diff --git a/builtin/common/async_event.lua b/builtin/common/async_event.lua new file mode 100644 index 0000000..41d3c79 --- /dev/null +++ b/builtin/common/async_event.lua @@ -0,0 +1,38 @@ +core.async_jobs = {} + +local function handle_job(jobid, serialized_retval) + local retval = core.deserialize(serialized_retval) + assert(type(core.async_jobs[jobid]) == "function") + core.async_jobs[jobid](retval) + core.async_jobs[jobid] = nil +end + +if core.register_globalstep then + core.register_globalstep(function(dtime) + for i, job in ipairs(core.get_finished_jobs()) do + handle_job(job.jobid, job.retval) + end + end) +else + core.async_event_handler = handle_job +end + +function core.handle_async(func, parameter, callback) + -- Serialize function + local serialized_func = string.dump(func) + + assert(serialized_func ~= nil) + + -- Serialize parameters + local serialized_param = core.serialize(parameter) + + if serialized_param == nil then + return false + end + + local jobid = core.do_async_callback(serialized_func, serialized_param) + + core.async_jobs[jobid] = callback + + return true +end \ No newline at end of file diff --git a/builtin/fstk/tabview_layouts.lua b/builtin/fstk/tabview_layouts.lua new file mode 100644 index 0000000..094af65 --- /dev/null +++ b/builtin/fstk/tabview_layouts.lua @@ -0,0 +1,237 @@ +--Minetest +--Copyright (C) 2014 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + + +tabview_layouts = {} + +tabview_layouts.tabs = { + get = function(self, view) + local formspec = "" + if view.parent == nil then + local tsize = view.tablist[view.last_tab_index].tabsize or + {width=view.width, height=view.height} + formspec = formspec .. + string.format("size[%f,%f,%s]",tsize.width,tsize.height, + dump(view.fixed_size)) + end + formspec = formspec .. self:get_header(view) + formspec = formspec .. + view.tablist[view.last_tab_index].get_formspec( + view, + view.tablist[view.last_tab_index].name, + view.tablist[view.last_tab_index].tabdata, + view.tablist[view.last_tab_index].tabsize + ) + + return formspec + end, + + get_header = function(self, view) + local toadd = "" + for i=1,#view.tablist do + if toadd ~= "" then + toadd = toadd .. "," + end + toadd = toadd .. view.tablist[i].caption + end + + return string.format("tabheader[%f,%f;%s;%s;%i;true;false]", + view.header_x, view.header_y, view.name, toadd, view.last_tab_index); + end, + + handle_buttons = function(self, view, fields) + --save tab selection to config file + if fields[view.name] then + local index = tonumber(fields[view.name]) + view:switch_to_tab(index) + return true + end + + return false + end, +} + + +tabview_layouts.vertical = { + get = function(self, view) + local formspec = "" + if view.parent == nil then + local tsize = view.tablist[view.last_tab_index].tabsize or + {width=view.width, height=view.height} + formspec = formspec .. + string.format("size[%f,%f,%s]real_coordinates[true]",tsize.width+3,tsize.height, + dump(view.fixed_size)) + end + formspec = formspec .. self:get_header(view) + formspec = formspec .. "container[3,0]" + formspec = formspec .. + view.tablist[view.last_tab_index].get_formspec( + view, + view.tablist[view.last_tab_index].name, + view.tablist[view.last_tab_index].tabdata, + view.tablist[view.last_tab_index].tabsize + ) + formspec = formspec .. "container_end[]" + + return formspec + end, + + get_header = function(self, view) + local icon = view.icon + local bgcolor = view.bgcolor or "#ACACAC33" + local selcolor = view.selcolor or "#ACACAC66" + + local tsize = view.tablist[view.last_tab_index].tabsize or + {width=view.width, height=view.height} + + local fs = { + ("box[%f,%f;%f,%f;%s]"):format(0, 0, 3, tsize.height, bgcolor) + } + + if icon then + fs[#fs + 1] = "image[1,0.375;1,1;" + fs[#fs + 1] = icon + fs[#fs + 1] = "]" + end + + for i = 1, #view.tablist do + local tab = view.tablist[i] + local name = "tab_" .. tab.name + local y = (i - 1) * 0.8 + 2.25 + + fs[#fs + 1] = "label[0.375," + fs[#fs + 1] = tonumber(y) + fs[#fs + 1] = ";" + fs[#fs + 1] = tab.caption + fs[#fs + 1] = "]" + + fs[#fs + 