XtreemNodes/main.cpp
2022-10-29 14:20:24 -04:00

218 lines
4.5 KiB
C++

#include <stdlib.h>
#include <GL/glut.h>
#include "MapBlock.h"
#include "Base.h"
#include "NodeRenderer.h"
#include "TextureHandler.h"
#include <cstdio>
#include <random>
//#include <SFML/System.hpp>
//#include <SFML/Window.hpp>
NodeRenderer renderer;
//BlockManager blockManager;
NodeManager nodeManager;
NodeManager nodeManager1;
BlockManager blockManager;
TextureHandler textureHandler;
GLfloat playerX = 0;
GLfloat playerY = -30;
GLfloat playerZ = -100;
GLfloat playerRotX = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(playerX, playerY, playerZ);
glRotatef(playerRotX, .0F, 1.0F, .0F);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glBegin(GL_QUADS);
for(int x = 0; x < 64; x++)
{
for(int z = 0; z < 64; z++)
{
for(int y = 0; y < 256; y++)
{
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
// Math explanation for future reference:
// The if statement below checks if the node at the coordinate is greater than 0 (0 = air), the x and z coordinates
// need to be have block.[AXIS] * 16 subtracted from them so that the coordinates passed to the function are local
// block coordinates instead of global node coordinates (e.g. 1, and not 17)
if(blockManager.mapBlocks[block.x][block.z].getNodeAt(x - block.x * 16, y, z - block.z * 16) > 0)
{
textureHandler.getTextureForNode(x, y, z);
renderer.renderNode(x, y, z);
}
}
}
}
glEnd();
glFlush();
glutSwapBuffers();
/*
sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
const sf::Window& window = nullptr;
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
lastMousePos = sf::Mouse::getPosition(window);*/
glutPostRedisplay();
}
void reshape(int width, int height)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(20, width / (float) height, 5, 150);
glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
}
void updateTimer()
{
//glutTimerFunc(30, &updateTimer, 0);
}
void KeyboardFunc(unsigned char key, int x, int y)
{
if(key == 'a')
{
playerX += .8F;
}
if(key == 'd')
{
playerX -= .8F;
}
if(key == 'w')
{
playerZ += .8F;
}
if(key == 's')
{
playerZ -= .8F;
}
if(key == 'q')
{
playerY += .1F;
}
if(key == 'e')
{
playerY -= .1F;
}
if(key == 'f')
{
playerRotX -= .8F;
}
if(key == 'h')
{
playerRotX += .8F;
}
if(key == 27)
{
exit(0);
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software");
glClearColor(.2, .7, .8 , 255);
glEnable(GL_DEPTH_TEST);
// Load textures
textureHandler.loadAllTextures();
for(int bx = 0; bx < 8; bx++)
{
for(int bz = 0; bz < 8; bz++)
{
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 0; y < 16; y++)
{
blockManager.mapBlocks[bx][bz].addNode(1, 0, x, y, z);
//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
}
}
}
}
}
/*
for(int x = 0; x < 32; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 0; y < 16; y++)
{
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
printf("x - (blockX * 16): %i | X: %i, Y: %i, Z: %i, blockX: %i, blockZ: %i nodeAt: %i\n", x - (block.x * 16), x, y, z, block.x, block.z, blockManager.mapBlocks[block.x][block.z].getNodeAt(x - (block.x * 16), y, z));
}
}
}
*/
updateTimer();
glutDisplayFunc(&display);
glutReshapeFunc(&reshape);
glutKeyboardFunc(&KeyboardFunc);
glutMainLoop();
return 0;
}