Minor changes

This commit is contained in:
Functioning Member of Society 2022-10-30 11:53:41 -04:00
parent 1965b97c19
commit 922826da0b
6 changed files with 45 additions and 47 deletions

3
.gitignore vendored
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@ -1,5 +1,2 @@
XtreemMiner.cbp
XtreemMiner.depend
XtreemMiner.layout
bin bin
obj obj

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@ -1,5 +1,5 @@
# depslib dependency file v1.0 # depslib dependency file v1.0
1667085219 source:c:\development\xtreemminer\main.cpp 1667141044 source:c:\development\xtreemminer\main.cpp
<stdlib.h> <stdlib.h>
<GL/glut.h> <GL/glut.h>
"Utilities.h" "Utilities.h"
@ -12,12 +12,12 @@
"FastNoiseLite.h" "FastNoiseLite.h"
<random> <random>
1667067326 c:\development\xtreemminer\include\noderenderer.h 1667140765 c:\development\xtreemminer\include\noderenderer.h
"Base.h" "Base.h"
"MapBlock.h" "MapBlock.h"
<GL/glut.h> <GL/glut.h>
1667014762 c:\development\xtreemminer\include\mapblock.h 1667141085 c:\development\xtreemminer\include\mapblock.h
"Base.h" "Base.h"
<math.h> <math.h>
@ -27,7 +27,7 @@
"MapBlock.h" "MapBlock.h"
"Base.h" "Base.h"
1667088753 c:\development\xtreemminer\include\texturehandler.h 1667096344 c:\development\xtreemminer\include\texturehandler.h
"stb_image.h" "stb_image.h"
"Base.h" "Base.h"

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@ -7,22 +7,18 @@
class NodeManager class MapBlock
{ {
public: public:
int blockX; int blockX;
int blockZ; int blockZ;
NodeManager() MapBlock()
{ {
} }
virtual ~NodeManager()
{
}
void addNode(int id, int meta, int x, int y, int z) void addNode(int id, int meta, int x, int y, int z)
{ {
@ -36,7 +32,7 @@ class NodeManager
int getNodeAt(int x, int y, int z) int getNodeAt(int x, int y, int z)
{ {
return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0; return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 1;
} }
protected: protected:
@ -48,7 +44,7 @@ class NodeManager
class BlockManager class BlockManager
{ {
public: public:
NodeManager mapBlocks[8][8]; // 8 x 8 blocks MapBlock mapBlocks[16][16]; // 8 x 8 blocks
BlockManager() BlockManager()
{ {

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@ -21,6 +21,7 @@ class NodeRenderer
{ {
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
glColor3f(1.0F, 1.0F, 1.0F);
glBegin(GL_QUADS); glBegin(GL_QUADS);
// Front // Front
@ -35,10 +36,13 @@ class NodeRenderer
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(1.0F, 1.0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
//glColor3f(.0F, .0F, .8F);
glTexCoord2f(.0F, 1.0F); glTexCoord2f(.0F, 1.0F);
glVertex3f(x + .0F, y + .0F, z + .0F); glVertex3f(x + .0F, y + .0F, z + .0F);
} }
glColor3f(1.0F, 1.0F, 1.0F);
// Back // Back
if(blockManager.mapBlocks[block.x][block.z].isAir(x - block.x * 16, y, z - block.z * 16 + 1)) if(blockManager.mapBlocks[block.x][block.z].isAir(x - block.x * 16, y, z - block.z * 16 + 1))
{ {

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@ -39,7 +39,7 @@ class TextureHandler
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData);
imageData1 = loadTexture("data/img/iron.png"); imageData1 = loadTexture("data/img/oak.png");
glGenTextures(1, &textures1); glGenTextures(1, &textures1);
glBindTexture(GL_TEXTURE_2D, textures1); glBindTexture(GL_TEXTURE_2D, textures1);
@ -52,17 +52,16 @@ class TextureHandler
void getTextureForNode(int x, int y, int z) void getTextureForNode(int x, int y, int z)
{ {
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16) == 1)
//if(nodeManager.getNodeAt(x, y, z) == 1) {
//{
glBindTexture(GL_TEXTURE_2D, textures); glBindTexture(GL_TEXTURE_2D, textures);
//} }
//else if(nodeManager.getNodeAt(x, y, z) == 2) else if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16) == 2)
//{ {
//glBindTexture(GL_TEXTURE_2D, textures1); glBindTexture(GL_TEXTURE_2D, textures1);
//} }
} }

