more last minute fixes
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README.TXT
34
README.TXT
@ -1,4 +1,36 @@
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Coconut Collection - 12/22/2021 Alpha1
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Coconut Collection - 12/22/2021 Alpha5
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A game heavily inspired by "Coconut Hut" for the Ouya, it's a competetive 2-player game where you collect coconuts and sell them in order to gain cash.
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How to play:
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mine coconuts w/ your pickaxe, you can click with coconuts on payphones to sell them and get a better pickaxe, you have to take the handset off
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the hook first by left clicking.
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Prices:
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8 coconuts = steel pickaxe
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20 coconuts = pickaxe tier2
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99 coconuts = coconut drill
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Note: still WIP
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Licenses: mixed (MIT and GPL 2.0)
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Includes the following mods:
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main - made specifically for this game, MIT
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coconut - also made for this game, MIT
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telephone - a heavily modified version of my telephone mod that I wrote a couple of months ago, MIT
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indsutrial_decor - a small mod that I wrote back in 2018, adds a few decor blocks; nothing special, MIT
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skybox - mod by sofar, GPL 2.0
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TODO:
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TODO:
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BIN
mods/main/textures/main_drill.png
Normal file
BIN
mods/main/textures/main_drill.png
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Binary file not shown.
After Width: | Height: | Size: 334 B |
BIN
mods/main/textures/main_pickaxe_stone.png
Normal file
BIN
mods/main/textures/main_pickaxe_stone.png
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Binary file not shown.
After Width: | Height: | Size: 260 B |
BIN
mods/main/textures/main_pickaxe_tier2.png
Normal file
BIN
mods/main/textures/main_pickaxe_tier2.png
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Binary file not shown.
After Width: | Height: | Size: 248 B |
@ -18,6 +18,42 @@ minetest.register_item(":",
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}
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}
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})
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})
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minetest.register_item("main:drill",
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{
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type = "none",
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wield_image = "main_drill.png",
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inventory_image = "main_drill.png",
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tool_capabilities =
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{
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max_drop_level = 1,
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full_punch_interval = 0.8,
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groupcaps =
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{
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cracky = {times={[1]=2, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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},
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damage_groups = {cracky = 8},
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}
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})
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minetest.register_item("main:pickaxe_tier2",
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{
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type = "none",
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wield_image = "main_pickaxe_tier2.png",
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inventory_image = "main_pickaxe_tier2.png",
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tool_capabilities =
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{
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max_drop_level = 1,
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full_punch_interval = 0.8,
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groupcaps =
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{
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cracky = {times={[1]=4, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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},
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damage_groups = {cracky = 8},
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}
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})
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minetest.register_item("main:pickaxe_steel",
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minetest.register_item("main:pickaxe_steel",
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{
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{
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type = "none",
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type = "none",
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@ -30,10 +66,9 @@ minetest.register_item("main:pickaxe_steel",
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groupcaps =
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groupcaps =
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{
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{
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cracky = {times={[1]=6, [2]=1.00,[3]=0.50}, uses=0, maxlevel=1},
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cracky = {times={[1]=6, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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crumbly = {times={[2]=2.50, [3]=0.80}, uses=0, maxlevel=1},
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},
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},
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damage_groups = {fleshy = 5, cracky = 8},
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damage_groups = {cracky = 8},
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}
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}
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})
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})
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@ -41,6 +76,7 @@ minetest.register_item("main:pickaxe_stone",
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{
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{
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type = "none",
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type = "none",
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wield_image = "main_pickaxe_stone.png",
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wield_image = "main_pickaxe_stone.png",
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inventory_image = "main_pickaxe_stone.png",
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tool_capabilities =
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tool_capabilities =
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{
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{
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max_drop_level = 1,
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max_drop_level = 1,
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@ -48,27 +84,9 @@ minetest.register_item("main:pickaxe_stone",
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groupcaps =
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groupcaps =
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{
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{
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cracky = {times={[1]=3.80, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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cracky = {times={[1]=8, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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crumbly = {times={[2]=3.50, [3]=1.80}, uses=0, maxlevel=1},
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},
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},
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damage_groups = {fleshy = 4, cracky = 5},
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damage_groups = {cracky = 5},
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}
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}
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})
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})
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minetest.register_item("main:ax_steel",
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{
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type = "none",
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wield_image = "main_pickaxe_stone.png",
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tool_capabilities =
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{
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max_drop_level = 1,
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full_punch_interval = 0.4,
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groupcaps =
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{
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choppy = {times={[1]=3.80, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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crumbly = {times={[2]=3.50, [3]=1.80}, uses=0, maxlevel=1},
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},
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damage_groups = {fleshy = 4, cracky = 8},
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}
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})
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