1] = "style[" + fs[#fs + 1] = name + fs[#fs + 1] = ";border=false]" + + fs[#fs + 1] = "button[0," + fs[#fs + 1] = tonumber(y - 0.4 ) + fs[#fs + 1] = ";3,0.8;" + fs[#fs + 1] = name + fs[#fs + 1] = ";]" + + if i == view.last_tab_index then + fs[#fs + 1] = ("box[%f,%f;%f,%f;%s]"):format(0, y - 0.4, 3, 0.8, selcolor) + end + end + + print(defaulttexturedir .. "blank.png") + + return table.concat(fs, "") + end, + + handle_buttons = function(self, view, fields) + for i = 1, #view.tablist do + local tab = view.tablist[i] + if fields["tab_" .. tab.name] then + view:switch_to_tab(i) + return true + end + end + + return false + end, +} + + +tabview_layouts.mainmenu = { + backtxt = (defaulttexturedir or "") .. "back.png", + + get = function(self, view) + local tab = view.tablist[view.last_tab_index] + if tab then + return self:get_with_back(view, tab) + else + return self:get_main_buttons(view) + end + end, + + get_with_back = function(self, view, tab) + local backtxt = view.backtxt or self.backtxt + + local formspec = "" + if view.parent == nil then + local tsize = tab.tabsize or + {width=view.width, height=view.height} + formspec = formspec .. + string.format("size[%f,%f,%s]real_coordinates[true]",tsize.width,tsize.height, + dump(view.fixed_size)) + end + formspec = formspec .. + "style[main_back;noclip=true;border=false]image_button[-1.25,0;1,1;" .. backtxt .. ";main_back;]" .. + tab.get_formspec( + view, + view.tablist[view.last_tab_index].name, + view.tablist[view.last_tab_index].tabdata, + view.tablist[view.last_tab_index].tabsize + ) + + return formspec + end, + + get_main_buttons = function(self, view) + local icon = view.icon + local bgcolor = view.bgcolor or "#ACACAC33" + local selcolor = view.selcolor or "#ACACAC66" + + local tsize = { width = 3, height = #view.tablist - 0.2} + + local fs = { + ("size[%f,%f]"):format(tsize.width, tsize.height), + "real_coordinates[true]", + "bgcolor[#00000000]", + ("box[%f,%f;%f,%f;%s]"):format(0, 0, 3, tsize.height, bgcolor) + } + + for i = 1, #view.tablist do + local tab = view.tablist[i] + local name = "tab_" .. tab.name + local y = i - 1 + + fs[#fs + 1] = "button[0," + fs[#fs + 1] = tonumber(y) + fs[#fs + 1] = ";3,0.8;" + fs[#fs + 1] = name + fs[#fs + 1] = ";" + fs[#fs + 1] = minetest.formspec_escape(tab.caption) + fs[#fs + 1] ="]" + end + + return table.concat(fs, "") + end, + + handle_buttons = function(self, view, fields) + if fields.main_back then + view:switch_to_tab(nil) + return true + end + for i = 1, #view.tablist do + local tab = view.tablist[i] + if fields["tab_" .. tab.name] then + view:switch_to_tab(i) + return true + end + end + + return false + end, +} diff --git a/builtin/mainmenu/dlg_beta_menu.lua b/builtin/mainmenu/dlg_beta_menu.lua new file mode 100644 index 0000000..6a4093b --- /dev/null +++ b/builtin/mainmenu/dlg_beta_menu.lua @@ -0,0 +1,26 @@ +--Minetest +--Copyright (C) 2014 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + + +local function beta_menu_formspec() + return "size[8,2.5,true]" .. + "style[label_button;border=false]" .. + "button[0.5,0.5;7,0.5;label_button;" .. + fgettext("You have no games installed.") .. "]" .. + "button[0.5,1.5;2.5,0.5;world_create_open_cdb;" .. fgettext("Install a game") .. "]" .. + "button[5.0,1.5;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" +end \ No newline at end of file diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua index 266b50a..6571397 100644 --- a/builtin/mainmenu/init.lua +++ b/builtin/mainmenu/init.lua @@ -15,48 +15,62 @@ --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -mt_color_grey = "#AAAAFF" +mt_color_grey = "#AAAAAA" mt_color_blue = "#6389FF" -mt_color_lightblue = "#99CCFF" -mt_color_green = "#7264F3" -mt_color_dark_green = "#25C1F1" -mt_color_orange = "#FF6600" -mt_color_red = "#FF0000" +mt_color_green = "#72FF63" +mt_color_dark_green = "#25C191" + +--for all other colors ask sfan5 to complete his work! local menupath = core.get_mainmenu_path() local basepath = core.get_builtin_path() +local menustyle = core.settings:get("main_menu_style") defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM +dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua") dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua") -dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua") dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua") dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview_layouts.lua") dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua") -dofile(menupath .. DIR_DELIM .. "async_event.lua") dofile(menupath .. DIR_DELIM .. "common.lua") dofile(menupath .. DIR_DELIM .. "pkgmgr.lua") -dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua") -dofile(menupath .. DIR_DELIM .. "game_theme.lua") +dofile(menupath .. DIR_DELIM .. "textures.lua") dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua") dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua") dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua") -dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") -dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua") -dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") -dofile(menupath .. DIR_DELIM .. "dlg_register.lua") -dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") -dofile(menupath .. DIR_DELIM .. "dlg_version_info.lua") +if menustyle ~= "simple" then + dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") + dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua") + dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") + dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") +end local tabs = {} tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua") tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua") -tabs.about = dofile(menupath .. DIR_DELIM .. "tab_about.lua") -tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua") -tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") -tabs.beta = dofile(menupath .. DIR_DELIM .. "tab_beta.lua") +tabs.about = dofile(menupath .. DIR_DELIM .. "tab_about.lua") +if menustyle == "simple" then + tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua") +else + tabs.world = dofile(menupath .. DIR_DELIM .. "tab_local.lua") + tabs.online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") + + tabs.new_game = { + name = "new", + caption = fgettext("New Game"), + show = function(_, _, this) + local create_world_dlg = create_create_world_dlg(true) + create_world_dlg:set_parent(this) + this:hide() + create_world_dlg:show() + return true + end + } +end -------------------------------------------------------------------------------- local function main_event_handler(tabview, event) @@ -71,40 +85,69 @@ local function init_globals() -- Init gamedata gamedata.worldindex = 0 - menudata.worldlist = filterlist.create( - core.get_worlds, - compare_worlds, - -- Unique id comparison function - function(element, uid) - return element.name == uid - end, - -- Filter function - function(element, gameid) - return element.gameid == gameid + if menustyle == "simple" then + local world_list = core.get_worlds() + local world_index + + local found_singleplayerworld = false + for i, world in ipairs(world_list) do + if world.name == "singleplayerworld" then + found_singleplayerworld = true + world_index = i + break + end end - ) - menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) - menudata.worldlist:set_sortmode("alphabetic") + if not found_singleplayerworld then + core.create_world("singleplayerworld", 1) - if not core.settings:get("menu_last_game") then - local default_game = core.settings:get("default_game") or "minetest" - core.settings:set("menu_last_game", default_game) + world_list = core.get_worlds() + + for i, world in ipairs(world_list) do + if world.name == "singleplayerworld" then + world_index = i + break + end + end + end + + gamedata.worldindex = world_index + else + menudata.worldlist = filterlist.create( + core.get_worlds, + compare_worlds, + -- Unique id comparison function + function(element, uid) + return element.name == uid + end, + -- Filter function + function(element, gameid) + return element.gameid == gameid + end + ) + + menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) + menudata.worldlist:set_sortmode("alphabetic") + + if not core.settings:get("menu_last_game") then + local default_game = core.settings:get("default_game") or "minetest" + core.settings:set("menu_last_game", default_game) + end + + mm_texture.init() end - mm_game_theme.init() - -- Create main tabview - --[[local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0}) - -- note: size would be 15.5,7.1 in real coordinates mode - - tv_main:set_autosave_tab(true) - - tv_main:add(tabs.beta) - - tv_main:add(tabs.local_game) - tv_main:add(tabs.play_online) + local tv_main = tabview_create("maintab", {x = 15.5, y = 9}, {x = 0, y = 0}, tabview_layouts.mainmenu) + tv_main.icon = "/home/ruben/dev/minetest/games/minetest_game/menu/icon.png" + if menustyle == "simple" then + tv_main:add(tabs.simple_main) + else + tv_main:set_autosave_tab(true) + tv_main:add(tabs.online) + tv_main:add(tabs.world) + end tv_main:add(tabs.content) tv_main:add(tabs.settings) tv_main:add(tabs.about) @@ -112,25 +155,19 @@ local function init_globals() tv_main:set_global_event_handler(main_event_handler) tv_main:set_fixed_size(false) - - tv_main:set_tab(tabs.about) - + local last_tab = core.settings:get("maintab_LAST") + if menustyle ~= "simple" and last_tab and tv_main.current_tab ~= last_tab then + tv_main:set_tab(last_tab) + else + tv_main:set_tab("local") + end - -- In case the folder of the last selected game has been deleted, - -- display "Minetest" as a header - if tv_main.current_tab == "local" then - local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game")) - if game == nil then - mm_game_theme.reset() - end - end]] + ui.set_default("maintab") + tv_main:show() - --ui.set_default("maintab") - --check_new_version() - --tv_main:show() - --ui.update() + ui.update() + + core.sound_play("main_menu", true) end -init_globals() - - +init_globals() \ No newline at end of file diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua index f8de10d..90cb3fd 100644 --- a/builtin/mainmenu/tab_local.lua +++ b/builtin/mainmenu/tab_local.lua @@ -16,199 +16,116 @@ --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -local current_game, singleplayer_refresh_gamebar -local valid_disabled_settings = { - ["enable_damage"]=true, - ["creative_mode"]=true, - ["enable_server"]=true, -} - --- Currently chosen game in gamebar for theming and filtering -function current_game() +local function current_game() local last_game_id = core.settings:get("menu_last_game") - local game = pkgmgr.find_by_gameid(last_game_id) + local game, index = pkgmgr.find_by_gameid(last_game_id) return game end --- Apply menu changes from given game -function apply_game(game) - core.set_topleft_text(game.name) - core.settings:set("menu_last_game", game.id) - menudata.worldlist:set_filtercriteria(game.id) - - mm_game_theme.update("singleplayer", game) -- this refreshes the formspec - - local index = filterlist.get_current_index(menudata.worldlist, - tonumber(core.settings:get("mainmenu_last_selected_world"))) - if not index or index < 1 then - local selected = core.get_textlist_index("sp_worlds") - if selected ~= nil and selected < #menudata.worldlist:get_list() then - index = selected - else - index = #menudata.worldlist:get_list() - end - end - menu_worldmt_legacy(index) -end - -function singleplayer_refresh_gamebar() - - local old_bar = ui.find_by_name("game_button_bar") - if old_bar ~= nil then - old_bar:delete() - end - - local function game_buttonbar_button_handler(fields) - if fields.game_open_cdb then - local maintab = ui.find_by_name("maintab") - local dlg = create_store_dlg("game") - dlg:set_parent(maintab) - maintab:hide() - dlg:show() - return true - end - - for _, game in ipairs(pkgmgr.games) do - if fields["game_btnbar_" .. game.id] then - apply_game(game) - return true - end - end - end - - local btnbar = buttonbar_create("game_button_bar", - game_buttonbar_button_handler, - {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15}) - - for _, game in ipairs(pkgmgr.games) do - local btn_name = "game_btnbar_" .. game.id - - local