Support for more than one mapblock/chunk | WARNING: Shitty performance, even on RTX 3070

This commit is contained in:
Functioning Member of Society 2022-10-29 14:09:42 -04:00
parent 6b05eaf331
commit 8cde72f632
4 changed files with 59 additions and 45 deletions

View File

@ -6,10 +6,12 @@
class NodeManager;
class BlockManager;
extern NodeManager nodeManager;
extern BlockManager blockManager;
struct Position2D
{
int x;

View File

@ -19,9 +19,12 @@ class NodeRenderer
int renderNode(int x, int y, int z)
{
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
glBegin(GL_QUADS);
// Front
if(nodeManager.isAir(x, y, z - 1))
if(blockManager.mapBlocks[block.x][block.z].isAir(x, y, z - 1))
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -37,7 +40,7 @@ class NodeRenderer
}
// Back
if(nodeManager.isAir(x, y, z + 1))
if(blockManager.mapBlocks[block.x][block.z].isAir(x, y, z + 1))
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
@ -53,7 +56,7 @@ class NodeRenderer
}
// Right
if(nodeManager.isAir(x + 1, y, z))
if(blockManager.mapBlocks[block.x][block.z].isAir(x + 1, y, z))
{
glTexCoord2f(1.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
@ -69,7 +72,7 @@ class NodeRenderer
}
// Left
if(nodeManager.isAir(x - 1, y, z))
if(blockManager.mapBlocks[block.x][block.z].isAir(x - 1, y, z))
{
glTexCoord2f(1.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F);
@ -85,7 +88,7 @@ class NodeRenderer
}
// Bottom
if(nodeManager.getNodeAt(x, y - 1, z) == 0)
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x, y - 1, z) == 0)
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
@ -101,7 +104,7 @@ class NodeRenderer
}
// Top
if(nodeManager.getNodeAt(x, y + 1, z) == 0)
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x, y + 1, z) == 0)
{
glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);

View File

@ -54,15 +54,15 @@ class TextureHandler
{
if(nodeManager.getNodeAt(x, y, z) == 1)
{
//if(nodeManager.getNodeAt(x, y, z) == 1)
//{
glBindTexture(GL_TEXTURE_2D, textures);
}
//}
else if(nodeManager.getNodeAt(x, y, z) == 2)
{
glBindTexture(GL_TEXTURE_2D, textures1);
}
//else if(nodeManager.getNodeAt(x, y, z) == 2)
//{
//glBindTexture(GL_TEXTURE_2D, textures1);
//}
}

View File

@ -7,8 +7,8 @@
#include "TextureHandler.h"
#include <cstdio>
#include <random>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
//#include <SFML/System.hpp>
//#include <SFML/Window.hpp>
NodeRenderer renderer;
//BlockManager blockManager;
@ -37,28 +37,21 @@ void display()
glBegin(GL_QUADS);
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 0; y < 256; y++)
{
if(nodeManager.getNodeAt(x, y, z) > 0)
{
textureHandler.getTextureForNode(x, y, z);
renderer.renderNode(x, y, z);
}
}
}
}
for(int x = 0; x < 16; x++)
for(int x = 0; x < 128; x++)
{
for(int z = 0; z < 16; z++)
for(int z = 0; z < 128; z++)
{
for(int y = 0; y < 256; y++)
{
if(nodeManager1.getNodeAt(x, y, z) > 0)
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
// Math explanation for future reference:
// The if statement below checks if the node at the coordinate is greater than 0 (0 = air), the x and z coordinates
// need to be have block.[AXIS] * 16 subtracted from them so that the coordinates passed to the function are local
// block coordinates instead of global node coordinates (e.g. 1, and not 17)
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16) > 0)
{
textureHandler.getTextureForNode(x, y, z);
renderer.renderNode(x, y, z);
@ -71,10 +64,11 @@ void display()
glFlush();
glutSwapBuffers();
/*
sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
sf::Vector2i mouseDelta = sf::Mouse::getPosition() - lastMousePos;
lastMousePos = sf::Mouse::getPosition();
const sf::Window& window = nullptr;
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
lastMousePos = sf::Mouse::getPosition(window);*/
glutPostRedisplay();
}
@ -172,30 +166,45 @@ int main(int argc, char **argv)
for(int bx = 0; bx < 8; bx++)
{
for(int bz = 0; bz < 8; bz++)
{
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 0; y < 256; y++)
for(int y = 0; y < 16; y++)
{
blockManager.mapBlocks[0][0].addNode(rand() % 3, 0, x, y, z);
blockManager.mapBlocks[bx][bz].addNode(rand() % 3, 0, x, y, z);
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
}
}
}
}
}
for(int x = 0; x < 16; x++)
/*
for(int x = 0; x < 32; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 0; y < 256; y++)
for(int y = 0; y < 16; y++)
{
blockManager.mapBlocks[1][0].addNode(rand() % 3, 0, x, y, z);
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
printf("x - (blockX * 16): %i | X: %i, Y: %i, Z: %i, blockX: %i, blockZ: %i nodeAt: %i\n", x - (block.x * 16), x, y, z, block.x, block.z, blockManager.mapBlocks[block.x][block.z].getNodeAt(x - (block.x * 16), y, z));
}
}
}
*/
updateTimer();
glutDisplayFunc(&display);