Support for more than one mapblock/chunk | WARNING: Shitty performance, even on RTX 3070
This commit is contained in:
parent
6b05eaf331
commit
8cde72f632
@ -6,10 +6,12 @@
|
||||
|
||||
class NodeManager;
|
||||
class BlockManager;
|
||||
|
||||
extern NodeManager nodeManager;
|
||||
extern BlockManager blockManager;
|
||||
|
||||
|
||||
|
||||
struct Position2D
|
||||
{
|
||||
int x;
|
||||
|
@ -19,9 +19,12 @@ class NodeRenderer
|
||||
|
||||
int renderNode(int x, int y, int z)
|
||||
{
|
||||
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
|
||||
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
// Front
|
||||
if(nodeManager.isAir(x, y, z - 1))
|
||||
if(blockManager.mapBlocks[block.x][block.z].isAir(x, y, z - 1))
|
||||
{
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||
@ -37,7 +40,7 @@ class NodeRenderer
|
||||
}
|
||||
|
||||
// Back
|
||||
if(nodeManager.isAir(x, y, z + 1))
|
||||
if(blockManager.mapBlocks[block.x][block.z].isAir(x, y, z + 1))
|
||||
{
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||
@ -53,7 +56,7 @@ class NodeRenderer
|
||||
}
|
||||
|
||||
// Right
|
||||
if(nodeManager.isAir(x + 1, y, z))
|
||||
if(blockManager.mapBlocks[block.x][block.z].isAir(x + 1, y, z))
|
||||
{
|
||||
glTexCoord2f(1.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||
@ -69,7 +72,7 @@ class NodeRenderer
|
||||
}
|
||||
|
||||
// Left
|
||||
if(nodeManager.isAir(x - 1, y, z))
|
||||
if(blockManager.mapBlocks[block.x][block.z].isAir(x - 1, y, z))
|
||||
{
|
||||
glTexCoord2f(1.0F, .0F);
|
||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||
@ -85,7 +88,7 @@ class NodeRenderer
|
||||
}
|
||||
|
||||
// Bottom
|
||||
if(nodeManager.getNodeAt(x, y - 1, z) == 0)
|
||||
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x, y - 1, z) == 0)
|
||||
{
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||
@ -101,7 +104,7 @@ class NodeRenderer
|
||||
}
|
||||
|
||||
// Top
|
||||
if(nodeManager.getNodeAt(x, y + 1, z) == 0)
|
||||
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x, y + 1, z) == 0)
|
||||
{
|
||||
glTexCoord2f(.0F, .0F);
|
||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||
|
@ -54,15 +54,15 @@ class TextureHandler
|
||||
{
|
||||
|
||||
|
||||
if(nodeManager.getNodeAt(x, y, z) == 1)
|
||||
{
|
||||
//if(nodeManager.getNodeAt(x, y, z) == 1)
|
||||
//{
|
||||
glBindTexture(GL_TEXTURE_2D, textures);
|
||||
}
|
||||
//}
|
||||
|
||||
else if(nodeManager.getNodeAt(x, y, z) == 2)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textures1);
|
||||
}
|
||||
//else if(nodeManager.getNodeAt(x, y, z) == 2)
|
||||
//{
|
||||
//glBindTexture(GL_TEXTURE_2D, textures1);
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
|
67
main.cpp
67
main.cpp
@ -7,8 +7,8 @@
|
||||
#include "TextureHandler.h"
|
||||
#include <cstdio>
|
||||
#include <random>
|
||||
#include <SFML/System.hpp>
|
||||
#include <SFML/Window.hpp>
|
||||
//#include <SFML/System.hpp>
|
||||
//#include <SFML/Window.hpp>
|
||||
|
||||
NodeRenderer renderer;
|
||||
//BlockManager blockManager;
|
||||
@ -37,28 +37,21 @@ void display()
|
||||
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
for(int x = 0; x < 16; x++)
|
||||
{
|
||||
for(int z = 0; z < 16; z++)
|
||||
{
|
||||
for(int y = 0; y < 256; y++)
|
||||
{
|
||||
if(nodeManager.getNodeAt(x, y, z) > 0)
|
||||
{
|
||||
textureHandler.getTextureForNode(x, y, z);
|
||||
renderer.renderNode(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(int x = 0; x < 16; x++)
|
||||
|
||||
for(int x = 0; x < 128; x++)
|
||||
{
|
||||
for(int z = 0; z < 16; z++)
|
||||
for(int z = 0; z < 128; z++)
|
||||
{
|
||||
for(int y = 0; y < 256; y++)
|
||||
{
|
||||
if(nodeManager1.getNodeAt(x, y, z) > 0)
|
||||
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
|
||||
|
||||
// Math explanation for future reference:
|
||||
// The if statement below checks if the node at the coordinate is greater than 0 (0 = air), the x and z coordinates
|
||||
// need to be have block.[AXIS] * 16 subtracted from them so that the coordinates passed to the function are local
|
||||
// block coordinates instead of global node coordinates (e.g. 1, and not 17)
|
||||
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16) > 0)
|
||||
{
|
||||
textureHandler.getTextureForNode(x, y, z);
|
||||
renderer.renderNode(x, y, z);
|
||||
@ -71,10 +64,11 @@ void display()
|
||||
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
|
||||
/*
|
||||
sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
|
||||
sf::Vector2i mouseDelta = sf::Mouse::getPosition() - lastMousePos;
|
||||
lastMousePos = sf::Mouse::getPosition();
|
||||
const sf::Window& window = nullptr;
|
||||
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
|
||||
lastMousePos = sf::Mouse::getPosition(window);*/
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
@ -172,30 +166,45 @@ int main(int argc, char **argv)
|
||||
|
||||
|
||||
|
||||
|
||||
for(int bx = 0; bx < 8; bx++)
|
||||
{
|
||||
for(int bz = 0; bz < 8; bz++)
|
||||
{
|
||||
for(int x = 0; x < 16; x++)
|
||||
{
|
||||
for(int z = 0; z < 16; z++)
|
||||
{
|
||||
for(int y = 0; y < 256; y++)
|
||||
for(int y = 0; y < 16; y++)
|
||||
{
|
||||
blockManager.mapBlocks[0][0].addNode(rand() % 3, 0, x, y, z);
|
||||
blockManager.mapBlocks[bx][bz].addNode(rand() % 3, 0, x, y, z);
|
||||
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(int x = 0; x < 16; x++)
|
||||
|
||||
|
||||
|
||||
/*
|
||||
for(int x = 0; x < 32; x++)
|
||||
{
|
||||
for(int z = 0; z < 16; z++)
|
||||
{
|
||||
for(int y = 0; y < 256; y++)
|
||||
for(int y = 0; y < 16; y++)
|
||||
{
|
||||
blockManager.mapBlocks[1][0].addNode(rand() % 3, 0, x, y, z);
|
||||
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
|
||||
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
|
||||
printf("x - (blockX * 16): %i | X: %i, Y: %i, Z: %i, blockX: %i, blockZ: %i nodeAt: %i\n", x - (block.x * 16), x, y, z, block.x, block.z, blockManager.mapBlocks[block.x][block.z].getNodeAt(x - (block.x * 16), y, z));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
updateTimer();
|
||||
glutDisplayFunc(&display);
|
||||
|
Loading…
x
Reference in New Issue
Block a user