image = nil - local text = nil - local tooltip = core.formspec_escape(game.title) - - if (game.menuicon_path or "") ~= "" then - image = core.formspec_escape(game.menuicon_path) - else - local part1 = game.id:sub(1,5) - local part2 = game.id:sub(6,10) - local part3 = game.id:sub(11) - - text = part1 .. "\n" .. part2 - if part3 ~= "" then - text = text .. "\n" .. part3 - end - end - btnbar:add_button(btn_name, text, image, tooltip) - end - - local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png") - btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB")) -end - -local function get_disabled_settings(game) - if not game then - return {} - end - - local gameconfig = Settings(game.path .. "/game.conf") - local disabled_settings = {} - if gameconfig then - local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split() - for _, value in pairs(disabled_settings_str) do - local state = false - value = value:trim() - if string.sub(value, 1, 1) == "!" then - state = true - value = string.sub(value, 2) - end - if valid_disabled_settings[value] then - disabled_settings[value] = state - else - core.log("error", "Invalid disabled setting in game.conf: "..tostring(value)) - end - end - end - return disabled_settings -end - local function get_formspec(tabview, name, tabdata) local retval = "" local index = filterlist.get_current_index(menudata.worldlist, - tonumber(core.settings:get("mainmenu_last_selected_world"))) - local list = menudata.worldlist:get_list() - local world = list and index and list[index] - local game - if world then - game = pkgmgr.find_by_gameid(world.gameid) - else - game = current_game() - end - local disabled_settings = get_disabled_settings(game) + tonumber(core.settings:get("mainmenu_last_selected_world"))) - local creative, damage, host = "", "", "" + retval = { + "container[0.375,0.375]", + "box[11,-0.375;4.125,9;#ACACAC33]", + --"field[1.75,0;5.125,0.8;query;;", query, "]", + --"button[6.875,0;1.5,0.8;search;", fgettext("Search"), "]", + "textlist[0,0;10.625,8.25;sp_worlds;", menu_render_worldlist(), ";", index, "]", + } - -- Y offsets for game settings checkboxes - local y = -0.2 - local yo = 0.45 + do + retval[#retval + 1] = "container[11.375,0.2]" + local enable_server = core.settings:get_bool("enable_server") + local options = { + { name = "creative_mode", text = fgettext("Creative Mode") }, + { name = "enable_damage", text = fgettext("Enable Damage") }, + { name = "enable_server", text = fgettext("Host Server") }, + } - if disabled_settings["creative_mode"] == nil then - creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. - dump(core.settings:get_bool("creative_mode")) .. "]" - y = y + yo - end - if disabled_settings["enable_damage"] == nil then - damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. - dump(core.settings:get_bool("enable_damage")) .. "]" - y = y + yo - end - if disabled_settings["enable_server"] == nil then - host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" .. - dump(core.settings:get_bool("enable_server")) .. "]" - y = y + yo - end - - retval = retval .. - "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" .. - "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" .. - "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" .. - "label[3.9,-0.05;".. fgettext("Select World:") .. "]".. - creative .. - damage .. - host .. - "textlist[3.9,0.4;7.9,3.45;sp_worlds;" .. - menu_render_worldlist() .. - ";" .. index .. "]" - - if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then - retval = retval .. - "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" .. - "checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" .. - dump(core.settings:get_bool("server_announce")) .. "]" .. - "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" .. - core.formspec_escape(core.settings:get("name")) .. "]" .. - "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]" - - local bind_addr = core.settings:get("bind_address") - if bind_addr ~= nil and bind_addr ~= "" then - retval = retval .. - "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. - core.formspec_escape(core.settings:get("bind_address")) .. "]" .. - "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" .. - core.formspec_escape(core.settings:get("port")) .. "]" - else - retval = retval .. - "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" .. - core.formspec_escape(core.settings:get("port")) .. "]" + if enable_server then + options[#options + 1] = { name = "server_announce", text = fgettext("Announce Server") } end - else - retval = retval .. - "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]" + + local y = 0 + for _, opt in pairs(options) do + retval[#retval + 1] = "checkbox[0," + retval[#retval + 1] = y + retval[#retval + 1] =";cb_" + retval[#retval + 1] = opt.name + retval[#retval + 1] = ";" + retval[#retval + 1] = opt.text + retval[#retval + 1] = ";" + retval[#retval + 1] = dump(core.settings:get_bool(opt.name)) + retval[#retval + 1] = "]" + + y = y + 0.5 + end + + y = y + 0.25 + + if enable_server then + retval[#retval + 1] = "container[0," + retval[#retval + 1] = y + retval[#retval + 1] = "]label[0,0;" + retval[#retval + 1] = fgettext("Name/Password") + retval[#retval + 1] = "]" + retval[#retval + 1] = "field[0,0.3;3.375,0.5;te_playername;;" + retval[#retval + 1] = core.formspec_escape(core.settings:get("name")) + retval[#retval + 1] = "]" + retval[#retval + 1] = "pwdfield[0,1;3.375,0.5;te_passwd;]" + + local bind_addr = core.settings:get("bind_address") + if bind_addr ~= nil and bind_addr ~= "" then + retval[#retval + 1] = "field[0,2.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") + retval[#retval + 1] = ";" + retval[#retval + 1] = core.formspec_escape(core.settings:get("bind_address")) + retval[#retval + 1] = "]" + retval[#retval + 1] = "field[2.3,2.2;1.25,0.5;te_serverport;" + retval[#retval + 1] = fgettext("Port") + retval[#retval + 1] = ";" + retval[#retval + 1] = core.formspec_escape(core.settings:get("port")) + retval[#retval + 1] = "]" + else + retval[#retval + 1] = "field[0,2.2;3.375,0.5;te_serverport;" + retval[#retval + 1] = fgettext("Server Port") + retval[#retval + 1] = ";" + retval[#retval + 1] = core.formspec_escape(core.settings:get("port")) + retval[#retval + 1] = "]" + end + retval[#retval + 1] = "container_end[]" + end + + if index > 0 then + retval[#retval + 1] = "container[0,5.15]" + retval[#retval + 1] = "button[0,0;3.375,0.8;world_delete;" + retval[#retval + 1] = fgettext("Delete") + retval[#retval + 1] = "]" + retval[#retval + 1] = "button[0,1.05;3.375,0.8;world_configure;" + retval[#retval + 1] = fgettext("Configure") + retval[#retval + 1] = "]" + retval[#retval + 1] = "button[0,2.1;3.375,0.8;play;" + retval[#retval + 1] = fgettext("Play Game") + retval[#retval + 1] = "]" + -- "button[4,3.95;2.6,1;world_delete;", fgettext("Delete"), "]", + --"button[6.5,3.95;2.8,1;world_configure;", fgettext("Configure"), "]", + retval[#retval + 1] = "container_end[]" + else + retval[#retval + 1] = "container[0,5.15]" + retval[#retval + 1] = "box[0,0;2.625,0.8;#333]" + retval[#retval + 1] = "box[0,1.05;2.625,0.8;#333]" + retval[#retval + 1] = "box[0,2.1;2.625,0.8;#333]" + retval[#retval + 1] = "container_end[]" + end + + + retval[#retval + 1] = "container_end[]" end - return retval + return table.concat(retval, "") .. "container_end[]" end local function main_button_handler(this, fields, name, tabdata) @@ -254,8 +171,8 @@ local function main_button_handler(this, fields, name, tabdata) return true end - if fields["cb_server"] then - core.settings:set("enable_server", fields["cb_server"]) + if fields["cb_enable_server"] then + core.settings:set("enable_server", fields["cb_enable_server"]) return true end @@ -268,61 +185,46 @@ local function main_button_handler(this, fields, name, tabdata) return true end - if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then + if fields["play"] ~= nil or world_doubleclick then local selected = core.get_textlist_index("sp_worlds") gamedata.selected_world = menudata.worldlist:get_raw_index(selected) - if selected == nil or gamedata.selected_world == 0 then - gamedata.errormessage = - fgettext("No