|
||||
|
||||
void loadAllTextures()
|
||||
{
|
||||
int textureIndex = 0;
|
||||
imageData = loadTexture("data/img/gold.png");
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glGenTextures(1, &textures);
|
||||
glBindTexture(GL_TEXTURE_2D, textures);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData);
|
||||
|
||||
imageData1 = loadTexture("data/img/iron.png");
|
||||
glGenTextures(1, &textures1);
|
||||
glBindTexture(GL_TEXTURE_2D, textures1);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData1);
|
||||
}
|
||||
|
||||
void getTextureForNode(int x, int y, int z)
|
||||
{
|
||||
|
||||
|
||||
if(nodeManager.getNodeAt(x, y, z) == 1)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textures);
|
||||
}
|
||||
|
||||
else if(nodeManager.getNodeAt(x, y, z) == 2)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textures1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
//#endif
|
||||
|
73
main.cpp
73
main.cpp
@ -1,33 +1,35 @@
|
||||
#include <stdlib.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "include/Base.h"
|
||||
#include "MapBlock.h"
|
||||
#include "Base.h"
|
||||
#include "NodeRenderer.h"
|
||||
#include "TextureHandler.h"
|
||||
#include <cstdio>
|
||||
#include <random>
|
||||
|
||||
NodeRenderer renderer;
|
||||
NodeManager nodeManager;
|
||||
NodeManager nodeManager(0, 0);
|
||||
NodeManager nodeManager1(1, 0);
|
||||
TextureHandler textureHandler;
|
||||
|
||||
GLfloat playerX = 0;
|
||||
GLfloat playerY = -30;
|
||||
GLfloat playerZ = -100;
|
||||
GLfloat playerRotX = 0;
|
||||
|
||||
void DisplayFunc()
|
||||
|
||||
|
||||
void display()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glLoadIdentity();
|
||||
|
||||
|
||||
glTranslatef(playerX, playerY, playerZ);
|
||||
//glTranslatef(playerX, 0, - 1 - alpha / 4);
|
||||
glRotatef(playerRotX, .0F, 1.0F, .0F);
|
||||
//glRotatef(alpha * 1.1, 0, 1, 0);
|
||||
|
||||
|
||||
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
@ -37,12 +39,29 @@ void DisplayFunc()
|
||||
{
|
||||
for(int y = 0; y < 256; y++)
|
||||
{
|
||||
if(nodeManager.getNodeAt(x, y, z) == 1)
|
||||
if(nodeManager.getNodeAt(x, y, z) > 0)
|
||||
{
|
||||
textureHandler.getTextureForNode(x, y, z);
|
||||
renderer.renderNode(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(int x = 0; x < 16; x++)
|
||||
{
|
||||
for(int z = 0; z < 16; z++)
|
||||
{
|
||||
for(int y = 0; y < 256; y++)
|
||||
{
|
||||
if(nodeManager1.getNodeAt(x, y, z) > 0)
|
||||
{
|
||||
textureHandler.getTextureForNode(x, y, z);
|
||||
renderer.renderNode(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
@ -54,7 +73,7 @@ void DisplayFunc()
|
||||
}
|
||||
|
||||
|
||||
void ReshapeFunc(int width, int height)
|
||||
void reshape(int width, int height)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
|
||||
@ -108,10 +127,7 @@ void KeyboardFunc(unsigned char key, int x, int y)
|
||||
playerRotX += .8F;
|
||||
}
|
||||
|
||||
if(key == 'x')
|
||||
{
|
||||
nodeManager.printMapBlock();
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(key == 27)
|
||||
@ -123,6 +139,10 @@ void KeyboardFunc(unsigned char key, int x, int y)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
@ -130,10 +150,13 @@ int main(int argc, char **argv)
|
||||
glutInitWindowSize(800, 600);
|
||||
glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software");
|
||||
|
||||
glClearColor(.2, .7, .8, 255);
|
||||
glClearColor(.2, .7, .8 , 255);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
// Load textures
|
||||
textureHandler.loadAllTextures();
|
||||
|
||||
|
||||
|
||||
|
||||
@ -143,15 +166,27 @@ int main(int argc, char **argv)
|
||||
{
|
||||
for(int y = 0; y < 256; y++)
|
||||
{
|
||||
nodeManager.addNode(rand() % 2, 0, x, y, z);
|
||||
nodeManager.addNode(rand() % 3, 0, x, y, z);
|
||||
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(int x = 0; x < 16; x++)
|
||||
{
|
||||
for(int z = 0; z < 16; z++)
|
||||
{
|
||||
for(int y = 0; y < 256; y++)
|
||||
{
|
||||
nodeManager1.addNode(rand() % 3, 0, x, y, z);
|
||||
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glutDisplayFunc(&DisplayFunc);
|
||||
glutReshapeFunc(&ReshapeFunc);
|
||||
glutDisplayFunc(&display);
|
||||
glutReshapeFunc(&reshape);
|
||||
glutKeyboardFunc(&KeyboardFunc);
|
||||
|
||||
glutMainLoop();
|
||||
|
Loading…
Reference in New Issue
Block a user