xtreemtest/builtin/mainmenu/init.lua

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mt_color_grey = "#AAAAAA"
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mt_color_blue = "#6389FF"
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mt_color_green = "#72FF63"
mt_color_dark_green = "#25C191"
--for all other colors ask sfan5 to complete his work!
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local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
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local menustyle = core.settings:get("main_menu_style")
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
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dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview_layouts.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
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if menustyle ~= "simple" then
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
end
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local tabs = {}
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
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tabs.about = dofile(menupath .. DIR_DELIM .. "tab_about.lua")
if menustyle == "simple" then
tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
else
tabs.world = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
tabs.new_game = {
name = "new",
caption = fgettext("New Game"),
show = function(_, _, this)
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
return true
end
}
end
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--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
if event == "MenuQuit" then
core.close()
end
return true
end
--------------------------------------------------------------------------------
local function init_globals()
-- Init gamedata
gamedata.worldindex = 0
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if menustyle == "simple" then
local world_list = core.get_worlds()
local world_index
local found_singleplayerworld = false
for i, world in ipairs(world_list) do
if world.name == "singleplayerworld" then
found_singleplayerworld = true
world_index = i
break
end
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end
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if not found_singleplayerworld then
core.create_world("singleplayerworld", 1)
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world_list = core.get_worlds()
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for i, world in ipairs(world_list) do
if world.name == "singleplayerworld" then
world_index = i
break
end
end
end
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gamedata.worldindex = world_index
else
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
-- Unique id comparison function
function(element, uid)
return element.name == uid
end,
-- Filter function
function(element, gameid)
return element.gameid == gameid
end
)
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
if not core.settings:get("menu_last_game") then
local default_game = core.settings:get("default_game") or "minetest"
core.settings:set("menu_last_game", default_game)
end
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mm_texture.init()
end
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-- Create main tabview
local tv_main = tabview_create("maintab", {x = 15.5, y = 9}, {x = 0, y = 0}, tabview_layouts.mainmenu)
tv_main.icon = "/home/ruben/dev/minetest/games/minetest_game/menu/icon.png"
if menustyle == "simple" then
tv_main:add(tabs.simple_main)
else
tv_main:set_autosave_tab(true)
tv_main:add(tabs.online)
tv_main:add(tabs.world)
end
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tv_main:add(tabs.content)
tv_main:add(tabs.settings)
tv_main:add(tabs.about)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
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local last_tab = core.settings:get("maintab_LAST")
if menustyle ~= "simple" and last_tab and tv_main.current_tab ~= last_tab then
tv_main:set_tab(last_tab)
else
tv_main:set_tab("local")
end
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ui.set_default("maintab")
tv_main:show()
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ui.update()
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core.sound_play("main_menu", true)
end
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init_globals()