world created or selected!") - return true - end - - -- Update last game - local world = menudata.worldlist:get_raw_element(gamedata.selected_world) - local game_obj - if world then - game_obj = pkgmgr.find_by_gameid(world.gameid) - core.settings:set("menu_last_game", game_obj.id) - end - - local disabled_settings = get_disabled_settings(game_obj) - for k, _ in pairs(valid_disabled_settings) do - local v = disabled_settings[k] - if v ~= nil then - if k == "enable_server" and v == true then - error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.") - end - core.settings:set_bool(k, disabled_settings[k]) - end - end - if core.settings:get_bool("enable_server") then - gamedata.playername = fields["te_playername"] - gamedata.password = fields["te_passwd"] - gamedata.port = fields["te_serverport"] - gamedata.address = "" + if selected ~= nil and gamedata.selected_world ~= 0 then + gamedata.playername = fields["te_playername"] + gamedata.password = fields["te_passwd"] + gamedata.port = fields["te_serverport"] + gamedata.address = "" - core.settings:set("port",gamedata.port) - if fields["te_serveraddr"] ~= nil then - core.settings:set("bind_address",fields["te_serveraddr"]) + core.settings:set("port",gamedata.port) + if fields["te_serveraddr"] ~= nil then + core.settings:set("bind_address",fields["te_serveraddr"]) + end + + --update last game + local world = menudata.worldlist:get_raw_element(gamedata.selected_world) + if world then + local game, index = pkgmgr.find_by_gameid(world.gameid) + core.settings:set("menu_last_game", game.id) + end + + core.start() + else + gamedata.errormessage = + fgettext("No world created or selected!") end else - gamedata.singleplayer = true + if selected ~= nil and gamedata.selected_world ~= 0 then + gamedata.singleplayer = true + core.start() + else + gamedata.errormessage = + fgettext("No world created or selected!") + end + return true end - - core.start() - return true end - if fields["world_create"] ~= nil then - local create_world_dlg = create_create_world_dlg() - create_world_dlg:set_parent(this) - this:hide() - create_world_dlg:show() - mm_game_theme.update("singleplayer", current_game()) - return true - end if fields["world_delete"] ~= nil then local selected = core.get_textlist_index("sp_worlds") @@ -337,7 +239,7 @@ local function main_button_handler(this, fields, name, tabdata) delete_world_dlg:set_parent(this) this:hide() delete_world_dlg:show() - mm_game_theme.update("singleplayer",current_game()) + mm_texture.update("singleplayer",current_game()) end end @@ -355,7 +257,7 @@ local function main_button_handler(this, fields, name, tabdata) configdialog:set_parent(this) this:hide() configdialog:show() - mm_game_theme.update("singleplayer",current_game()) + mm_texture.update("singleplayer",current_game()) end end @@ -364,29 +266,25 @@ local function main_button_handler(this, fields, name, tabdata) end local function on_change(type, old_tab, new_tab) - if (type == "ENTER") then + if type == "ENTER" then local game = current_game() - if game then - apply_game(game) - end - singleplayer_refresh_gamebar() - ui.find_by_name("game_button_bar"):show() + if game then + menudata.worldlist:set_filtercriteria(game.id) + core.set_topleft_text(game.name) + mm_texture.update("singleplayer",game) + end else menudata.worldlist:set_filtercriteria(nil) - local gamebar = ui.find_by_name("game_button_bar") - if gamebar then - gamebar:hide() - end core.set_topleft_text("") - mm_game_theme.update(new_tab,nil) + mm_texture.update(new_tab,nil) end end -------------------------------------------------------------------------------- return { name = "local", - caption = fgettext("Start Game"), + caption = fgettext("Load Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua new file mode 100644 index 0000000..68b05dc --- /dev/null +++ b/builtin/mainmenu/textures.lua @@ -0,0 +1,185 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + + +mm_texture = {} + +-------------------------------------------------------------------------------- +function