Add Polish locale
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c638acc117
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153
locale/pl.xml
Normal file
153
locale/pl.xml
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@ -0,0 +1,153 @@
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<!--
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Polygun locale
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Language: PL
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Last translator: mrkubax10 <mrkubax10@onet.pl>
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-->
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<locale>
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<!-- src/game/screens/game_session_screen.cpp:284 -->
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<tr>
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<msgid>Place Block</msgid>
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<msgstr>Postaw blok</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:216 -->
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<tr>
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<msgid>Joining to server</msgid>
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<msgstr>Dołączanie do serwera</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:217 -->
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<tr>
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<msgid>Joining to server polygun://%s:%d...</msgid>
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<msgstr>Dołączanie do serwera polygun://%s:%d...</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:225 -->
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<tr>
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<msgid>Connect to server</msgid>
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<msgstr>Łączenie z serwerem</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:225 -->
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<tr>
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<msgid>Failed to connect to polygun://</msgid>
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<msgstr>Nie można połączyć się z polygun://</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:228 -->
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<tr>
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<msgid>Timed out</msgid>
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<msgstr>Upłynął czas połączenia</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:228 -->
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<tr>
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<msgid>Lost connection with polygun://</msgid>
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<msgstr>Utracono połączenie z polygun://</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:260 -->
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<tr>
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<msgid>Debug</msgid>
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<msgstr>Debugowanie</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:269 -->
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<tr>
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<msgid>Frame Times</msgid>
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<msgstr>Czas klatek</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:271 -->
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<tr>
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<msgid>Application average %.3f ms/frame (%.1f FPS)</msgid>
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<msgstr>Średnia aplikacji %.3f ms/klatkę (%.1f klatek na sekundę)</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:273 -->
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<tr>
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<msgid>Player Pos: %.3f, %.3f, %.3f</msgid>
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<msgstr>Pozycja gracza: %.3f, %.3f, %.3f</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp: 275 -->
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<tr>
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<msgid>Player Rot: %.3f, %.3f, %.3f</msgid>
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<msgstr>Obrót gracza: %.3f, %.3f, %.3f</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:276 -->
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<tr>
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<msgid>ID</msgid>
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<msgstr>ID</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:277 -->
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<tr>
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<msgid>X</msgid>
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<msgstr>X</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:278 -->
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<tr>
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<msgid>Y</msgid>
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<msgstr>Y</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:279 -->
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<tr>
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<msgid>Z</msgid>
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<msgstr>Z</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:282 -->
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<tr>
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<msgid>FOV</msgid>
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<msgstr>Pole widzenia</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:289 -->
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<tr>
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<msgid>Quit Game</msgid>
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<msgstr>Wyjdź z gry</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:308 -->
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<tr>
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<msgid>clear color</msgid>
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<msgstr>Kolor czyszczenia</msgstr>
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</tr>
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<!-- src/game/screens/game_session_screen.cpp:483 -->
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<tr>
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<msgid>OK</msgid>
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<msgstr>OK</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:56 -->
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<tr>
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<msgid>Temporary main menu</msgid>
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<msgstr>Tymczasowe menu główne</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:62 -->
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<tr>
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<msgid>Nickname</msgid>
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<msgstr>Nick</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:65 -->
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<tr>
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<msgid>Multiplayer</msgid>
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<msgstr>Tryb wieloosobowy</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:66 -->
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<tr>
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<msgid>Server address</msgid>
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<msgstr>Adres serwera</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:67 -->
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<tr>
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<msgid>Server port</msgid>
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<msgstr>Port serwera</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:68 -->
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<tr>
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<msgid>Connect</msgid>
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<msgstr>Połącz</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:75 -->
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<tr>
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<msgid>Host game</msgid>
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<msgstr>Hostuj grę</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:78 -->
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<tr>
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<msgid>Host</msgid>
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<msgstr>Hostuj</msgstr>
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</tr>
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<!-- src/game/screens/main_menu_screen.cpp:85 -->
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<tr>
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<msgid>Host (server not compiled in)</msgid>
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<msgstr>Hostuj (serwer nie wkompilowany)</msgstr>
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</tr>
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</locale>
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@ -58,7 +58,7 @@ bool polygun::xml::tokenize(std::istream& stream, std::vector<polygun::xml::XMLT
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while(!stream.eof()) {
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prev_ch = ch;
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ch = stream.get();
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if(ch<0)
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if(ch==-1)
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break;
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if(isspace(ch)) {
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while(!stream.eof() && isspace(ch = stream.get()));
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@ -28,6 +28,7 @@ SOFTWARE.
