Depend on mcl_deepslate when mod is used with MCL
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@ -17,7 +17,7 @@
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local S=minetest.get_translator("industrialtest")
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industrialtest.mtgAvailable=minetest.get_modpath("default")
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local requiredMclModules={"mcl_core","mcl_copper","mcl_armor"}
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local requiredMclModules={"mcl_core","mcl_copper","mcl_armor","mcl_deepslate"}
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industrialtest.mclAvailable=true
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for _,mod in ipairs(requiredMclModules) do
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if not minetest.get_modpath(mod) then
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@ -479,11 +479,14 @@ if industrialtest.mclAvailable then
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industrialtest.gameTexturePrefix="mcl"
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-- assign element keys for elements that are required later
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industrialtest.elementKeys.stick="mcl_core:stick"
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industrialtest.elementKeys.flint="mcl_core:flint"
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industrialtest.elementKeys.junglePlanks="mcl_core:junglewood"
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industrialtest.elementKeys.ironIngot="mcl_core:iron_ingot"
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industrialtest.elementKeys.copperIngot="mcl_copper:copper_ingot"
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industrialtest.elementKeys.powerCarrier="mesecons:mesecon"
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industrialtest.elementKeys.furnace="mcl_furnaces:furnace"
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industrialtest.elementKeys.cobble="mcl_core:cobble"
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industrialtest.elementKeys.sand="mcl_core:sand"
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-- register required minerals that are not available in MCL
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industrialtest.registerMetal("tin","Tin",3,3)
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@ -646,9 +649,12 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.ironIngot="default:steel_ingot"
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industrialtest.elementKeys.copperIngot="default:copper_ingot"
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industrialtest.elementKeys.stick="default:stick"
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industrialtest.elementKeys.flint="default:flint"
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industrialtest.elementKeys.junglePlanks="default:junglewood"
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industrialtest.elementKeys.powerCarrier="default:mese_crystal_fragment"
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industrialtest.elementKeys.furnace="default:furnace"
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industrialtest.elementKeys.cobble="default:cobble"
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industrialtest.elementKeys.sand="default:sand"
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else
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error("No compatible games found!")
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end
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