#include #include #include "include/Base.h" #include "NodeRenderer.h" #include #include NodeRenderer renderer; NodeManager nodeManager; GLfloat playerX = 0; GLfloat playerY = -30; GLfloat playerZ = -100; GLfloat playerRotX = 0; void DisplayFunc() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(playerX, playerY, playerZ); //glTranslatef(playerX, 0, - 1 - alpha / 4); glRotatef(playerRotX, .0F, 1.0F, .0F); //glRotatef(alpha * 1.1, 0, 1, 0); glBegin(GL_QUADS); for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { for(int y = 0; y < 256; y++) { if(nodeManager.getNodeAt(x, y, z) == 1) renderer.renderNode(x, y, z); } } } glEnd(); glFlush(); glutSwapBuffers(); glutPostRedisplay(); } void ReshapeFunc(int width, int height) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(20, width / (float) height, 5, 150); glViewport(0, 0, width, height); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } void KeyboardFunc(unsigned char key, int x, int y) { if(key == 'a') { playerX += .8F; } if(key == 'd') { playerX -= .8F; } if(key == 'w') { playerZ += .8F; } if(key == 's') { playerZ -= .8F; } if(key == 'q') { playerY += .1F; } if(key == 'e') { playerY -= .1F; } if(key == 'f') { playerRotX -= .8F; } if(key == 'h') { playerRotX += .8F; } if(key == 'x') { nodeManager.printMapBlock(); } if(key == 27) { exit(0); } } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(800, 600); glutCreateWindow("Spinning cube"); glClearColor(0, 0, 0, 0); glEnable(GL_DEPTH_TEST); for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { for(int y = 0; y < 256; y++) { nodeManager.addNode(rand() % 2, 0, x, y, z); //printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z)); } } } glutDisplayFunc(&DisplayFunc); glutReshapeFunc(&ReshapeFunc); glutKeyboardFunc(&KeyboardFunc); glutMainLoop(); return 0; }