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#include "common/network/network_manager.hpp"
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#include "common/logger.hpp"
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#include "common/locale/util.hpp"
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#include "game/engine/engine.hpp"
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#include "game/renderer/shader.hpp"
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#include "game/renderer/mesh.hpp"
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@ -212,8 +213,8 @@ void GameSessionScreen::render() {
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::Begin("Joining to server");
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ImGui::Text("Joining to server polygun://%s:%d...", m_ip.c_str(), m_port);
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ImGui::Begin(_("Joining to server"));
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ImGui::Text(_("Joining to server polygun://%s:%d..."), m_ip.c_str(), m_port);
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ImGui::End();
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ImGui::Render();
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@ -221,10 +222,10 @@ void GameSessionScreen::render() {
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ImGui::EndFrame();
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break;
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case GameState::GAME_STATE_FAILED:
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show_imgui_error_message("Connect to server", std::string("Failed to connect to polygun://")+m_ip+":"+std::to_string(m_port));
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show_imgui_error_message(_("Connect to server"), std::string(_("Failed to connect to polygun://"))+m_ip+":"+std::to_string(m_port));
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break;
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case GameState::GAME_STATE_TIMED_OUT:
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show_imgui_error_message("Timed out", std::string("Lost connection with polygun://")+m_ip+":"+std::to_string(m_port));
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show_imgui_error_message("Timed out", std::string(_("Lost connection with polygun://"))+m_ip+":"+std::to_string(m_port));
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break;
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case GameState::GAME_STATE_FINISHED:
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break;
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@ -256,7 +257,7 @@ void GameSessionScreen::render() {
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// imgui
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ImGui::Begin("Debug");
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ImGui::Begin(_("Debug"));
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// display frame rate in chart
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static float values[90] = { 0 };
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@ -265,27 +266,27 @@ void GameSessionScreen::render() {
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values_offset = (values_offset + 1) % IM_ARRAYSIZE(values);
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ImGui::PlotLines("Frame Times", values, IM_ARRAYSIZE(values), values_offset, NULL, 0.0f, 100.0f, ImVec2(0, 80));
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ImGui::PlotLines(_("Frame Times"), values, IM_ARRAYSIZE(values), values_offset, NULL, 0.0f, 100.0f, ImVec2(0, 80));
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text(_("Application average %.3f ms/frame (%.1f FPS)"), 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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// Camera pos
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ImGui::Text("Player Pos: %.3f, %.3f, %.3f", m_camera.m_position.x, m_camera.m_position.y, m_camera.m_position.z);
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ImGui::Text(_("Player Pos: %.3f, %.3f, %.3f"), m_camera.m_position.x, m_camera.m_position.y, m_camera.m_position.z);
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// Camera rot
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ImGui::Text("Player Rot: %.3f, %.3f", m_camera.m_yaw, m_camera.m_pitch);
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ImGui::InputInt("ID",&id_d);
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ImGui::InputInt("X", &x_d);
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ImGui::InputInt("Y", &y_d);
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ImGui::InputInt("Z", &z_d);
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ImGui::Text(_("Player Rot: %.3f, %.3f"), m_camera.m_yaw, m_camera.m_pitch);
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ImGui::InputInt(_("ID"),&id_d);
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ImGui::InputInt(_("X"), &x_d);
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ImGui::InputInt(_("Y"), &y_d);
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ImGui::InputInt(_("Z"), &z_d);
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// camera fov
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ImGui::InputFloat("FOV", &m_camera.m_fov);
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ImGui::InputFloat(_("FOV"), &m_camera.m_fov);
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if (ImGui::Button("Place Block"))
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if (ImGui::Button(_("Place Block")))
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m_chnk.add_node(id_d+1, glm::vec3(x_d, y_d, z_d));
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ImGui::NewLine();
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if(ImGui::Button("Quit Game"))
