Add rubber tree (FIXME: rubber trees don't generate)
This commit is contained in:
parent
1ae369c40e
commit
1b502bf944
@ -479,6 +479,7 @@ if industrialtest.mclAvailable then
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industrialtest.gameTexturePrefix="mcl"
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-- assign element keys for elements that are required later
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industrialtest.elementKeys.stick="mcl_core:stick"
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industrialtest.elementKeys.junglePlanks="mcl_core:junglewood"
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industrialtest.elementKeys.ironIngot="mcl_core:iron_ingot"
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industrialtest.elementKeys.copperIngot="mcl_copper:copper_ingot"
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industrialtest.elementKeys.powerCarrier="mesecons:mesecon"
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@ -645,6 +646,7 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.ironIngot="default:steel_ingot"
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industrialtest.elementKeys.copperIngot="default:copper_ingot"
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industrialtest.elementKeys.stick="default:stick"
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industrialtest.elementKeys.junglePlanks="default:junglewood"
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industrialtest.elementKeys.powerCarrier="default:mese_crystal_fragment"
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industrialtest.elementKeys.furnace="default:furnace"
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else
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4
init.lua
4
init.lua
@ -24,6 +24,9 @@ industrialtest={}
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industrialtest.updateDelay=1 -- Note: Make this value smaller to make machines update more frequently (it may make server more laggy)
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industrialtest.developerMode=true -- Enables additional utils useful when developing mod
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-- Others
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industrialtest.random=PseudoRandom(os.time())
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-- load other lua files
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dofile(modpath.."/compatibility.lua")
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dofile(modpath.."/api.lua")
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@ -35,3 +38,4 @@ if industrialtest.developerMode then
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dofile(modpath.."/utils.lua")
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end
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dofile(modpath.."/cables.lua")
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dofile(modpath.."/mapgen.lua")
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58
mapgen.lua
Normal file
58
mapgen.lua
Normal file
@ -0,0 +1,58 @@
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-- IndustrialTest
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-- Copyright (C) 2023 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local definition={
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name="industrialtest:rubber_tree",
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deco_type="schematic",
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sidelen=16,
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noise_params={
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offset=0.024,
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scale=0.015,
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spread={x=250,y=250,z=250},
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seed=2,
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octaves=3,
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persist=0.66
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},
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schematic={
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size=vector.new(1,1,1),
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data={
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{
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name="industrialtest:rubber_sapling",
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param2=1
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}
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}
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},
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flags="place_center_x, place_center_z"
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}
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if industrialtest.mtgAvailable then
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definition.place_on={"default:dirt_with_grass"}
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definition.biomes={"deciduous_forest"}
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definition.y_max=31000
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definition.y_min=1
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end
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minetest.register_decoration(definition)
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minetest.register_lbm({
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label="Make rubber trees",
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name="industrialtest:make_rubber_trees",
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nodenames={"industrialtest:rubber_sapling"},
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run_at_every_load=false,
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action=function(pos)
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local node=minetest.get_node(pos)
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if node.param2==1 then
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industrialtest.makeRubberTree(pos)
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end
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end
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})
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311
nodes.lua
311
nodes.lua
@ -21,10 +21,10 @@ local definition={
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tiles={"industrialtest_machine_block.png"},
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}
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if industrialtest.mtgAvailable then
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definition.sound=default.node_sound_metal_defaults()
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definition.sounds=default.node_sound_metal_defaults()
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definition.groups={cracky=1,level=2}
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elseif industrialtest.mclAvailable then
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definition.sound=mcl_sounds.node_sound_metal_defaults()
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definition.sounds=mcl_sounds.node_sound_metal_defaults()
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definition._mcl_blast_resistance=6
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definition._mcl_hardness=5
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end
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@ -39,6 +39,313 @@ minetest.register_craft({
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}
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})
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definition={
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description=S("Rubber Wood"),
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tiles={
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"industrialtest_rubber_wood_top.png",
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"industrialtest_rubber_wood_top.png",
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"industrialtest_rubber_wood_side.png"
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},
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paramtype2="4dir"
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}
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if industrialtest.mtgAvailable then
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definition.sounds=default.node_sound_wood_defaults()
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definition.groups={
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tree=1,
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choppy=2,
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oddly_breakable_by_hand=1,
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flammable=2
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}
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elseif industrialtest.mclAvailable then
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definition.sounds=mcl_sounds.node_sound_wood_defaults()
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definition.groups={
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handy=1,
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axey=1,
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tree=1,
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flammable=2,
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building_block=1,
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material_wood=1,
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fire_encouragement=5,
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fire_flammability=5
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}
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definition.after_destruct=mcl_core.update_leaves
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definition._mcl_blast_resistance=1.8
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definition._mcl_hardness=1.8
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end
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definition.groups._industrialtest_rubberWood=1
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minetest.register_node("industrialtest:rubber_wood",definition)
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definition=table.copy(definition)
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definition.description=nil
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definition.tiles={