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@ -14,14 +14,13 @@
NodeRenderer renderer; NodeRenderer renderer;
//BlockManager blockManager; //BlockManager blockManager;
NodeManager nodeManager;
NodeManager nodeManager1;
BlockManager blockManager; BlockManager blockManager;
TextureHandler textureHandler; TextureHandler textureHandler;
GLfloat playerX = 0; GLfloat playerX = 0;
GLfloat playerY = 30; GLfloat playerY = -30;
GLfloat playerZ = 100; GLfloat playerZ = -100;
GLfloat playerRotX = 0; GLfloat playerRotX = 0;
GLfloat playerRotY = 0; GLfloat playerRotY = 0;
@ -32,12 +31,13 @@ void display()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity(); glLoadIdentity();
glTranslatef(-playerX, -playerY, -playerZ);
glRotatef(playerRotX, 1.0F, .0F, .0F); glRotatef(playerRotX, 1.0F, .0F, .0F);
glRotatef(playerRotY, .0F, 1.0F, .0F); glRotatef(playerRotY, .0F, 1.0F, .0F);
glTranslatef(playerX, playerY, playerZ);
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBegin(GL_QUADS); glBegin(GL_QUADS);
@ -73,7 +73,7 @@ void display()
const sf::Window& window = nullptr; const sf::Window& window = nullptr;
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos; sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
lastMousePos = sf::Mouse::getPosition(window);*/ lastMousePos = sf::Mouse::getPosition(window);*/
glutPostRedisplay(); //glutPostRedisplay();
} }
@ -90,9 +90,10 @@ void reshape(int width, int height)
glutPostRedisplay(); glutPostRedisplay();
} }
void updateTimer() void updateTimer(int time)
{ {
//glutTimerFunc(30, &updateTimer, 0); glutPostRedisplay();
glutTimerFunc(30, &updateTimer, 0);
} }
void KeyboardFunc(unsigned char key, int x, int y) void KeyboardFunc(unsigned char key, int x, int y)
@ -109,24 +110,22 @@ void KeyboardFunc(unsigned char key, int x, int y)
if(key == 'w') if(key == 'w')
{ {
playerX += .8; playerZ += .8;
} }
if(key == 's') if(key == 's')
{ {
playerX -= sin(Utilities::degToRad(playerRotY)); playerZ -= .8;
playerY += sin(Utilities::degToRad(playerRotX));
playerZ += cos(Utilities::degToRad(playerRotY));
} }
if(key == 'q') if(key == 'q')
{ {
playerY += .1F; playerY += .8F;
} }
if(key == 'e') if(key == 'e')
{ {
playerY -= .1F; playerY -= .8F;
} }
if(key == 't') if(key == 't')
@ -175,7 +174,10 @@ int main(int argc, char **argv)
glClearColor(.2, .7, .8 , 255); glClearColor(.2, .7, .8 , 255);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
/*glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
glFrontFace(GL_CCW);*/
// Load textures // Load textures
textureHandler.loadAllTextures(); textureHandler.loadAllTextures();
@ -183,12 +185,12 @@ int main(int argc, char **argv)
FastNoiseLite fnl; FastNoiseLite fnl;
fnl.SetSeed(1337); fnl.SetSeed(1337);
fnl.SetNoiseType(FastNoiseLite::NoiseType_Value); fnl.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
fnl.SetFrequency(.01F); fnl.SetFrequency(.01F);
for(int bx = 0; bx < 8; bx++) for(int bx = 0; bx < 16; bx++)
{ {
for(int bz = 0; bz < 8; bz++) for(int bz = 0; bz < 16; bz++)
{ {
for(int x = 0; x < 16; x++) for(int x = 0; x < 16; x++)
{ {
@ -196,7 +198,7 @@ int main(int argc, char **argv)
{ {
for(int y = 0; y < 48 * abs(fnl.GetNoise((float)x + (16 * bx), (float)z + (16 * bz))) + 2; y++) for(int y = 0; y < 48 * abs(fnl.GetNoise((float)x + (16 * bx), (float)z + (16 * bz))) + 2; y++)
{ {
blockManager.mapBlocks[bx][bz].addNode(1, 0, x, y, z); blockManager.mapBlocks[bx][bz].addNode(y > 30 ? 1 : 2, 0, x, y, z);
} }
} }
} }
@ -225,7 +227,7 @@ int main(int argc, char **argv)
updateTimer(); updateTimer(0);
glutDisplayFunc(&display); glutDisplayFunc(&display);
glutReshapeFunc(&reshape); glutReshapeFunc(&reshape);
glutKeyboardFunc(&KeyboardFunc); glutKeyboardFunc(&KeyboardFunc);