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if(ImGui::Button(_("Quit Game")))
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m_engine->get_screen_manager().pop_screen();
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// greedy meshing debug test
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@ -304,7 +305,7 @@ void GameSessionScreen::render() {
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// }
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//}
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ImGui::ColorEdit3("clear color", (float*)&clearcolor);
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ImGui::ColorEdit3(_("clear color"), (float*)&clearcolor);
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ImGui::End();
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@ -479,7 +480,7 @@ void GameSessionScreen::show_imgui_error_message(const std::string& title, const
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ImGui::Begin(title.c_str(), std::make_unique<bool>(true).get(), ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text(msg.c_str());
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if(ImGui::Button("OK"))
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if(ImGui::Button(_("OK")))
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m_engine->get_screen_manager().pop_screen();
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ImGui::End();
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@ -27,6 +27,7 @@ SOFTWARE.
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#include "game/engine/engine.hpp"
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#include "game/renderer/texture.hpp"
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#include "game/screens/game_session_screen.hpp"
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#include "common/locale/util.hpp"
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#include "vendor/imgui_internal.h"
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using namespace polygun::screens;
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@ -52,36 +53,36 @@ void MainMenuScreen::render() {
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::Begin("Temporary main menu");
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ImGui::Begin(_("Temporary main menu"));
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ImGui::Text("PolyGun");
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ImGui::NewLine();
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ImGui::NewLine();
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ImGui::InputText("Nickname", m_player_nick, IM_ARRAYSIZE(m_player_nick));
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ImGui::InputText(_("Nickname"), m_player_nick, IM_ARRAYSIZE(m_player_nick));
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ImGui::NewLine();
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ImGui::Text("Multiplayer");
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ImGui::InputText("Server address", m_multiplayer_ip, IM_ARRAYSIZE(m_multiplayer_ip));
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ImGui::InputInt("Server port", &m_multiplayer_port);
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if(ImGui::Button("Connect") && strlen(m_multiplayer_ip)>0 && m_multiplayer_port>0 && strlen(m_player_nick)>0) {
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ImGui::Text(_("Multiplayer"));
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ImGui::InputText(_("Server address"), m_multiplayer_ip, IM_ARRAYSIZE(m_multiplayer_ip));
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ImGui::InputInt(_("Server port"), &m_multiplayer_port);
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if(ImGui::Button(_("Connect")) && strlen(m_multiplayer_ip)>0 && m_multiplayer_port>0 && strlen(m_player_nick)>0) {
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std::unique_ptr<GameSessionScreen> game_session_screen = std::make_unique<GameSessionScreen>(m_multiplayer_ip, m_multiplayer_port, m_player_nick);
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m_engine->get_screen_manager().push_screen(std::move(game_session_screen));
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}
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ImGui::NewLine();
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ImGui::Text("Host game");
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ImGui::Text(_("Host game"));
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#if defined(BUILD_SERVER)
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// TODO: Map select there
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if(ImGui::Button("Host") && strlen(m_player_nick)>0) {
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if(ImGui::Button(_("Host")) && strlen(m_player_nick)>0) {
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// TODO: Start server
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std::unique_ptr<GameSessionScreen> game_session_screen = std::make_unique<GameSessionScreen>("127.0.0.1", 1337, m_player_nick, true);
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m_engine->get_screen_manager().push_screen(std::move(game_session_screen));
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}
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#else
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//ImGui::BeginDisabled();
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ImGui::Button("Host (server not compiled in)");
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ImGui::Button(_("Host (server not compiled in)"));
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//ImGui::EndDisabled();
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#endif
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