more last minute fixes

This commit is contained in:
MCLx86 2021-12-21 21:18:26 -05:00
parent 666cd54573
commit eeebc183a5
5 changed files with 74 additions and 24 deletions

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@ -1,4 +1,36 @@
Coconut Collection - 12/22/2021 Alpha1
Coconut Collection - 12/22/2021 Alpha5
A game heavily inspired by "Coconut Hut" for the Ouya, it's a competetive 2-player game where you collect coconuts and sell them in order to gain cash.
How to play:
mine coconuts w/ your pickaxe, you can click with coconuts on payphones to sell them and get a better pickaxe, you have to take the handset off
the hook first by left clicking.
Prices:
8 coconuts = steel pickaxe
20 coconuts = pickaxe tier2
99 coconuts = coconut drill
Note: still WIP
Licenses: mixed (MIT and GPL 2.0)
Includes the following mods:
main - made specifically for this game, MIT
coconut - also made for this game, MIT
telephone - a heavily modified version of my telephone mod that I wrote a couple of months ago, MIT
indsutrial_decor - a small mod that I wrote back in 2018, adds a few decor blocks; nothing special, MIT
skybox - mod by sofar, GPL 2.0
TODO:

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@ -18,6 +18,42 @@ minetest.register_item(":",
}
})
minetest.register_item("main:drill",
{
type = "none",
wield_image = "main_drill.png",
inventory_image = "main_drill.png",
tool_capabilities =
{
max_drop_level = 1,
full_punch_interval = 0.8,
groupcaps =
{
cracky = {times={[1]=2, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
},
damage_groups = {cracky = 8},
}
})
minetest.register_item("main:pickaxe_tier2",
{
type = "none",
wield_image = "main_pickaxe_tier2.png",
inventory_image = "main_pickaxe_tier2.png",
tool_capabilities =
{
max_drop_level = 1,
full_punch_interval = 0.8,
groupcaps =
{
cracky = {times={[1]=4, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
},
damage_groups = {cracky = 8},
}
})
minetest.register_item("main:pickaxe_steel",
{
type = "none",
@ -30,10 +66,9 @@ minetest.register_item("main:pickaxe_steel",
groupcaps =
{
cracky = {times={[1]=6, [2]=1.00,[3]=0.50}, uses=0, maxlevel=1},
crumbly = {times={[2]=2.50, [3]=0.80}, uses=0, maxlevel=1},
cracky = {times={[1]=6, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
},
damage_groups = {fleshy = 5, cracky = 8},
damage_groups = {cracky = 8},
}
})
@ -41,6 +76,7 @@ minetest.register_item("main:pickaxe_stone",
{
type = "none",
wield_image = "main_pickaxe_stone.png",
inventory_image = "main_pickaxe_stone.png",
tool_capabilities =
{
max_drop_level = 1,
@ -48,27 +84,9 @@ minetest.register_item("main:pickaxe_stone",
groupcaps =
{
cracky = {times={[1]=3.80, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
crumbly = {times={[2]=3.50, [3]=1.80}, uses=0, maxlevel=1},
cracky = {times={[1]=8, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
},
damage_groups = {fleshy = 4, cracky = 5},
damage_groups = {cracky = 5},
}
})
minetest.register_item("main:ax_steel",
{
type = "none",
wield_image = "main_pickaxe_stone.png",
tool_capabilities =
{
max_drop_level = 1,
full_punch_interval = 0.4,
groupcaps =
{
choppy = {times={[1]=3.80, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
crumbly = {times={[2]=3.50, [3]=1.80}, uses=0, maxlevel=1},
},
damage_groups = {fleshy = 4, cracky = 8},
}
})