cmake_minimum_required(VERSION 3.19 FATAL_ERROR) project(polygun) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED true) list(INSERT CMAKE_MODULE_PATH 0 "${CMAKE_SOURCE_DIR}/cmake") if(NOT BUILD_FLAG_SUPPRESS_WARNING_MODE) # Compile with highest warning mode by default if(MSVC) set(DEFAULT_COMPILE_OPTIONS /W4 /WX) else() set(DEFAULT_COMPILE_OPTIONS -Wall -Wpedantic -Werror) endif() endif() include_directories(deps) include_directories("${CMAKE_SOURCE_DIR}/src") include_directories("${CMAKE_BINARY_DIR}") configure_file("config.hpp.in" "config.hpp") option(BUILD_CLIENT "Build client" ON) option(BUILD_SERVER "Build server" ON) option(BUILD_TOOLS "Build tools" OFF) if(APPLE) set(RENDERER_GL_DEFAULT OFF) else() set(RENDERER_GL_DEFAULT ON) endif() option(RENDERER_GL "Enable OpenGL renderer" ${RENDERER_GL_DEFAULT}) if(NOT BUILD_CLIENT) set(RENDERER_GL OFF) endif() option(LIBRARY_GLFW3_STATIC "Enable tweaks when using static GLFW3" OFF) if(BUILD_CLIENT) set(CLIENT_SOURCES src/game/audio/audio.cpp src/game/audio/buffer.cpp src/game/audio/source.cpp src/game/engine/engine.cpp src/game/engine/greedy_meshing.cpp src/game/engine/player_camera.cpp src/game/engine/resource_manager.cpp src/game/engine/screen_manager.cpp src/game/renderer/gui_renderer.cpp src/game/renderer/master_renderer.cpp src/game/renderer/mesh.cpp src/game/renderer/mesh_renderer.cpp src/game/renderer/ortho_camera.cpp src/game/renderer/surface.cpp src/game/renderer/texture.cpp src/game/renderer/vertex_array.cpp src/game/screens/game_session_screen.cpp src/game/screens/main_menu_screen.cpp src/game/window/keyboard.cpp src/game/window/mouse.cpp src/game/window/window.cpp src/game/world/chunk.cpp src/vendor/imgui.cpp src/vendor/imgui_draw.cpp src/vendor/imgui_impl_glfw.cpp src/vendor/imgui_impl_opengl3.cpp src/vendor/imgui_widgets.cpp ) if(RENDERER_GL) list(APPEND CLIENT_SOURCES src/game/renderer/gl/gl_context.cpp src/game/renderer/gl/gl_gui_renderer.cpp src/game/renderer/gl/gl_mesh.cpp src/game/renderer/gl/gl_mesh_renderer.cpp src/game/renderer/gl/gl_shader.cpp src/game/renderer/gl/gl_texture.cpp src/game/renderer/gl/opengl.cpp ) endif() if(WINDOW_WIN32) list(APPEND CLIENT_SOURCES src/game/window/win32_window.cpp ) if(RENDERER_GL) list(APPEND CLIENT_SOURCES src/game/renderer/gl/win32_gl_context.cpp ) endif() endif() endif() if(BUILD_SERVER) file(GLOB_RECURSE SERVER_SOURCES "src/server/**.cpp") include(CheckCXXSourceCompiles) check_cxx_source_compiles( " #include #include int main(){ const char* sig = strsignal(SIGINT); return 0; } " HAVE_STRSIGNAL_CHECK ) if(HAVE_STRSIGNAL_CHECK) option(HAVE_STRSIGNAL "STRSIGNAL" ON) endif() endif() if(BUILD_TOOLS) add_executable("extract_strings" tools/extract_strings.cpp src/common/xml/xml_node.cpp src/common/xml/lexer.cpp src/common/xml/parser.cpp src/common/logger.cpp ) target_compile_options(extract_strings PRIVATE ${DEFAULT_COMPILE_OPTIONS}) endif() file(GLOB_RECURSE COMMON_SOURCES "src/common/**.cpp") if(BUILD_SERVER AND NOT BUILD_CLIENT) set(PROJECT_NAME "polygun_server") endif() if(NOT BUILD_CLIENT AND NOT BUILD_SERVER) message(FATAL_ERROR "You need to select at least one configuration (BUILD_CLIENT and/or BUILD_SERVER)") endif() add_executable(${PROJECT_NAME} ${CLIENT_SOURCES} ${SERVER_SOURCES} ${COMMON_SOURCES} src/main.cpp ) target_compile_options(${PROJECT_NAME} PRIVATE ${DEFAULT_COMPILE_OPTIONS}) if(BUILD_CLIENT) if(NOT GLFW3_INCLUDE_DIR OR NOT GLFW3_LIBRARY) find_package(GLFW3 REQUIRED) endif() include_directories("${GLFW3_INCLUDE_DIR}") target_link_libraries(${PROJECT_NAME} "${GLFW3_LIBRARY}") if(LIBRARY_GLFW3_STATIC) if(X11_LIBRARIES) set(X11_FOUND TRUE) else() find_package(X11) endif() if(X11_FOUND) target_link_libraries(${PROJECT_NAME} "${X11_LIBRARIES}") else() if(WAYLAND_LIBRARIES) set(WAYLAND_FOUND TRUE) else() find_package(Wayland) endif() if(WAYLAND_FOUND) target_link_libraries(${PROJECT_NAME} "${WAYLAND_LIBRARIES}") else() message(FATAL_ERROR "While statically linking GLFW3 you have to provide X11 or Wayland libraries") endif() endif() endif() if(RENDERER_GL) if(NOT OPENGL_INCLUDE_DIR OR NOT OPENGL_LIBRARIES) find_package(OpenGL REQUIRED) endif() include_directories(${OPENGL_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} "${OPENGL_LIBRARIES}") endif() if(NOT GLM_INCLUDE_DIRS) find_package(GLM REQUIRED) endif() include_directories("${GLM_INCLUDE_DIRS}") if(NOT OPENAL_INCLUDE_DIR OR NOT OPENAL_LIBRARY) find_package(OpenAL REQUIRED) endif() include_directories("${OPENAL_INCLUDE_DIR}") target_link_libraries(${PROJECT_NAME} "${OPENAL_LIBRARY}") if(NOT OGG_INCLUDE_DIR OR NOT OGG_LIBRARY OR NOT VORBIS_INCLUDE_DIR OR NOT VORBIS_LIBRARY) find_package(OggVorbis REQUIRED) endif() include_directories("${OGG_INCLUDE_DIR}") include_directories("${VORBIS_INCLUDE_DIR}") target_link_libraries(${PROJECT_NAME} "${VORBIS_LIBRARY}") target_link_libraries(${PROJECT_NAME} "${OGG_LIBRARY}") if(NOT PNG_INCLUDE_DIRS OR NOT PNG_LIBRARIES) find_package(PNG REQUIRED) endif() include_directories("${PNG_INCLUDE_DIRS}") target_link_libraries(${PROJECT_NAME} "${PNG_LIBRARIES}") if(NOT ZLIB_INCLUDE_DIRS OR NOT ZLIB_LIBRARIES) find_package(ZLIB REQUIRED) endif() include_directories("${ZLIB_INCLUDE_DIRS}") target_link_libraries(${PROJECT_NAME} "${ZLIB_LIBRARIES}") if(UNIX) target_link_libraries(${PROJECT_NAME} "dl") endif() endif() if(BUILD_SERVER) add_subdirectory("${CMAKE_SOURCE_DIR}/external/angelscript/angelscript/projects/cmake") include_directories("${CMAKE_SOURCE_DIR}/external/angelscript/angelscript/include") include_directories("${CMAKE_SOURCE_DIR}/external/angelscript/add_on") target_link_libraries(${PROJECT_NAME} "angelscript") add_library("angelscript_addons" STATIC external/angelscript/add_on/scriptstdstring/scriptstdstring.cpp external/angelscript/add_on/scriptstdstring/scriptstdstring_utils.cpp ) target_link_libraries(${PROJECT_NAME} "angelscript_addons") endif() if(WIN32) target_link_libraries(${PROJECT_NAME} "ws2_32") endif() find_package(Threads REQUIRED) target_link_libraries(${PROJECT_NAME} "${CMAKE_THREAD_LIBS_INIT}")