Minor changes
This commit is contained in:
parent
1965b97c19
commit
922826da0b
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,5 +1,2 @@
|
||||
XtreemMiner.cbp
|
||||
XtreemMiner.depend
|
||||
XtreemMiner.layout
|
||||
bin
|
||||
obj
|
||||
|
@ -1,5 +1,5 @@
|
||||
# depslib dependency file v1.0
|
||||
1667085219 source:c:\development\xtreemminer\main.cpp
|
||||
1667141044 source:c:\development\xtreemminer\main.cpp
|
||||
<stdlib.h>
|
||||
<GL/glut.h>
|
||||
"Utilities.h"
|
||||
@ -12,12 +12,12 @@
|
||||
"FastNoiseLite.h"
|
||||
<random>
|
||||
|
||||
1667067326 c:\development\xtreemminer\include\noderenderer.h
|
||||
1667140765 c:\development\xtreemminer\include\noderenderer.h
|
||||
"Base.h"
|
||||
"MapBlock.h"
|
||||
<GL/glut.h>
|
||||
|
||||
1667014762 c:\development\xtreemminer\include\mapblock.h
|
||||
1667141085 c:\development\xtreemminer\include\mapblock.h
|
||||
"Base.h"
|
||||
<math.h>
|
||||
|
||||
@ -27,7 +27,7 @@
|
||||
"MapBlock.h"
|
||||
"Base.h"
|
||||
|
||||
1667088753 c:\development\xtreemminer\include\texturehandler.h
|
||||
1667096344 c:\development\xtreemminer\include\texturehandler.h
|
||||
"stb_image.h"
|
||||
"Base.h"
|
||||
|
||||
|
@ -7,22 +7,18 @@
|
||||
|
||||
|
||||
|
||||
class NodeManager
|
||||
class MapBlock
|
||||
{
|
||||
public:
|
||||
int blockX;
|
||||
int blockZ;
|
||||
|
||||
NodeManager()
|
||||
MapBlock()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
virtual ~NodeManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void addNode(int id, int meta, int x, int y, int z)
|
||||
{
|
||||
@ -36,7 +32,7 @@ class NodeManager
|
||||
|
||||
int getNodeAt(int x, int y, int z)
|
||||
{
|
||||
return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 0;
|
||||
return x < 16 && z < 16 && x >= 0 && z >= 0 ? mapBlock[256 * y + z * 16 + x] : 1;
|
||||
}
|
||||
|
||||
protected:
|
||||
@ -48,7 +44,7 @@ class NodeManager
|
||||
class BlockManager
|
||||
{
|
||||
public:
|
||||
NodeManager mapBlocks[8][8]; // 8 x 8 blocks
|
||||
MapBlock mapBlocks[16][16]; // 8 x 8 blocks
|
||||
|
||||
BlockManager()
|
||||
{
|
||||
|
@ -21,6 +21,7 @@ class NodeRenderer
|
||||
{
|
||||
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
|
||||
|
||||
glColor3f(1.0F, 1.0F, 1.0F);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
// Front
|
||||
@ -35,10 +36,13 @@ class NodeRenderer
|
||||
glTexCoord2f(1.0F, 1.0F);
|
||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||
|
||||
//glColor3f(.0F, .0F, .8F);
|
||||
glTexCoord2f(.0F, 1.0F);
|
||||
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||
}
|
||||
|
||||
glColor3f(1.0F, 1.0F, 1.0F);
|
||||
|
||||
// Back
|
||||
if(blockManager.mapBlocks[block.x][block.z].isAir(x - block.x * 16, y, z - block.z * 16 + 1))
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ class TextureHandler
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData);
|
||||
|
||||
imageData1 = loadTexture("data/img/iron.png");
|
||||
imageData1 = loadTexture("data/img/oak.png");
|
||||
glGenTextures(1, &textures1);
|
||||
glBindTexture(GL_TEXTURE_2D, textures1);
|
||||
|
||||
@ -52,17 +52,16 @@ class TextureHandler
|
||||
|
||||
void getTextureForNode(int x, int y, int z)
|
||||
{
|
||||
|
||||
|
||||
//if(nodeManager.getNodeAt(x, y, z) == 1)
|
||||
//{
|
||||
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
|
||||
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16) == 1)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textures);
|
||||
//}
|
||||
}
|
||||
|
||||
//else if(nodeManager.getNodeAt(x, y, z) == 2)
|
||||
//{
|
||||
//glBindTexture(GL_TEXTURE_2D, textures1);
|
||||
//}
|
||||
