Add insulated copper cable

This commit is contained in:
mrkubax10 2023-03-16 19:02:36 +01:00
parent ad502c257c
commit 97247bdac1

View File

@ -94,18 +94,39 @@ local function registerCable(name,displayName,material,size,flow)
end,
on_timer=function(pos)
local meta=minetest.get_meta(pos)
local afterFlow,_=industrialtest.api.powerFlow(pos)
local afterFlow,transferred=industrialtest.api.powerFlow(pos)
meta:set_string("industrialtest.ioConfig","aaaaaa")
if not industrialtest.api.isFullyCharged(meta) then
industrialtest.api.triggerNeighbours(pos)
end
if transferred then
local node=minetest.get_node(pos)
local def=minetest.registered_nodes[node.name]
if def._industrialtest_electrocution then
local players=minetest.get_connected_players()
for _,value in ipairs(players) do
-- Note: don't use vector.distance here because we don't need actual distance between two
-- vectors to determine if player is within range if we use squared range
local playerPos=value:get_pos()
local dx=pos.x-playerPos.x
local dy=pos.y-playerPos.y
local dz=pos.z-playerPos.z
local dist=math.pow(dx,2)+math.pow(dy,2)+math.pow(dz,2)
if dist<=0.60 then
local hp=value:get_hp()
value:set_hp(hp-0.5,"Electrocution")
end
end
end
end
return (afterFlow and meta:get_int("industrialtest.powerAmount")>0)
end,
_industrialtest_electrocution=true,
_industrialtest_onPowerFlow=function(pos,side)
local meta=minetest.get_meta(pos)
industrialtest.api.changeIoConfig(meta,side,"i")
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
end
end,
}
if industrialtest.mtgAvailable then
definition.groups={
@ -149,6 +170,30 @@ local function registerCable(name,displayName,material,size,flow)
{material,material,material}
}
})
definition=table.copy(definition)
definition.description=S("Insulated "..displayName.." Cable")
definition.inventory_image="industrialtest_insulated_"..name.."_cable_inv.png"
definition.tiles={"industrialtest_insulated_copper_cable.png"}
definition.wield_image="industrialtest_insulated_"..name.."_cable_inv.png"
definition._industrialtest_electrocution=nil
minetest.register_node("industrialtest:insulated_"..name.."_cable",definition)
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_"..name.."_cable",
recipe={
"industrialtest:"..name.."_cable",
"industrialtest:rubber"
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_"..name.."_cable 6",
recipe={
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"},
{"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"},
{"industrialtest:rubber","industrialtest:rubber","industrialtest:rubber"}
}
})
end
registerCable("copper","Copper",industrialtest.elementKeys.copperIngot,0.15,216)