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"industrialtest_rubber_wood_top.png",
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"industrialtest_rubber_wood_top.png",
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"industrialtest_rubber_wood_side.png",
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"industrialtest_rubber_wood_side.png",
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"industrialtest_rubber_wood_side_with_rubber.png",
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"industrialtest_rubber_wood_side.png"
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}
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definition.drop="industrialtest:rubber_wood"
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if industrialtest.mclAvailable then
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definition.groups.not_in_creative_inventory=1
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definition._doc_items_create_entry=false
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end
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minetest.register_node("industrialtest:rubber_wood_with_rubber",definition)
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minetest.register_abm({
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label="Rubber forming",
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nodenames={"industrialtest:rubber_wood"},
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interval=120,
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chance=2,
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action=function(pos)
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local neighbourPositions={
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vector.offset(pos,-1,0,0),
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vector.offset(pos,1,0,0),
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vector.offset(pos,0,-1,0),
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vector.offset(pos,0,1,0),
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vector.offset(pos,0,0,-1),
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vector.offset(pos,0,0,1)
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}
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for _,value in ipairs(neighbourPositions) do
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if minetest.get_node(value).name=="industrialtest:rubber_wood_with_rubber" then
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return
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end
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end
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minetest.set_node(pos,{
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name="industrialtest:rubber_wood_with_rubber",
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param2=industrialtest.random:next(0,3)
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})
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end
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})
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minetest.register_craft({
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type="shapeless",
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output=industrialtest.elementKeys.junglePlanks.." 3",
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recipe={"group:_industrialtest_rubberWood"}
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})
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definition={
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description=S("Rubber Leaves"),
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drawtype="allfaces_optional",
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tiles={"industrialtest_rubber_leaves.png"},
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special_tiles={"industrialtest_rubber_leaves_simple.png"},
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paramtype="light",
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sunlight_propagates=true,
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waving=1
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}
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if industrialtest.mtgAvailable then
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definition.sounds=default.node_sound_leaves_defaults()
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definition.groups={
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snappy=3,
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leafdecay=3,
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flammable=2,
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leaves=1
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}
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definition.drop={
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max_items=1,
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items={
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{
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items={"industrialtest:rubber_sapling"},
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rarity=20
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},
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{items={"industrialtest:rubber_leaves"}}
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}
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}
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definition.after_place_node=default.after_place_leaves
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elseif industrialtest.mclAvailable then
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local saplingChances={20,16,12,10}
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local stickChances={50,45,30,35,10}
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-- Taken and adapted from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_core/nodes_trees.lua#L157
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local function getDrops(fortuneLevel)
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local drop = {
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max_items=1,
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items = {
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{
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items = {"industrialtest:rubber_sapling"},
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rarity = saplingChances[fortuneLevel+1] or saplingChances[fortuneLevel]
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},
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{
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items = {"mcl_core:stick 1"},
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rarity = stickChances[fortuneLevel+1]
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},
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{
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items = {"mcl_core:stick 2"},
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rarity = stickChances[fortuneLevel+1]
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},
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}
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}
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return drop
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end
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definition.sounds=mcl_sounds.node_sound_leaves_defaults()
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definition.groups={
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handy=1,
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hoey=1,
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shearsy=1,
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swordy=1,
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dig_by_piston=1,
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flammable=2,
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fire_encouragement=30,
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fire_flammability=60,
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leaves=1,
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deco_block=1,
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compostability=30
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}
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definition.drop=getDrops(0)
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definition.after_place_node=mcl_core.make_player_leaves
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definition._mcl_shears_drop=true
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definition._mcl_blast_resistance=0.2
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definition._mcl_hardness=0.2
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definition._mcl_silk_touch_drop=true
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definition._mcl_fortune_drop={getDrops(1),getDrops(2),getDrops(3),getDrops(4)}
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end
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minetest.register_node("industrialtest:rubber_leaves",definition)
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if industrialtest.mtgAvailable then
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default.register_leafdecay({
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trunks={"industrialtest:rubber_wood"},
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leaves={"industrialtest:rubber_leaves"},
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radius=2
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})
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end
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if industrialtest.mclAvailable then
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definition=table.copy(definition)
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definition._doc_items_create_entry=false
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definition.groups.not_in_creative_inventory=1
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definition.groups.orphan_leaves=1
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definition._mcl_shears_drop={"industrialtest:rubber_leaves"}
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definition._mcl_silk_touch_drop={"industrialtest:rubber_leaves"}
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minetest.register_node("industrialtest:rubber_leaves_orphan",definition)
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end
