Uranium metal fixes
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@ -547,8 +547,6 @@ if industrialtest.mclAvailable then
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}
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}
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})
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})
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-- ore generation is game-dependent so register it there
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local stonelike={"mcl_core:stone","mcl_core:diorite","mcl_core:andesite","mcl_core:granite"}
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minetest.register_ore({
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minetest.register_ore({
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ore_type="scatter",
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ore_type="scatter",
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ore="industrialtest:stone_with_tin",
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ore="industrialtest:stone_with_tin",
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@ -559,18 +557,8 @@ if industrialtest.mclAvailable then
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y_max=mcl_worlds.layer_to_y(39),
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y_max=mcl_worlds.layer_to_y(39),
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y_min=mcl_vars.mg_overworld_min
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y_min=mcl_vars.mg_overworld_min
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})
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})
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minetest.register_ore({
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ore_type="scatter",
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ore="industrialtest:stone_with_uranium",
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wherein=stonelike,
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clust_scarcity=7*7*7,
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clust_num_ores=3,
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clust_size=3,
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y_max=mcl_worlds.layer_to_y(20),
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y_min=mcl_vars.mg_overworld_min
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})
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elseif industrialtest.mtgAvailable then
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elseif industrialtest.mtgAvailable then
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industrialtest.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness)
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industrialtest.registerMetal=function(name,displayName,hardness)
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minetest.register_craftitem("industrialtest:"..name.."_lump",{
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minetest.register_craftitem("industrialtest:"..name.."_lump",{
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description=S(displayName.." Lump"),
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description=S(displayName.." Lump"),
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inventory_image="industrialtest_mtg_"..name.."_lump.png"
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inventory_image="industrialtest_mtg_"..name.."_lump.png"
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@ -584,12 +572,12 @@ elseif industrialtest.mtgAvailable then
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tiles={"default_stone.png^industrialtest_mtg_stone_with_"..name..".png"},
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tiles={"default_stone.png^industrialtest_mtg_stone_with_"..name..".png"},
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sounds=default.node_sound_stone_defaults(),
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sounds=default.node_sound_stone_defaults(),
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drop="industrialtest:"..name.."_lump",
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drop="industrialtest:"..name.."_lump",
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groups={cracky=oreHardness},
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groups={cracky=hardness},
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})
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})
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minetest.register_node("industrialtest:"..name.."_block",{
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minetest.register_node("industrialtest:"..name.."_block",{
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description=S("Block of "..displayName),
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description=S("Block of "..displayName),
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tiles={"industrialtest_"..name.."_block.png"},
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tiles={"industrialtest_"..name.."_block.png"},
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groups={cracky=blockHardness,level=2},
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groups={cracky=hardness,level=2},
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sounds=default.node_sound_metal_defaults(),
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sounds=default.node_sound_metal_defaults(),
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -624,18 +612,6 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.tinIngot="default:tin_ingot"
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industrialtest.elementKeys.tinIngot="default:tin_ingot"
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industrialtest.elementKeys.bronzeIngot="default:bronze_ingot"
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industrialtest.elementKeys.bronzeIngot="default:bronze_ingot"
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industrialtest.elementKeys.stick="default:stick"
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industrialtest.elementKeys.stick="default:stick"
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-- ore generation is game-dependent so register it there
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minetest.register_ore({
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ore_type="scatter",
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ore="industrialtest:stone_with_uranium",
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wherein="default:stone",
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clust_scarcity=7*7*7,
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clust_num_ores=3,
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clust_size=3,
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y_max=-128,
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y_min=-31000
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})
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else
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else
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error("No compatible games found!")
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error("No compatible games found!")
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end
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end
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27
minerals.lua
27
minerals.lua
@ -14,4 +14,29 @@
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-- You should have received a copy of the GNU General Public License
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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industrialtest.registerMetal("uranium","Uranium",4,4)
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if industrialtest.mtgAvailable then
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industrialtest.registerMetal("uranium","Uranium",3)
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minetest.register_ore({
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ore_type="scatter",
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ore="industrialtest:stone_with_uranium",
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wherein="default:stone",
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clust_scarcity=7*7*7,
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clust_num_ores=3,
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clust_size=3,
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y_max=-128,
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y_min=-31000
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})
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elseif industrialtest.mclAvailable then
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industrialtest.registerMetal("uranium","Uranium",4,4,4,4,5,5)
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local stonelike={"mcl_core:stone","mcl_core:diorite","mcl_core:andesite","mcl_core:granite"}
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minetest.register_ore({
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ore_type="scatter",
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ore="industrialtest:stone_with_uranium",
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wherein=stonelike,
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clust_scarcity=7*7*7,
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clust_num_ores=3,
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clust_size=3,
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y_max=mcl_worlds.layer_to_y(20),
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y_min=mcl_vars.mg_overworld_min
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})
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end
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