mm_texture.init() + mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. + DIR_DELIM .. "pack" .. DIR_DELIM + mm_texture.basetexturedir = mm_texture.defaulttexturedir + + mm_texture.texturepack = core.settings:get("texture_path") + + mm_texture.gameid = nil +end + +-------------------------------------------------------------------------------- +function mm_texture.update(tab,gamedetails) + if tab ~= "singleplayer" then + mm_texture.reset() + return + end + + if gamedetails == nil then + return + end + + mm_texture.update_game(gamedetails) +end + +-------------------------------------------------------------------------------- +function mm_texture.reset() + mm_texture.gameid = nil + local have_bg = false + local have_overlay = mm_texture.set_generic("overlay") + + if not have_overlay then + have_bg = mm_texture.set_generic("background") + end + + mm_texture.clear("header") + mm_texture.clear("footer") + core.set_clouds(false) + + mm_texture.set_generic("footer") + mm_texture.set_generic("header") + + if not have_bg then + if core.settings:get_bool("menu_clouds") then + core.set_clouds(true) + else + mm_texture.set_dirt_bg() + end + end +end + +-------------------------------------------------------------------------------- +function mm_texture.update_game(gamedetails) + if mm_texture.gameid == gamedetails.id then + return + end + + local have_bg = false + local have_overlay = mm_texture.set_game("overlay",gamedetails) + + if not have_overlay then + have_bg = mm_texture.set_game("background",gamedetails) + end + + mm_texture.clear("header") + mm_texture.clear("footer") + core.set_clouds(false) + + if not have_bg then + + if core.settings:get_bool("menu_clouds") then + core.set_clouds(true) + else + mm_texture.set_dirt_bg() + end + end + + mm_texture.set_game("footer",gamedetails) + mm_texture.set_game("header",gamedetails) + + mm_texture.gameid = gamedetails.id +end + +-------------------------------------------------------------------------------- +function mm_texture.clear(identifier) + core.set_background(identifier,"") +end + +-------------------------------------------------------------------------------- +function mm_texture.set_generic(identifier) + --try texture pack first + if mm_texture.texturepack ~= nil then + local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if core.set_background(identifier,path) then + return true + end + end + + if mm_texture.defaulttexturedir ~= nil then + local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. + identifier .. ".png" + if core.set_background(identifier,path) then + return true + end + end + + return false +end + +-------------------------------------------------------------------------------- +function mm_texture.set_game(identifier, gamedetails) + + if gamedetails == nil then + return false + end + + if mm_texture.texturepack ~= nil then + local path = mm_texture.texturepack .. DIR_DELIM .. + gamedetails.id .. "_menu_" .. identifier .. ".png" + if core.set_background(identifier, path) then + return true + end + end + + -- Find out how many randomized textures the game provides + local n = 0 + local filename + local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) + for i = 1, #menu_files do + filename = identifier .. "." .. i .. ".png" + if table.indexof(menu_files, filename) == -1 then + n = i - 1 + break + end + end + -- Select random texture, 0 means standard texture + n = math.random(0, n) + if n == 0 then + filename = identifier .. ".png" + else + filename = identifier .. "." .. n .. ".png" + end + + local path = gamedetails.path .. DIR_DELIM .. "menu" .. + DIR_DELIM .. filename + if core.set_background(identifier, path) then + return true + end + + return false +end + +function mm_texture.set_dirt_bg() + if mm_texture.texturepack ~= nil then + local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png" + if core.set_background("background", path, true, 128) then + return true + end + end + + -- Use universal fallback texture in textures/base/pack + local minimalpath = defaulttexturedir .. "menu_bg.png" + core.set_background("background", minimalpath, true, 128) +end