197 lines
3.6 KiB
C++
197 lines
3.6 KiB
C++
#include <stdlib.h>
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#include <GL/glut.h>
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#include "MapBlock.h"
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#include "Base.h"
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#include "NodeRenderer.h"
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#include "TextureHandler.h"
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#include <cstdio>
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#include <random>
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NodeRenderer renderer;
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BlockManager blockManager;
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NodeManager nodeManager(0, 0);
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NodeManager nodeManager1(1, 0);
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TextureHandler textureHandler;
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GLfloat playerX = 0;
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GLfloat playerY = -30;
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GLfloat playerZ = -100;
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GLfloat playerRotX = 0;
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void display()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glLoadIdentity();
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glTranslatef(playerX, playerY, playerZ);
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glRotatef(playerRotX, .0F, 1.0F, .0F);
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glEnable(GL_TEXTURE_2D);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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glBegin(GL_QUADS);
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 256; y++)
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{
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if(nodeManager.getNodeAt(x, y, z) > 0)
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{
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textureHandler.getTextureForNode(x, y, z);
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renderer.renderNode(x, y, z);
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}
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}
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}
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}
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 256; y++)
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{
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if(nodeManager1.getNodeAt(x, y, z) > 0)
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{
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textureHandler.getTextureForNode(x, y, z);
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renderer.renderNode(x, y, z);
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}
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}
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}
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}
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glEnd();
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glFlush();
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glutSwapBuffers();
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glutPostRedisplay();
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}
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void reshape(int width, int height)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(20, width / (float) height, 5, 150);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_MODELVIEW);
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glutPostRedisplay();
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}
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void KeyboardFunc(unsigned char key, int x, int y)
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{
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if(key == 'a')
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{
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playerX += .8F;
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}
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if(key == 'd')
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{
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playerX -= .8F;
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}
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if(key == 'w')
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{
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playerZ += .8F;
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}
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if(key == 's')
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{
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playerZ -= .8F;
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}
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if(key == 'q')
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{
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playerY += .1F;
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}
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if(key == 'e')
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{
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playerY -= .1F;
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}
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if(key == 'f')
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{
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playerRotX -= .8F;
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}
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if(key == 'h')
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{
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playerRotX += .8F;
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}
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if(key == 27)
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{
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exit(0);
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}
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}
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int main(int argc, char **argv)
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{
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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glutInitWindowSize(800, 600);
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glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software");
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glClearColor(.2, .7, .8 , 255);
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glEnable(GL_DEPTH_TEST);
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// Load textures
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textureHandler.loadAllTextures();
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 256; y++)
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{
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nodeManager.addNode(rand() % 3, 0, x, y, z);
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//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
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}
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}
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}
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for(int y = 0; y < 256; y++)
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{
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nodeManager1.addNode(rand() % 3, 0, x, y, z);
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//printf("\nGet node at: %i\n Is air: %i", nodeManager.getNodeAt(x, y + 1, z) == 0, nodeManager.isAir(x, y + 1, z));
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}
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}
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}
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glutDisplayFunc(&display);
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glutReshapeFunc(&reshape);
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glutKeyboardFunc(&KeyboardFunc);
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glutMainLoop();
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return 0;
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}
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