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Updated clientlauncher.cpp
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@ -180,10 +180,10 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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g_menucloudsmgr = m_rendering_engine->get_scene_manager()->createNewSceneManager();
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if (!g_menuclouds)
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g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
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g_menuclouds->setHeight(100.0f);
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g_menuclouds->setHeight(30.0f);
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g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
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scene::ICameraSceneNode* camera;
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camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
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camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 10, 0));
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camera->setFarValue(10000);
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/*
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