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industrialtest.makeRubberTree=function(pos)
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-- FIXME: Replace this with placing schematic
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-- Taken and adapted from https://github.com/minetest/minetest_game/blob/master/mods/default/trees.lua#L182
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minetest.chat_send_all("Making rubber sapling")
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local height=industrialtest.random:next(4,5)
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local tree=minetest.get_content_id("industrialtest:rubber_wood")
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local leaves=minetest.get_content_id("industrialtest:rubber_leaves")
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local air=minetest.get_content_id("air")
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local ignore=minetest.get_content_id("ignore")
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local manip=minetest.get_voxel_manip()
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local minp,maxp=manip:read_from_map(vector.new(pos.x-2,pos.y,pos.z),vector.new(pos.x+2,pos.y+height+1,pos.z+2))
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local area=VoxelArea:new({
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MinEdge=minp,
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MaxEdge=maxp
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})
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local data=manip:get_data()
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-- Trunk
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data[area:index(pos.x,pos.y,pos.z)]=tree
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for y=pos.y+1,pos.y+height-1 do
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local index=area:index(pos.x,y,pos.z)
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local id=data[index]
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if id==air or id==ignore or id==leaves then
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data[index]=tree
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end
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end
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-- Force leaves near the trunk
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for dz=-1,1 do
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for dy=-2,1 do
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local index=area:index(pos.x-1,pos.y+height+dy,pos.z+dz)
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for dx=-1,1 do
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if data[index]==air or data[index]==ignore then
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data[index]=leaves
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end
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index=index+1
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end
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end
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end
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-- Randomly add leaves in 2x2x2 clusters.
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for i=1,8 do
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local x=pos.x+industrialtest.random:next(-2,1)
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local y=pos.y+height+industrialtest.random:next(-2,0)
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local z=pos.z+industrialtest.random:next(-2,1)
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for dx=0,1 do
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for dy=0,1 do
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for dz=0,1 do
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local index=area:index(x+dx,y+dy,z+dz)
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if data[index]==air or data[index]==ignore then
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data[index]=leaves
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end
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end
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end
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end
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end
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manip:set_data(data)
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manip:write_to_map()
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manip:update_map()
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end
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definition={
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description=S("Rubber Sapling"),
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inventory_image="industrialtest_rubber_sapling.png",
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wield_image="industrialtest_rubber_sapling.png",
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drawtype="plantlike",
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tiles={"industrialtest_rubber_sapling.png"},
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paramtype="light",
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sunlight_propagates=true,
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walkable=false,
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waving=1,
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on_timer=function(pos)
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-- Use MTG can_grow function if available
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local canGrow
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if industrialtest.mtgAvailable then
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canGrow=default.can_grow
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elseif industrialtest.mclAvailable then
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canGrow=function(pos)
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local under=minetest.get_node_or_nil(vector.offset(pos,0,-1,0))
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if not under then
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return false
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end
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local lightLevel=minetest.get_node_light(pos)
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return (minetest.get_item_group(under.name,"soil")>0 and lightLevel and lightLevel>=13)
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end
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end
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if not canGrow(pos) then
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minetest.get_node_timer(pos):start(300)
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return false
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end
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industrialtest.makeRubberTree(pos)
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return false
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end
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}
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if industrialtest.mtgAvailable then
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definition.sounds=default.node_sound_leaves_defaults()
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definition.groups={
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snappy=2,
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flammable=2
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}
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definition.on_construct=function(pos)
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minetest.get_node_timer(pos):start(industrialtest.random:next(300,1500))
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end
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elseif industrialtest.mclAvailable then
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definition.sounds=mcl_sounds.node_sound_leaves_defaults()
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definition.groups={
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plant=1,
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non_mycelium_plant=1,
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deco_block=1,
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dig_by_water=1,
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dig_by_piston=1,
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destroy_by_lava_flow=1,
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compostability=40
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}
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definition.on_construct=function(pos)
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local meta=minetest.get_meta(pos)
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meta:set_int("stage",0)
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end
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end
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definition.groups.attached_node=1
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definition.groups.dig_immediate=3
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definition.groups.sapling=1
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minetest.register_node("industrialtest:rubber_sapling",definition)
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if industrialtest.mtgAvailable then
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minetest.register_lbm({
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name="industrialtest:rubber_sapling_lbm",
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nodenames={"industrialtest:rubber_sapling"},
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action=function(pos)
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minetest.get_node_timer(pos):start(industrialtest.random:next(300,1500))
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end
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})
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end
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-- Node callbacks
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minetest.register_on_placenode(function(pos,newNode)
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local def=minetest.registered_nodes[newNode.name]
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