--[[ Copyright (C) 2017 - Auke Kok "skybox" is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the license, or (at your option) any later version. ]]-- -- -- Builtin sky box textures and color/shadings, clouds -- local skies = { {"DarkStormy", "#1f2226", 0.5, { density = 0.5, color = "#aaaaaae0", ambient = "#000000", height = 64, thickness = 32, speed = {x = 6, y = -6},}}, {"CloudyLightRays", "#5f5f5e", 0.9, { density = 0.4, color = "#efe3d5d0", ambient = "#000000", height = 96, thickness = 24, speed = {x = 4, y = 0},}}, {"FullMoon", "#24292c", 0.2, { density = 0.25, color = "#ffffff80", ambient = "#404040", height = 140, thickness = 8, speed = {x = -2, y = 2},}}, {"SunSet", "#72624d", 0.4, { density = 0.2, color = "#f8d8e8e0", ambient = "#000000", height = 120, thickness = 16, speed = {x = 0, y = -2},}}, {"ThickCloudsWater", "#a57850", 0.8, { density = 0.35, color = "#ebe4ddfb", ambient = "#000000", height = 80, thickness = 32, speed = {x = 4, y = 3},}}, {"TropicalSunnyDay", "#f1f4ee", 1.0, { density = 0.25, color = "#fffffffb", ambient = "#000000", height = 120, thickness = 8, speed = {x = -2, y = 0},}}, } -- -- API -- skybox = {} skybox.set = function(player, number) if number == 0 then skybox.clear(player) else local sky = skies[number] player:override_day_night_ratio(sky[3]) local textures = { sky[1] .. "Up.jpg", sky[1] .. "Down.jpg", sky[1] .. "Front.jpg", sky[1] .. "Back.jpg", sky[1] .. "Left.jpg", sky[1] .. "Right.jpg", } if player.get_sky_color ~= nil then player:set_sky({ base_color = sky[2], type = "skybox", textures = textures, clouds = true }) player:set_sun({visible = false, sunrise_visible = false}) player:set_moon({visible = false}) player:set_stars({visible = false}) else player:set_sky(sky[2], "skybox", textures, true) end player:set_clouds(sky[4]) player:set_attribute("skybox:skybox", sky[1]) end end skybox.clear = function(player) player:override_day_night_ratio(nil) if player.get_sky_color ~= nil then player:set_sky({base_color = "white", type = "regular"}) else player:set_sky("white", "regular") end player:set_clouds({ density = 0.4, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x = 0, y = -2}, }) player:set_sun({visible = true, sunrise_visible = true}) player:set_moon({visible = true}) player:set_stars({visible = true}) player:set_attribute("skybox:skybox", "off") end skybox.add = function(def) table.add(skies, def) end skybox.get_skies = function() return table.copy(skies) end -- -- registrations and load/save code -- minetest.register_on_joinplayer(function(player) local sky = player:get_attribute("skybox:skybox") if not sky or sky == "" then skybox.clear(player) else for k, v in ipairs(skies) do if sky == v[1] then skybox.set(player, k) return end end skybox.clear(player) end end) minetest.register_privilege("skybox", { description = "Change sky box for yourself", }) minetest.register_chatcommand("skybox", { params = " or or \"off\" or empty to list skyboxes", description = "Change your sky box set", privs = "skybox", func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return end if param == nil or param == "" then minetest.chat_send_player(name, "Available sky boxes:") for _, v in ipairs(skies) do minetest.chat_send_player(name, v[1]) end return elseif tonumber(param) ~= nil and tonumber(param) >= 1 and tonumber(param) <= table.getn(skies) then skybox.set(player, tonumber(param)) return elseif param == "off" or param == "0" then skybox.clear(player) return end for k, v in ipairs(skies) do if v[1] == param then skybox.set(player, k) return end end minetest.chat_send_player(name, "Could not find that sky box.") end })