#include "GUI.h" Button::Button(sf::Image* normal,sf::Image* clicked,std::string words,sf::Vector2f location) { this->normal.SetImage(*normal); this->clicked.SetImage(*clicked); this->currentSpr=&this->normal; current =false; this->normal.SetPosition(location); this->clicked.SetPosition(location); String.SetText(words); String.SetPosition(location.x+3,location.y+3); String.SetSize(14); } void Button::checkClick (sf::Vector2f mousePos) { if (mousePos.x>currentSpr->GetPosition().x && mousePos.x<(currentSpr->GetPosition().x + currentSpr->GetSize().x)) { if(mousePos.y>currentSpr->GetPosition().y && mousePos.y<(currentSpr->GetPosition().y + currentSpr->GetSize().y)) { setState(!current); } } } void Button::setState(bool which) { current = which; if (current) { currentSpr=&clicked; return; } currentSpr=&normal; } void Button::setText(std::string words) { String.SetText(words); } bool Button::getVar() { return current; } sf::Sprite* Button::getSprite() { return currentSpr; } sf::String * Button::getText() { return &String; }