250 lines
5.2 KiB
C++
250 lines
5.2 KiB
C++
#include <stdlib.h>
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#include <GL/glut.h>
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#include "Utilities.h"
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#include "MapBlock.h"
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#include "Base.h"
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#include "NodeRenderer.h"
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#include "TextureHandler.h"
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#include <math.h>
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#include <cstdio>
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#include "FastNoiseLite.h"
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#include <random>
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//#include <SFML/System.hpp>
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//#include <SFML/Window.hpp>
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NodeRenderer renderer;
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//BlockManager blockManager;
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BlockManager blockManager;
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TextureHandler textureHandler;
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GLfloat playerX = 0;
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GLfloat playerY = -30;
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GLfloat playerZ = -100;
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GLfloat playerRotX = 0;
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GLfloat playerRotY = 0;
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void display()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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glRotatef(playerRotX, 1.0F, .0F, .0F);
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glRotatef(playerRotY, .0F, 1.0F, .0F);
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glTranslatef(playerX, playerY, playerZ);
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBegin(GL_QUADS);
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for(int x = 0; x < 128; x++)
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{
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for(int z = 0; z < 128; z++)
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{
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for(int y = 0; y < 64; y++)
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{
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
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// Math explanation for future reference:
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// The if statement below checks if the node at the coordinate is greater than 0 (0 = air), the x and z coordinates
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// need to be have block.[AXIS] * 16 subtracted from them so that the coordinates passed to the function are local
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// block coordinates instead of global node coordinates (e.g. 1, and not 17)
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if(blockManager.getNodeAt(x, y, z) > 0)
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{
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textureHandler.getTextureForNode(x, y, z);
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renderer.renderNode(x, y, z);
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}
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}
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}
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}
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glEnd();
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glFlush();
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glutSwapBuffers();
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/*
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sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
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const sf::Window& window = nullptr;
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sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
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lastMousePos = sf::Mouse::getPosition(window);*/
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//glutPostRedisplay();
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}
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void reshape(int width, int height)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(20, width / (float) height, 5, 512.0F);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_MODELVIEW);
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glutPostRedisplay();
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}
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void updateTimer(int time)
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{
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glutPostRedisplay();
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glutTimerFunc(30, &updateTimer, 0);
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}
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void KeyboardFunc(unsigned char key, int x, int y)
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{
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if(key == 'a')
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{
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playerX += .8F;
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}
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if(key == 'd')
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{
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playerX -= .8F;
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}
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if(key == 'w')
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{
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playerZ += .8;
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}
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if(key == 's')
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{
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playerZ -= .8;
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}
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if(key == 'q')
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{
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playerY += .8F;
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}
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if(key == 'e')
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{
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playerY -= .8F;
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}
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if(key == 't')
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{
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playerRotX -= .8F;
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}
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if(key == 'g')
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{
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playerRotX += .8F;
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}
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if(key == 'f')
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{
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playerRotY -= .8F;
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}
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if(key == 'h')
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{
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playerRotY += .8F;
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}
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if(key == 27)
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{
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exit(0);
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}
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}
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int main(int argc, char **argv)
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{
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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glutInitWindowSize(800, 600);
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glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software");
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glClearColor(.4, .7, .8 , 255);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_TEXTURE_2D);
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//glEnable(GL_CULL_FACE);
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//glCullFace(GL_FRONT);
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//glFrontFace(GL_CCW);
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// Load textures
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textureHandler.loadAllTextures();
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FastNoiseLite perlin, os, cellular;
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int seed = 1338;
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perlin.SetSeed(seed);
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perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
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perlin.SetFrequency(.01F);
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os.SetSeed(seed);
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os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
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os.SetFrequency(.01F);
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cellular.SetSeed(seed);
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cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
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cellular.SetFrequency(.1F);
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for(int bx = 0; bx < 16; bx++)
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{
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for(int bz = 0; bz < 16; bz++)
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{
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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float cX = (float)x + (16 * bx);
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float cZ = (float)z + (16 * bz);
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for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) + (cellular.GetNoise(cX, cZ)) + 2; y++)
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{
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blockManager.mapBlocks[bx][bz].addNode(y > 30 ? 1 : 2, 0, x, y, z);
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}
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}
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}
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}
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}
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/*
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for(int x = 0; x < 32; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 16; y++)
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{
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Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
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printf("x - (blockX * 16): %i | X: %i, Y: %i, Z: %i, blockX: %i, blockZ: %i nodeAt: %i\n", x - (block.x * 16), x, y, z, block.x, block.z, blockManager.mapBlocks[block.x][block.z].getNodeAt(x - (block.x * 16), y, z));
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}
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}
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}
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*/
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updateTimer(0);
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glutDisplayFunc(&display);
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glutReshapeFunc(&reshape);
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glutKeyboardFunc(&KeyboardFunc);
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glutMainLoop();
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return 0;
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}
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