else if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16) == 2)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textures1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
46
main.cpp
46
main.cpp
@ -14,14 +14,13 @@
|
||||
|
||||
NodeRenderer renderer;
|
||||
//BlockManager blockManager;
|
||||
NodeManager nodeManager;
|
||||
NodeManager nodeManager1;
|
||||
|
||||
BlockManager blockManager;
|
||||
TextureHandler textureHandler;
|
||||
|
||||
GLfloat playerX = 0;
|
||||
GLfloat playerY = 30;
|
||||
GLfloat playerZ = 100;
|
||||
GLfloat playerY = -30;
|
||||
GLfloat playerZ = -100;
|
||||
GLfloat playerRotX = 0;
|
||||
GLfloat playerRotY = 0;
|
||||
|
||||
@ -32,12 +31,13 @@ void display()
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glLoadIdentity();
|
||||
|
||||
glTranslatef(-playerX, -playerY, -playerZ);
|
||||
|
||||
glRotatef(playerRotX, 1.0F, .0F, .0F);
|
||||
glRotatef(playerRotY, .0F, 1.0F, .0F);
|
||||
glTranslatef(playerX, playerY, playerZ);
|
||||
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
@ -73,7 +73,7 @@ void display()
|
||||
const sf::Window& window = nullptr;
|
||||
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
|
||||
lastMousePos = sf::Mouse::getPosition(window);*/
|
||||
glutPostRedisplay();
|
||||
//glutPostRedisplay();
|
||||
|
||||
}
|
||||
|
||||
@ -90,9 +90,10 @@ void reshape(int width, int height)
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void updateTimer()
|
||||
void updateTimer(int time)
|
||||
{
|
||||
//glutTimerFunc(30, &updateTimer, 0);
|
||||
glutPostRedisplay();
|
||||
glutTimerFunc(30, &updateTimer, 0);
|
||||
}
|
||||
|
||||
void KeyboardFunc(unsigned char key, int x, int y)
|
||||
@ -109,24 +110,22 @@ void KeyboardFunc(unsigned char key, int x, int y)
|
||||
|
||||
if(key == 'w')
|
||||
{
|
||||
playerX += .8;
|
||||
playerZ += .8;
|
||||
}
|
||||
|
||||
if(key == 's')
|
||||
{
|
||||
playerX -= sin(Utilities::degToRad(playerRotY));
|
||||
playerY += sin(Utilities::degToRad(playerRotX));
|
||||
playerZ += cos(Utilities::degToRad(playerRotY));
|
||||
playerZ -= .8;
|
||||
}
|
||||
|
||||
if(key == 'q')
|
||||
{
|
||||
playerY += .1F;
|
||||
playerY += .8F;
|
||||
}
|
||||
|
||||
if(key == 'e')
|
||||
{
|
||||
playerY -= .1F;
|
||||
playerY -= .8F;
|
||||
}
|
||||
|
||||
if(key == 't')
|
||||
@ -175,7 +174,10 @@ int main(int argc, char **argv)
|
||||
|
||||
glClearColor(.2, .7, .8 , 255);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
/*glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_FRONT);
|
||||
glFrontFace(GL_CCW);*/
|
||||
|
||||
// Load textures
|
||||
textureHandler.loadAllTextures();
|
||||
@ -183,12 +185,12 @@ int main(int argc, char **argv)
|
||||
|
||||
FastNoiseLite fnl;
|
||||
fnl.SetSeed(1337);
|
||||
fnl.SetNoiseType(FastNoiseLite::NoiseType_Value);
|
||||
fnl.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
|
||||
fnl.SetFrequency(.01F);
|
||||
|
||||
for(int bx = 0; bx < 8; bx++)
|
||||
for(int bx = 0; bx < 16; bx++)
|
||||
{
|
||||
for(int bz = 0; bz < 8; bz++)
|
||||
for(int bz = 0; bz < 16; bz++)
|
||||
{
|
||||
for(int x = 0; x < 16; x++)
|
||||
{
|
||||
@ -196,7 +198,7 @@ int main(int argc, char **argv)
|
||||
{
|
||||
for(int y = 0; y < 48 * abs(fnl.GetNoise((float)x + (16 * bx), (float)z + (16 * bz))) + 2; y++)
|
||||
{
|
||||
blockManager.mapBlocks[bx][bz].addNode(1, 0, x, y, z);
|
||||
blockManager.mapBlocks[bx][bz].addNode(y > 30 ? 1 : 2, 0, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -225,7 +227,7 @@ int main(int argc, char **argv)
|
||||
|
||||
|
||||
|
||||
updateTimer();
|
||||
updateTimer(0);
|
||||
glutDisplayFunc(&display);
|
||||
glutReshapeFunc(&reshape);
|
||||
glutKeyboardFunc(&KeyboardFunc);
|
||||
|
Loading…
Reference in New Issue
Block a user